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Author Topic: Gaming Pet Peeves  (Read 523458 times)

Darkmere

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Re: Gaming Pet Peeves
« Reply #2115 on: July 18, 2015, 01:16:54 pm »

Re: Prequel stuff

That was the second biggest failing of STALKER: Clear Sky to me. You know what's going to happen. Then it happens. Then the game ends. There's no new insights or surprises here, just playing out a foregone conclusion.

Also the rest of the game was mired in that faction warfare shit that was utterly pointless. Taking over a faction stronghold just started a script that made the "destroyed" faction retake all their territory in a few days, and re-establish the stalemate. Not gamey or anything at all. Really...
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
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H4zardZ1

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Re: Gaming Pet Peeves
« Reply #2116 on: July 18, 2015, 09:00:37 pm »

If chaos meant evil then chaotic evil wouldn't be an alignment in D&D. QED.
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Trapezohedron

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Re: Gaming Pet Peeves
« Reply #2117 on: July 22, 2015, 02:37:16 am »

On games with open-ended progression, getting forced into a certain set of progression.

Sure, you could get item x or item y, or even skip to item z, but once on a certain threshold, you have to follow an order

I'm looking at you, Terraria.

King Slime <> Skeletron <> Eye of Cthulhu <> Eater of Worlds/Brain of Cthulhu <> Queen Bee <> Wall of Flesh > Mechanical Bosses > Plantera > Golem > etc.
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Boltgun

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Re: Gaming Pet Peeves
« Reply #2118 on: July 22, 2015, 02:56:47 am »

On games with open-ended progression, getting forced into a certain set of progression.

Worse than that are games with open ended progression that replace said progression with an uber weapon at the end of the game.
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #2119 on: July 22, 2015, 03:26:37 am »

Even worse than that are games with open-ended progression where you end up with enough skill points by the end to max out everything anyway, rendering the whole thing pointless.
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Shadowlord

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Re: Gaming Pet Peeves
« Reply #2120 on: July 22, 2015, 03:36:13 am »

It doesn't bother you when you have to start over and play through everything again, just to try out new skills, repeatedly, because there's a skill cap and no way to reset or reallocate them?
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Krevsin

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Re: Gaming Pet Peeves
« Reply #2121 on: July 22, 2015, 04:07:12 am »

If it results in a genuinely different gameplay experience (like say going for a wizard instead of a rogue) then it is not that bad and adds to the replayability of the game.
Which segues me nicely into this one:

Different progression paths that feel entirely the same
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UXLZ

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Re: Gaming Pet Peeves
« Reply #2122 on: July 22, 2015, 04:09:28 am »

Yeah... I hate games that you have to invest like 30 hours into (or god forbid, more than that), and then... Soz brah, you can't do everything/check out everything, better start over again.

But on the other end of the spectrum, it's true that games like Skyrim where you eventually become god-at-everything (not a typo) also can irritate me.


Lessened somewhat by NG+, still a pain, and it doesn't matter in games like Dark Messiah that are relatively short and don't have all that complex of a progression system.
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itisnotlogical

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Re: Gaming Pet Peeves
« Reply #2123 on: July 22, 2015, 04:18:09 am »

It doesn't bother you when you have to start over and play through everything again, just to try out new skills, repeatedly, because there's a skill cap and no way to reset or reallocate them?

Not really, if the potential builds are different enough to matter gameplay-wise. I usually replay games pretty heavily anyways.
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notquitethere

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Re: Gaming Pet Peeves
« Reply #2124 on: July 22, 2015, 06:09:07 am »

I think RPGs should have scope for developing your character in novel directions as you play (e.g. you decide halfway that having some points in lockpick would be handy), but I prefer it that your choices should be permanent (reallocation or being able to easily max out everything are both kind of boring solutions) and I don't even replay that much.
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Parsely

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Re: Gaming Pet Peeves
« Reply #2125 on: July 22, 2015, 09:03:27 pm »

I hate RPGs where I can't max out all my stats. And I hate it when it's too easy, too.
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Sergius

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Re: Gaming Pet Peeves
« Reply #2126 on: July 22, 2015, 11:43:53 pm »

I hate it when RPG games lock you into decisions as you "level". If the game doesn't allow maxing all stats, it should at least let you retrain gradually.
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Parsely

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Re: Gaming Pet Peeves
« Reply #2127 on: July 23, 2015, 12:05:38 am »

I hate it when RPG games lock you into decisions as you "level". If the game doesn't allow maxing all stats, it should at least let you retrain gradually.
Yeah. Don't make it impossible to learn skills by locking them behind classes or level caps, just make them harder to learn. And I prefer practicing, training, and studying a skill in order to improve it.
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Neonivek

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Re: Gaming Pet Peeves
« Reply #2128 on: July 23, 2015, 12:20:27 am »

I hate it when RPG games lock you into decisions as you "level". If the game doesn't allow maxing all stats, it should at least let you retrain gradually.
Yeah. Don't make it impossible to learn skills by locking them behind classes or level caps, just make them harder to learn. And I prefer practicing, training, and studying a skill in order to improve it.

I was about to sort of defend this concept...

But then I was like "Wait, justified or not... doesn't it bug you a lot too?" and then I was like "Fair enough me"
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TripJack

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Re: Gaming Pet Peeves
« Reply #2129 on: July 23, 2015, 09:47:17 am »

definitely agree with notquitethere

choices in character development should be permanent and have real gameplay consequences like locking you out of taking certain paths

otherwise the choices have no meaning :D
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