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Author Topic: Black Desert, the new Ultima Online on steroid from Japan?  (Read 8042 times)

jocan2003

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While i do not know much about the game, it seems to be a Sandbox mmorpg mixed with castle assault/siege and freeform decoration of your house from inside to outside. Combat is more toward action a bit like neverwinter night and seems to have cash shop. Well is there ANY game coming from our asiatic friend who doesnt have cash shop anyway.

Its still in beta from what i gathered, but i will post some link you might be interested in. I got interested and i cant wait to see more of whats coming to us.

2 trailer combine in one video
http://www.youtube.com/watch?v=f2DCNJx_0aQ

Freeform house decoration ( with some outside deco at the end of the trailer.
http://www.youtube.com/watch?v=39_Pu1U7tIM

a community website since i doesnt seem to be able to find the official website
http://www.blackdeserthq.com/

and finaly what seem to be the official website pretty bare of anything.
http://www.pearlabyss.com/

Please excuse my presentation post, i simply lack the skill to make it appealing as im more of a *vocal* guy and worst of all... if you dont already know im french yeah... im THAT canadian guy bleghh.
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Yoink

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #1 on: May 24, 2013, 11:06:45 pm »

Wow, that looks quite entertaining... Even if the eye movement at the end of the trailer was creepy as heck. :P
D'you think they'd give me a powerful computer to play it on? Maybe I could pay it off in cash shop installments...
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Ivefan

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #2 on: May 25, 2013, 02:47:03 am »

Its from korea like all other asian mmos. what is it that makes you compare it to Ultima online?
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jocan2003

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #3 on: May 25, 2013, 03:05:41 am »

Its from korea like all other asian mmos. what is it that makes you compare it to Ultima online?
Sandbox, housing, RPG etc? If its like all other asian MMO i must have missed these things, i might be wrong to have compared it but initial information gathered from its made me think of UO.
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Ivefan

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #4 on: May 25, 2013, 04:02:52 am »

Didn't see if you can choose where to place your house anywhere in the world, but instanced housing is used in a a bunch of other mmos and Sandbox & RPG basically describes any mmo.
The main feature that separates ultima is that you use the skill to raise it and you are free to pick any skill you want and not getting XP to gain character levels.
I just watched the videos which didn't seem to show anything about that.
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jocan2003

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #5 on: May 25, 2013, 05:14:04 am »

Thats basicly what im waiting to see if its XP based or level based, if its level based i will update accordingly and change the topic, but so far, there is no bad in having hopes :D
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Vendayn

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #6 on: March 07, 2016, 12:16:02 am »

This is a pretty old thread, but only one I found in search.

For those who are (or have) played it...think its worth the 30 dollars for it? Is it any good?
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Wiles

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #7 on: March 07, 2016, 12:29:00 am »

I've been wondering that too. The economy system looks pretty interesting. I'm tempted to try it but I'm not sure if I want to drop the 30$ yet.
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jocan2003

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #8 on: March 07, 2016, 01:15:12 am »

Funny thing... i totally forgot i made that topic and i was 1, surprised by the title and second realizing i made it..... Thats how you know that is one hell of a necro coming back hahaha. I havent seen any video yet and i still dont know if its level or skill based....
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Quote from: LoSboccacc
that was a luky dwarf. I had one dabbling surgeon fail so spectacularly that the patient skull flew a tile away from the table.
Quote from: NW_Kohaku
DF doesn't mold players into its image - DF merely selects those who were always ready for DF.
Quote from: Girlinhat
Minecraft UI is very simple. There's only so many ways you can implement "simple" without copying something. We also gonna complain that it uses WASD?

Frumple

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #9 on: March 07, 2016, 09:55:02 am »

Plenty of videos out there at this point, if you want to see a few. From what I've seen it's a bit of both -- the combat system's fairly action/player skill oriented, but levels et al do make a pretty substantial difference. If you're talking about progression wise (leveling skills vs. leveling character), it appears to be level based -- you definitely gain levels on a character basis, though I'm not really sure if there's individual skills you up as well (and if so, how you go about it).

There does seem to be a fair amount of fairly interesting stuff going on, too, non-combat wise, as well as alternate/parallel progression routes through such things.

... that said, everything I've heard tell about it says the game's very much in the style of your average korean grinding MMO. Quite possibly one of the better/best examples thereof, but... yeah. There's grind. Kinda' interesting to watch vids, but... no interest in actually playing, m'self. Also it's so goddamn pretty I'm fairly sure I couldn't even if I wanted to :P
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JimboM12

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #10 on: March 07, 2016, 10:19:57 am »

I have the game, and I find it fun.

Combat is fluid and combo based to keep the player engaged when grinding, and each class has all it's own play-style and visuals. Witches play quite differently from Tamers, but are still similar to Wizards, for instance. It is much more about player skill and good timing/positioning with your attack combos. Of course, there's nothing stopping you from just dropping your hardest hitting attacks first to alpha strike a poor trader (trade packs (not trade 'goods') slow you and if you get caught out in a combat zone at lv45, you're gonna have a bad time.)

The rest of the game is a pretty large sandbox where you can do most anything you think of. Fishing's the big money maker as you can do it while AFK, but there is trading which is linked to a "Node" system, which is kinda complicated at first but once you start it gets simpler. Housing is also simple instanced: most every building in a town can be rented with some 'contribution points' and some money, and each building can have multiple instances in it, and you get an option at the door to choose which house you're visiting so you can find your friends home instance in the sea of anon-lofts.

