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Author Topic: 7 Grand Steps - A Generational Strategy Game  (Read 4889 times)

Toaster

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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #15 on: June 16, 2013, 08:33:21 pm »

Posting to watch.
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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #16 on: June 17, 2013, 05:39:09 am »

I was also looking at it, seemed like a fun timesink but I heard people say it is really luckbased which turned me off a bit. What say you, people who have played it here?
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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #17 on: June 17, 2013, 05:56:55 am »

Fair enough assessment. I lost badly after a good streak when my dude was killed randomly in a text adventure with no actual options to choose. I was sent back to another family branch, but it was very far back, two Ages earlier, due to my policy of concentrating on one child. I was not about to do that climb again. You can also be given a bad start at each new generation by not having potential mates that love you and boost your movement across the board. It's still feasible to succeed with most bad starts, but much harder. There is a board game underneath, and it does possess a certain skill in usage and conservation of tokens. But yeah, haven't made it to the last era yet. Looks be to difficult because of rolling those insta-deaths.  Having an occasional well-educated second child is like a savegame or restore point.

As a quirky little game that is part choose-your-own adventure and part boardgame, I think it was worth the price.
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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #18 on: June 17, 2013, 09:06:19 am »

It's stated relative clear that having too much children is expensive but helps to hold your family line (like in real).
It's right that there are situations that are luck based but if you read and think a little you can choose between high and low risk choices.
But like in real life there are situations (not often) where you have no choice and have to die.

It's definitive worth to look into the demo and if this feels right than it's right for you. btw. the demo covers only a fragment of playtime...and every era has a different style (and ruling game).
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Grakelin

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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #19 on: June 18, 2013, 01:18:58 am »

The game is boring. After about 3 hours, each "turn" consists of taking one of three actions: Put a token in, try to make tokens, or pass. Complexity is added by having to make this choice for each family member.

As a "board game", it fails. I would never play this with any of the people I board game with. It has the thematic elements of a eurogame, with the random luck of an ameritrash. Basically, they combined the least successful facets of each style of board game into one product that would never come down from my shelf. But that's being generous, because the only thing that makes this a board game is the artistic style. If I were to compare its mechanics to actual board games, I would list games like Monopoly or Snakes & Ladders, as opposed to Battlestar Galactica or Ticket to Ride.

Incidentally, if you are interested in 7 Grand Steps for its board game comparison, Steam is offering Ticket to Ride for about a third of the price, and it goes on sale every few months.

In terms of the unique stories it is trying to weave, it fails. I was unable to grow attached to any character (except for one which failed spectacularly, and only because the failure was funny). Their fates were mostly out of my hands, and in the hands of the random tokens I was stuffing into the appropriate slots. The choose-your-own-adventure segments often aren't - the random ones you get have only one option, based off of the pre-defined personalities you select when your character "comes of age". The others (the ones you get as a reward for collecting the clay discs on the board) are every bit as intuitive and logic-based as they were in Space Rangers 2, but a lot less interesting.

Incidentally, if you're interested in 7 Grand Steps because it promises neat choose-your-own adventure, Steam is offering The Walking Dead for just $10 more, and it goes on sale every few months.

As a family simulator, it utterly fails. Members of your dynasty don't actually interact with eachother (at least not in any way that is either interesting). Instead, your children either form close bonds if you make them all do the same thing, or form rivalries if you make them do different things. For people who haven't played yet, I'll remind you that making them all do the same thing means you either give them all a token, tell them all to make a token, or make them do nothing. Once a child "comes of age", their parents disappear entirely, and their siblings take on an entirely peripheral view (most of them also disappear, except for those who either adored or hated you as a child). I kept thinking about how much I would rather play Crusader Kings the entire time.

Incidentally, if you're interested in 7 Grand Steps because it markets itself as having Family Drama/Strategy, Steam is offering Crusader Kings II. It does cost more ($40 instead of $15), but it goes on sale every few months.

The biggest flaw with 7 Grand Steps is that it appears to be loaded with feature creep, but also paradoxically has almost no actual features. More effort seems to have gone into describing how cool 7GS is then in actually making it so. I alt-tabbed out of the screen at one point and discovered that even its executable was a description of the features the game is supposed to have, like a twisted mockery of its own failure to deliver. It also bodes ill that the game is described (even in its Steam folder) as "Step 1", implying that future installments (possibly 6 of them) were already planned before release.

I like my current system, so I'll truncate it with some of the other marketing bullets on the Steam page.

