I... Yeah. I hate PVP pay-to-win way more. I've played incredibly (weekdays sees maybe a hundred people on at once, most I've ever seen was maybe 700 but now it's nowhere close despite being more balanced nowadays.) small MMOs that did this, and it did irk me. Note that Cosmic Break is probably as balanced as it will ever be. I've got three builds I use commonly- a midrange tank with a bullet hose that's weak against stun-lock melee (everything is weak to that, get used to it) and shotgun-toting air types. On a good match the pure chaos I can cause by hosing down an air then PUNCHING someone who dares come close is nice, until I fight a "rare" melee machine one on one. My machine costs more to my team when it dies than those "rares". I also run a slow artillery with six different weapons on it, and a lightweight Air with two psyguns (bullets bend once to track enemies) and a lance. I am considerably underpowered as I do not use the rarebots. If I could reliably obtain one, that's one thing, but the only way to actually get them is to spend considerable amounts of mega-currency and hope.
Fucking Garapon
Don't get me wrong, I like spinning the wheel and all, but sometimes I'd like a bloody choice between items. Stick all the cosmetic, HD skin stuff in here, and let me be able to purchase the one-fucking-item I want at a reasonable cost. If your "one spin" is 40 mega-currency, sell the item for 50, and sell MOST OF THEM. "Rare" items I can see, but still, keep these actually rare, not all over the fucking place. An entire team of varied-but-totally-rare-machines pisses me off.