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Author Topic: Currently Unnamed Dragon Game (See latest post)  (Read 21550 times)

blademan9999

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #135 on: September 07, 2013, 03:29:40 am »

Can I sign up for testing.
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Zanzetkuken The Great

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #136 on: September 07, 2013, 04:56:59 pm »

Can I sign up for testing.

Not really any sign-up required.  You just play the game and tell me of any bugs (when my time frees up and I can work on the game).
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Coolrune206

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #137 on: September 28, 2013, 03:38:48 pm »

I wanna test! Where's the game so far? Like, in developement stages.
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Zanzetkuken The Great

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #138 on: September 28, 2013, 04:01:12 pm »

I wanna test! Where's the game so far? Like, in developement stages.

Barely anything to nil.  Dual Credit Calculus, Advanced Placement English, and Clubs are doing a huge number on my free time.
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CyberUrist

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #139 on: October 01, 2013, 06:57:06 pm »

Do you need any other job placement things? As in how you are the Programmer and there's a Graphic Design? Because I could possibly work on Story/Writing, if there is any.
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ShadowHammer

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #140 on: October 05, 2013, 07:35:31 pm »

This looks pretty awesome.

Suggestions:
For equipment you could use amulets and bracers and such, because a) they would be easy to add onto the sprite and b) they make sense for a dragon to wear. You could also use treasure to add magic enhancements to your armor pieces, like encrusting your amulet with magic crystals of protection, or your bracers with rubies of valor.
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Coolrune206

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #141 on: October 05, 2013, 08:01:05 pm »

Is there a DL? Or is it too early in dev for that  ???
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Zanzetkuken The Great

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #142 on: October 21, 2013, 08:25:43 pm »

Is there a DL? Or is it too early in dev for that  ???

Tad too early.

Suggestions:
For equipment you could use amulets and bracers and such, because a) they would be easy to add onto the sprite and b) they make sense for a dragon to wear. You could also use treasure to add magic enhancements to your armor pieces, like encrusting your amulet with magic crystals of protection, or your bracers with rubies of valor.

This sounds good, I'll probably use it.  Now I have a question for you.  What do you want the in-game, other than credits, credit to be?  A legendary artifact by the name of 'the Hammer of Shadows'?  An amulet once worn by the Hammerer of Shadows?  Something else?  As I said earlier to Gamerlord:

If the suggestions are good, then I am going to be adding them, and giving credit to the person who suggested it in the first place within the game.  As well as within a section of the in-game credits, there would be an NPC for those who are in the credits.  In your case, the NPC would have the name 'Lord of Gamers' or something like that.

Though it doesn't necessarily need to be an NPC, of course.

Do you need any other job placement things? As in how you are the Programmer and there's a Graphic Design? Because I could possibly work on Story/Writing, if there is any.

You could write up some dialogue for NPCs, as well as "story lines" (hard to have official stories when everything on the planet is attempted to be done randomized), and possibly create stuff that will display at the 'end of the game' giving players a rough narrative of their dragon's life.



Besides all of this I am here to announce that time may, and I stress may, start to clear up enough to begin work on this.  I found this engine that I am going to try to use.  Fingers crossed that things can begin to pan out.
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Xantalos

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #143 on: October 21, 2013, 08:29:11 pm »

Excellent!
One thing I'd suggest is (and this is only if you're ambitious, because it sounds difficult) a spell crafting system of sorts; you could perhaps choose words to effect stuff like in Perplexicon or you could try to make a spell of a certain effect (kinda like Elder Scrolls: Oblivion) provided you have sufficient intelligence?
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Zanzetkuken The Great

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #144 on: October 22, 2013, 12:28:32 pm »

Excellent!
One thing I'd suggest is (and this is only if you're ambitious, because it sounds difficult) a spell crafting system of sorts; you could perhaps choose words to effect stuff like in Perplexicon or you could try to make a spell of a certain effect (kinda like Elder Scrolls: Oblivion) provided you have sufficient intelligence?

I am honestly going to be trying to limit magic in this world.  Sure, there will be abilities that would seem to be magic, but there will be very limited, if any, actual magic.

However, I could use this to basically have the dragon 'invent' attacks.  Possibly have it along the lines of 'cluster' (ex. ice shards/earth shotgun), 'missile' (ex. fireball/glob of poison), 'spread' (ex. wind storm/steam), and 'beam' (ex. light and shadow lances).  Each would be tracked separately, and when a high enough skill is gained in multiple categories, they could be combined (ex. fireball (missile) launching forwards, then sweeping over an area (spread)).

I would hazard the guess that you would want an eldrich abomination as your NPC avatar, correct?
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Xantalos

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #145 on: October 22, 2013, 12:53:52 pm »

That sort of attack sounds pretty cool.


