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Author Topic: The Agency: Roll to Timetravel [Waitlist Open]  (Read 8952 times)

Spinal_Taper

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #30 on: June 10, 2013, 05:08:33 pm »

Spoiler: Done (click to show/hide)
« Last Edit: June 21, 2013, 01:12:12 pm by Spinal_Taper »
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GreatWyrmGold

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #31 on: June 10, 2013, 09:04:42 pm »

WIP
Spoiler: Herild Skryb (click to show/hide)
« Last Edit: June 11, 2013, 08:05:30 am by GreatWyrmGold »
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Flying Dice

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #32 on: June 11, 2013, 12:56:29 am »

I expanded the 10 SP beamsword with your new, extra detail. Does it still stand up, do I need to tune it down a bit, or can I make it a bit better?

Spoiler: Beamsword (click to show/hide)
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

10ebbor10

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #33 on: June 11, 2013, 12:59:23 am »

It works.
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kj1225

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #34 on: June 11, 2013, 01:03:19 am »

I need to know. What are the possibilities for modifying weapons found during missions?
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MonkeyHead

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #35 on: June 11, 2013, 01:06:29 am »

Spoiler:  Done! KBR-45-47-68 (click to show/hide)
« Last Edit: June 11, 2013, 12:04:26 pm by MonkeyHead »
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mastahcheese

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #36 on: June 11, 2013, 01:51:26 am »

Looks Cool

Spoiler: Character (click to show/hide)
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

10ebbor10

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #37 on: June 11, 2013, 02:02:11 am »

I need to know. What are the possibilities for modifying weapons found during missions?
Perfectly valid option.
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kj1225

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #38 on: June 11, 2013, 02:07:15 am »

Oh, yeah! Gonna steal me a rapier and a .44 see what I can do with that.
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Flying Dice

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #39 on: June 11, 2013, 02:21:12 am »

That assumes that we're sent to a time and place where those are in use widespread enough to make it easy to encounter them.  :P
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

kj1225

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #40 on: June 11, 2013, 02:28:19 am »

Sush! Also can we have a theme song because if so this is the one i want.

This thing right here.
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lawastooshort

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #41 on: June 11, 2013, 02:49:36 am »


Although I was considering taking a 3 point weapon (kinetic energy, 2 point damage, short range?) and spending the rest on medical supplies for the team and being all nice and stuff to my comrades. Any thoughts? Do we need a specialist space-elk hunter on the team? Or a medic?

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mastahcheese

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #42 on: June 11, 2013, 02:56:23 am »


Although I was considering taking a 3 point weapon (kinetic energy, 2 point damage, short range?) and spending the rest on medical supplies for the team and being all nice and stuff to my comrades. Any thoughts? Do we need a specialist space-elk hunter on the team? Or a medic?

Just play the way you want, don't worry about other people. If someone gets hurt, you can just tell them they should have brought a med-pack. :P
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

kj1225

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #43 on: June 11, 2013, 02:58:44 am »

I'm going to try and be as close to the doctor as possible while still being reasonable!
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lawastooshort

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Re: The Agency: Roll to Timetravel [3/6]
« Reply #44 on: June 11, 2013, 03:07:19 am »

If someone gets hurt, you can just tell them they should have brought a med-pack.

Yes but I am very nice.
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