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Author Topic: Gaming Pet Peeves  (Read 519918 times)

Neonivek

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Re: Gaming Pet Peeves
« Reply #3045 on: February 20, 2016, 05:48:08 pm »

Old XCom's huge weakness was its UI

Like big time...
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Vgray

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Re: Gaming Pet Peeves
« Reply #3046 on: February 20, 2016, 08:27:51 pm »

Isn't it true that in the original X-com Sectopods were resistant to plasma, making laser weapons somewhat more relevant during, I believe, Ethereal terror missions?
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Rolan7

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Re: Gaming Pet Peeves
« Reply #3047 on: February 20, 2016, 09:06:39 pm »

Exactly!
Though beyond that, they weren't *that* much weaker than plasma.  Yeah heavy plasma magazines were superabundant after a certain point, but it was still viable to stick with lasers.

In TFTD, on the other hand, gauss (laser-equivalent) has magazines and many enemies just laugh at it.  Lobstermen in particular...
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NullForceOmega

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Re: Gaming Pet Peeves
« Reply #3048 on: February 20, 2016, 09:19:49 pm »

Sectopods could be reliably one-shotted with laser rifles on all difficulties, as could ethereals.  I habitually maintained four laser equipped snipers in my squad for this reason.
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Parsely

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Re: Gaming Pet Peeves
« Reply #3049 on: February 20, 2016, 10:27:46 pm »

Old XCom's huge weakness was its UI

Like big time...
It was super bad. Took a long time to completely get the hang of it. But it's not like the game takes any more research to play than, say, Dwarf Fortress. If you have any kind of fortitude as a gamer you'll eventually figure it out.
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Delta Foxtrot

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Re: Gaming Pet Peeves
« Reply #3050 on: February 21, 2016, 03:34:45 am »

Oldcom also gave you a buttload of soldiers. So even though Mutons could take several laser shots, you could just drown them in sheer volume of fire. Skyranger had 14 slots and the ultimate craft had room for 26 troops. I used to run about 50/50 veterans/rookies past a certain point. Rookies were pretty good when you gave them cheap upgraded armour and a laser rifle.
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hector13

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Re: Gaming Pet Peeves
« Reply #3051 on: February 21, 2016, 03:48:11 am »

Blatant de-rail is blatant. There's an XCOM thread, take it there guys.
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Parsely

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Re: Gaming Pet Peeves
« Reply #3052 on: February 21, 2016, 04:03:39 am »

I fucking hate turn-based RPGs that don't have an adequate excuse as to why the whole party isn't in the fight. Where the hell is Wakka and Lulu while three of us are fighting a bunch of monsters? And I'm not talking about fan explanations. I haven't even run into a game that had ANY in-universe explanation, let alone a bad one. That alone would probably satisfy me.
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Insanegame27

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Re: Gaming Pet Peeves
« Reply #3053 on: February 21, 2016, 05:44:23 am »

I fucking hate turn-based RPGs that don't have an adequate excuse as to why the whole party isn't in the fight. Where the hell is Wakka and Lulu while three of us are fighting a bunch of monsters? And I'm not talking about fan explanations. I haven't even run into a game that had ANY in-universe explanation, let alone a bad one. That alone would probably satisfy me.
Clarification please? Example? Context? I THINK I know what you mean, as in you're in a party of five, you're attacked and only three of you fight. Or you're running around with six, run into something obviously more than you can handle, and send out a single member of your party *cough cough pokemon*
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Darkmere

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Re: Gaming Pet Peeves
« Reply #3054 on: February 21, 2016, 10:06:10 am »

Not Gunin, but gonna say in Golden Sun you end up with 8 party members, a front row and back row. You can switch rows in combat at any time, and if someone keels over you get to swap them the next turn provided someone's alive. The back row still gets XP for combat, they are in cutscenes and definitely there. Just can't fight more than 4 at a time, ever, regardless of stakes, location, or battleground.
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Shadowlord

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Re: Gaming Pet Peeves
« Reply #3055 on: February 21, 2016, 10:20:58 am »

If it's too annoying, you could try the D&D Gold Box games from the 80s and early 90s. They let you move your characters around an actual battlefield of sorts. However, there are plenty of other potential peeves there - for example: the inefficient interface which requires you to press more keys than would have been necessary if they had thought for a few minutes before coding it.

Edit: edited to try to not sound as antagonistic
« Last Edit: February 21, 2016, 10:30:21 am by Shadowlord »
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Virtz

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Re: Gaming Pet Peeves
« Reply #3056 on: February 21, 2016, 11:46:17 am »

Goldbox game combat actually goes by really fast considering what goes on in it. Final Fantasy Tactics' interface, for instance, was a slow nightmare to control compared to those.
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notquitethere

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Re: Gaming Pet Peeves
« Reply #3057 on: February 21, 2016, 01:10:48 pm »

Goldbox game combat actually goes by really fast considering what goes on in it. Final Fantasy Tactics' interface, for instance, was a slow nightmare to control compared to those.
I would only ever play those Gameboy Advance tactics games on an emulator where you can fast forward. Much less frustrating that way.
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Rose

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Re: Gaming Pet Peeves
« Reply #3058 on: February 21, 2016, 01:29:51 pm »

A recent example would be child of light, where no matter how many people you gave, you can only have two in a fight at once. You can swap them out, but it gets really annoying.
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Cyroth

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Re: Gaming Pet Peeves
« Reply #3059 on: February 22, 2016, 12:53:48 am »

Yeah, that annoys me as well, especially if it makes no sense.

Celestian Tales: Old North does that rather well.
You can only have 3 of your 6 characters as active at the same time even though they are together at all times and can be swapped aroujnd as much as you want, but you usually have a reason as to why the inactive 3 are not with you in battle. Sometimes its explained or implied, other times it is only fridge logic, but you always can see a good reason.

For example at one point you're protecting a crapload of fertilizer that is being delivered to a farm; your 3 active members are volunteering as the vanguard clearing the way and scouting ahead while the other 3 are guarding the cart itself.
Or you get surrounded by 6 enemies in a cutscene, but you only actually fight 3 of them yourself -> implying your "inactive" party members fought off the other 3.
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