If you're interested in 7GS because it offers "Grand Legends", GoG is offering King of Dragon pass for about a third of the price.

If you're interested in 7GS because it offers "Ruling Games - City Administration, Warring Kingdoms, Imperial Senate", Steam is offering Rome: Total War for two thirds of the price. Get the entire collection for $3 less than 7GS.


The top and bottom bullets "Core Mechanic" and "The Challenges of an Age" don't actually make any sense when taken out of context. If you try too hard to imagine what they mean, you'll probably be wrong.

Apparently the game does change a bit once you're further in, and you get menus for kingdom management and the like. I spent about 3 hours over two sittings, and haven't found them. According to the developers, a game lasts for about 15-20 hours. The thought of spending another 17 hours playing this game makes me want to curl up in a ball and cry myself to sleep. But I don't have to. Because it's basically a less ambitious, less toiled-over version of the family mechanics in CKII dragged along by a push-your-luck minigame, so I can just go play that instead!

I honestly feel dumb for buying 7GS. It was early in the morning, and the internet told me it was good.
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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #20 on: June 18, 2013, 01:37:08 am »

I don't know what he written, but that wall of text looks serious.

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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #21 on: June 18, 2013, 01:42:59 am »

First + last sentence sum it up quite nicely.
And I agree. :|
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Aptus

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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #22 on: June 18, 2013, 03:03:53 am »

Snip

Yeah this is pretty much what I feared, I think I'll skip this one. Thanks for the warning.
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gimlet

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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #23 on: June 18, 2013, 03:16:10 am »

I was getting bored by the end of the demo, it took 1 generation to figure out the movement and coin stuff, another generation to feel out the limits of possibilities and advance to another track, was there a 3rd gen or did it just feel like it?  In either case I was already feeling "Bleh 5 MORE generations?  How many times am I gonna be able to stand replaying this clunky thing?", looked at the price and it was kind of high for a game that was already starting to be annoying :(
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Grakelin

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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #24 on: June 18, 2013, 04:33:28 am »

I don't know what he written, but that wall of text looks serious.

There's an evangelist for this game lurking about the thread who told me to elaborate, so I did.
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ank

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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #25 on: June 18, 2013, 06:39:59 am »

I don't know what he written, but that wall of text looks serious.

There's an evangelist for this game lurking about the thread who told me to elaborate, so I did.

And you elaborated like a cursed-monkeypaw-nightmare-wish-genie.
:)

YOU ASKED FOR IT!
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HopFlash

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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #26 on: June 18, 2013, 07:44:42 am »

as I said...take a look at the demo and if it is boring then don't buy it but if you like it the rest of the game will feel good too.

There is some potential for the next episodes but the comparisons as mentioned in "the wall of text" ;) are not really fair for the first "try"...some of the titles are AA(A) and costs over 50$ when they came out. :)

Sorry that I have to repeat myself but "there is a demo out" that represents the game like it is :) THAT is not with every title in our days now ;)

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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #27 on: June 18, 2013, 09:03:46 am »

I honestly feel dumb for buying 7GS. It was early in the morning, and the internet told me it was good.
Same here. HOWEVER it's not really as bad as Grakelin says. The game mechanic is a lot like the 999-games' Atlantis (which I liked), and you'll get a feel for how to influence the external stuff. Eventually you may get to manage the kingdom's army (well, until I failed to conquer a certain city and then was cast down the wheel), but all in all, it's not worth the price I paid. But it was early in the morning, I liked the demo, and I believed the internet.
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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #28 on: June 18, 2013, 11:32:16 am »

I liked it. There seems to be a lot of depth that is NOT revealed to me, and the writing on the game is enjoyable. The biggest problem I had is that any setbacks lead to more setbacks and it is really hard to recover. Still, I played it for a few hours and I look forward to playing it again sometime in the future when I need something relaxing. This game is best taken at a slow pace.
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Re: 7 Grand Steps - A Generational Strategy Game
« Reply #29 on: June 18, 2013, 11:33:54 am »

I don't regret buying it, but it definitely falls more into the 'thing to do while I half watch TV' than anything deep or serious. Might get more interesting later on, but so far the Kingdom aspect is really shallow. It just adds a couple of simple decisions to make in addition to the standard place-tokens-and-move-people aspects that I already had going on.

It's good for when I'm not in the mood to really think too deeply about a game, or if I want something that I can walk away from for a bit and come back to without needing to put too much effort into figuring out where I left off.
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