Its not that I dislike Bethesda games, its just an amusing observation. And Bethesda is a company a lot of people seem to have a love-hate relationship with so they're stuff gets brought up here a lot.
That is true. There is always something to complain about when it comes to Bethesda... And there is also always something to praise. Dear God, when I am old and grey, I imagine I will tell my grandchildren fairy-tales, and forget that I am actually giving them the Elder Scrolls cliff-notes. Of course, they might smell a rat when I say "and then, Master Cat in Ebony Boots ate six shepherd's pies, slew the wraith and decided to start a pharmacy business."
Voice acting killed RPGs. :V
Seriously though. It's a lot faster and cheaper to write about ten to twenty responses to a character's situation than it is to voice those lines. Particularly if you have to have a handful of different actors each do voice over.
The few bits of voice acting in morrowind really did help make some moments feel important.
But one of things not having it acted did was let conversations drift from topic to topic with out npc being robot tour guides.
Text only is awfully underrated, in many occasions. After all, the beauty with text, and writing, is that the reader may give it any voice they like. With that said, I fear that it is too late to redact it, now. It would feel odd, unvoiced dialogue in the next Elder Scrolls. And it would be even more jarring for newcomers, which will no doubt scare off the producers.
Those damn cliff racers tho
Praise Saint Jiub. Blessed be his name, long be his glory.
NPCs are robot information kiosks though.
My one complaint with the voice acting is that Dagoth Ur sounds nothing like I imagined. He sounds like some affable old gent, not an ancient god who's been in hiding for centuries.
I did not expect what I found in the Madgod's palace. And yet, now I would not have it any other way. It would seem that being an affable old chap is a true mark of power in Nirn and beyond.