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Author Topic: The Agency: Roll to Timetravel [Waitlist Open]  (Read 9136 times)

10ebbor10

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The Agency: Roll to Timetravel [Waitlist Open]
« on: June 10, 2013, 08:25:07 am »

The Time Agency

Hello, and welcome to the Agency.

You have been selected by our automated recruitment team because you match a very specific set of criteria. We congratulate you upon your new job, and hope your work at the Agency will be pleasant. Now please continue to the registration desks on Deck 5, and fill in the required forms. You will receive your equipment shortly, from the Deck 6 armories. Voluntary Employee training courses are available on Deck 4.
Outbound station flights are launched from Deck 1, 2 and 3. You will be briefed inside the vessel of choice. Please be careful, and follow Temporal traffic control at all times.


Agency Employement Form

Catalogue
Spoiler: Weaponry (click to show/hide)
Spoiler: Medical supplies (click to show/hide)
Spoiler: Tools (click to show/hide)
« Last Edit: June 11, 2013, 03:22:10 pm by 10ebbor10 »
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10ebbor10

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Re: The Agency: Roll to Timetravel [0/6] [WIP. Please don't post yet]
« Reply #1 on: June 10, 2013, 08:25:39 am »

Addendum

Spoiler: Notes (click to show/hide)

Spoiler: On the nature of Time (click to show/hide)
« Last Edit: June 10, 2013, 02:43:57 pm by 10ebbor10 »
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10ebbor10

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #2 on: June 10, 2013, 08:50:18 am »

Current Agency Employees


Spoiler: Name:V (click to show/hide)


Spoiler (click to show/hide)

Spoiler: Kyle Johnson (click to show/hide)

Spoiler:  Done! KBR-45-47-68 (click to show/hide)

Spoiler: Character (click to show/hide)

Waitlist

Spoiler: Herild Skryb (click to show/hide)
« Last Edit: June 11, 2013, 04:06:59 pm by 10ebbor10 »
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Flying Dice

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #3 on: June 10, 2013, 08:58:13 am »


Filled in what I could, though a lot of the stat- and item-related information appears to not be in the OP yet. I'm assuming that the time travel model we're using is a single timestream with stable internal travel, rather than the branching multiverse.
« Last Edit: June 10, 2013, 01:36:22 pm by Flying Dice »
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Dwarmin

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #4 on: June 10, 2013, 08:59:49 am »

Spoiler: Name:V (click to show/hide)
« Last Edit: June 10, 2013, 10:36:25 am by Dwarmin »
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lawastooshort

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #5 on: June 10, 2013, 09:02:04 am »

« Last Edit: June 11, 2013, 02:51:37 am by lawastooshort »
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10ebbor10

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #6 on: June 10, 2013, 09:39:27 am »

((I appear to have forgotten some stuff; be back with you momentarily.))

Edit: What exactly do you need? Point limit for the stats has been added. Now adding some generic information to stuff.
Edit2: Oh, and feel free to suggest things not on the list.
« Last Edit: June 10, 2013, 09:43:35 am by 10ebbor10 »
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Flying Dice

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #7 on: June 10, 2013, 09:46:26 am »

Are there SP costs for designed weapons (as opposed to each of us getting one without cost or something), or would you provide a cost after seeing a plan for one? Are you going to provide a list of training courses, or should we just invent them?
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10ebbor10

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #8 on: June 10, 2013, 09:49:25 am »

I will provide a cost when I see the weapon, or can design a weapon for a given cost.
You can just invent the courses. You got the 6 standard courses to train your 6 stats, and then others will net you a choice list of related abilities.

Edit: I really should remember to check if everything's in the OP before posting stuff.
« Last Edit: June 10, 2013, 09:53:28 am by 10ebbor10 »
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Flying Dice

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #9 on: June 10, 2013, 09:54:09 am »

Thanks. Sheet will be finished momentarily. Okay, what would the cost be for this:

Spoiler (click to show/hide)
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Dwarmin

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #10 on: June 10, 2013, 09:56:05 am »

I think my sheet is done... O_o

Tell me how I did ebbr. I went a bit crazy.
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Flying Dice

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #11 on: June 10, 2013, 09:58:37 am »

Heh, might want to spoiler that.
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10ebbor10

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #12 on: June 10, 2013, 10:01:29 am »

Between 2-8 points, if you're going for a Time dilation battery. Add 2 points for a plasma battery. ((Time dilation batteries run out if you hit something important, or just roll bad))

The lower end of the scale is a burning "sword", the higher end will cut through anything you swing it at. Including bulkheads, and solid walls. 
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Flying Dice

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #13 on: June 10, 2013, 10:05:50 am »

Alrighty. I'll keep that in mind. Given the costs of some of the items/upgrades, I'm assuming that we get more SP upon successful mission completion or something?
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10ebbor10

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Re: The Agency: Roll to Timetravel [0/6]
« Reply #14 on: June 10, 2013, 10:11:15 am »

Yup. Going to add more too.

((I think I forgot to mention that certain timemachine upgrades are shared for the entire group.))
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