If you want to, sure.
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CyberUrist

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #146 on: October 22, 2013, 05:14:00 pm »

Do you need any other job placement things? As in how you are the Programmer and there's a Graphic Design? Because I could possibly work on Story/Writing, if there is any.

You could write up some dialogue for NPCs, as well as "story lines" (hard to have official stories when everything on the planet is attempted to be done randomized), and possibly create stuff that will display at the 'end of the game' giving players a rough narrative of their dragon's life.
I could definitely do that. What kind of NPCs would talk to dragons, though? Just wondering. For the storylines, the elements could still be randomized, with the ultimate goal being consisted of smaller necessary goals, and just narrow it down and template enough that it's not too boring. The rough narrative of the player's life would likely consist of major events (Like sieging a castle, going to a new village?), acquiring things like artifacts, and fighting or talking to important people, like tyrants of the land you were born in.
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Coolrune206

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #147 on: October 22, 2013, 05:17:19 pm »

I think for NPC's, there would be heroes informing dragons that they shall be slain (If they've attacked humans) or commended (Helped humans), possible interaction with other dragons, and maybe even talking to Human Kings, and starting wars/alliances. I for one could easily write a story that changes due to the environment, as I love typing stories very much :).
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Zanzetkuken The Great

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #148 on: October 22, 2013, 07:37:18 pm »

I think for NPC's, there would be heroes informing dragons that they shall be slain (If they've attacked humans) or commended (Helped humans), possible interaction with other dragons, and maybe even talking to Human Kings, and starting wars/alliances. I for one could easily write a story that changes due to the environment, as I love typing stories very much :).

This game does not run just upon a simple system like that.  The NPC reactions are based off of these 4 meters that control the likelihood to attack:

  Respect---Neutral---Fear
 Sanctity---Neutral---Corruption
Adoration---Neutral---Anger
    Lawful---Neutral---Anarchist

There is a high level of interplay between these meters.  For example, if you have a high level of respect or fear from an entity, it can basically nullify anger towards you, because no one would be willing to attempt to go after you without provocation.  However, if you have a high level of corruption, and the entity in question has a high level of Sanctity, then that entity will get a boost towards the likelihood to attack, but if both you and the entity have anarchist ideals, then the likelihood to attack is lessened.

Example of how the values change:
You attack a village belonging within the civilization, so nearby villages get a boost in anger towards you.  However, you did this in retaliation for your broodmate being slain by that village, and the nearby villages 'know' this, so more respect than fear is gained.  However, the nearby villages all have a decent sanctity score, and by killing in revenge, a little bit of corruption is added towards your sanctity-corruption meter, which increases the disparity between the meters, increasing the likelihood to attack by a little bit.  Since you were not acting against the current order of the nation, nothing happens to your lawful-anarchist meter, leaving their opinion of you on that scale roughly the same.  Let's say that after this, the likelihood that they may attack you is boosted a little bit, but not enough to go over the point where the villages would strike back at you.  However, when the individual meters are compared, the overall respect given to you has breached the point wherein the dialogue of the villagers slightly changes to a more respectful tone than before.

There are going to be 7 of those points for each meter, but considering how much dialogue would need to be written (2401 different ways to say something!), there's probably going to be quite a few points that dialogue will need to be shared (or becoming unavailable with certain scores), to a) put ease on the programming, but primarily b) put ease on the writers.  Certainly, dialogue from NPC to NPC met would get fairly repetitive for new players, but can you imagine the reaction the first time one of the thresholds is broken, and you begin to be addressed differently?

Of course, this system needs quite a bit of things worked out, so anyone may suggest ways to improve this.

I could definitely do that. What kind of NPCs would talk to dragons, though? Just wondering. For the storylines, the elements could still be randomized, with the ultimate goal being consisted of smaller necessary goals, and just narrow it down and template enough that it's not too boring. The rough narrative of the player's life would likely consist of major events (Like sieging a castle, going to a new village?), acquiring things like artifacts, and fighting or talking to important people, like tyrants of the land you were born in.

What type of NPCs would depend on the factors above (higher likelihood to attack, less likely to speak to), and if you knew the language of the people.  If the language isn't known, then all that will be seen is garbled text.

Good ideas for the storylines and narrative, by the way.



To both Coolrune and CyberUrist, before I put your names up on the roster, could I see a bit of your work?  I just want to get a rough idea of how well both of your styles of writing can meshed, so I can see how smooth in-game dialogue and the such will be.
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It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Elephant Parade

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Re: Currently Unnamed Dragon Game (Just might have a graphic artist!)
« Reply #149 on: October 22, 2013, 07:55:53 pm »

I would like to volunteer for writing, but also for proofreading.
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