Any crafting past simple cooking and alchemy is done at a player workshop, which is gained by turning one of the aforementioned houses into a workshop for workers you can hire. There you can task them to craft things while either you go out and gather the materials yourself, or you task even more workers at a resource node to gain the materials for you.

There's some other stuff I can't remember, but this is the gist of it. A mega combo of ArcheAge, Ultima Online, Tera, and a dash of every Korean mmo ever made.
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Vendayn

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #11 on: March 08, 2016, 04:01:49 am »

First thing I noticed:

Loli characters like TERA has :P But I think its only NPCs, you can't play as them.

And the game calls them "woman" like their adults, but look like really young kids lol.

Granted, there is a particular class (witch) that people tend to make look like a young teen...seen that quite a lot in the game thus far.

The wizard looks epic though if you like the gandalf look :P

Though I suppose for the loli race, that is a cultural thing, as I know the japanese (and maybe chinese/koreans dunno) are really into that lol. The western world tends to look down on it...so just a cultural difference.

It also has energy like ArcheAge has labor points. But I'm actually not finding it annoying at all. You start with less, but you can do stuff to raise the maximum cap of it, and it recharges pretty fast. Plus your alts share the energy cap (so if your "main" has 40 energy from quests or talking to npcs or whatever, then your alts will too.)

Community on the server I chose is pretty good. Really good for a newly released MMO where the community tends to be at its worst and especially with a more PvP focused game. I chose Orwen, which is the unofficial PvE and RP server...I hopped on Edan and instantly left cause community there sucked lol. But thats where all the PvP guilds went for most part, and the hardcore PvP communities tend to be pretty bad. Like in WoW, the PvE and RP servers are WAY friendlier and have vastly less trolls than the PvP servers have. Though with that said, there aren't server types in Black Desert...just "unofficial" server types. But pretty much almost everyone in chat on Orwen has been really friendly and mature, haven't seen many trolls like I have other new released MMOs.

Granted, when people type in server chat (called "channel), you do lose energy doing it. Which I'm perfectly fine with, deals with gold sellers just like that. I haven't seen one annoying gold seller in chat. People still use "channel" (global chat really) a lot, but it does prevent a lot of spam and annoyance.

Voice acting is a bit weird, and doesn't match what the text says when you talk to NPCs. Its not bad (to me), but it goes from okay to thats sorta good I guess, thus far. I don't like that the voice acting is different than the text though, that really really annoyed me about Aion (pretty sure it was Aion, but probably a lot of MMOs are like that). I'd rather have all text and no voice instead like FFXIV, or voice with accurate text....not voice that has nothing to do with the text lol. Huge annoyance of mine, to where its almost game breaking (but not enough to not play if other parts of the game are vastly better)

For gameplay, I tried a Sorcerer but didn't like the melee focus it had. So I switched to the Witch (which I believe is pretty much exactly like a Wizard but a jailbait version instead lol...which actually...old lonely wizard...young jailbait teen witch...I see what they did there! They aren't fooling me!) and its way more fun.

Really loving playing the Witch. Nice dazzling effects lol...probably too showy for some people, but I like it :P Bigger explosions=more fun :D Like a michael bay movie...but he needs even more and bigger explosions. Just a movie all about explosions...but continuing on with black desert

There is a lot of emotes in the game...most are level locked for some reason. Dunno what that is about, never played an MMO where emotes were level locked lol, like some kind of "reward". Not a big deal, just funny and random lol. Its like "wooo an unlock for no reason at all, now I know how to bow or kneel" or whatever the emote is cause it doesn't even tell you what it does lol, just tells you when you unlock it. The most weirdest thing to level unlock. Maybe in asia, mere peasants aren't allowed to bow or kneel until they are of proper age and seen fit for it :P I dunno lol...but that is how the game is with their emotes :P

There are TONS of people already at level 50, which means leveling is probably really really fast...even WoW's extra 10 levels per expansion don't go nearly that fast, and while some hit level cap fast, not a huge portion of the population does in WoW. Most people take a lot longer. For a sandbox MMO, that isn't a very good sign. HOWEVER, it does vastly slow down once you hit level 50...so there is that.

Guilds are cool though, you'll want to join a guild really early. They are more like "mercenary" companies. You "sign" a "contract" and then each day you are in the guild you get paid whatever the guild offers to pay out. Forgot how much my guild pays each day, thought it was 7k or something. But you have to pay to break the contract if I recall, which I actually DO like. Granted that be bad if you join a shitty guild and need to pay to leave lol. Though with that said, maybe I read the popup thing wrong, but pretty sure you have to pay to leave. Also all alts on the server are part of the same "guild" (really its a mercenary company lol).

Also I like the naming system. Finally an MMO without a shitty crappy outdated special-ed naming system that almost every MMO uses like its the year 1999. Heck, most MUDs (you know those old text based games) have better naming systems than whatever craptastic cheap ass made MMO has for their naming system that they threw up lol.  But in Black Desert, you got a family name, which is fine, guess its like a last name or whatever. But the family name isn't used in chat or anything.

So like my family name is Edith_Massey, and my character is NobodyEven, and in-game it just shows NobodyEven in chat. In guild it shows family name, and probably if someone looks at my character. Other than that, not used that much as far as I've seen. And while no spaces are allowed (which would be nice), you can separate names with a _. I find that suitable enough and a good enough way to separate names. Personally, I prefer two words combined and capitalize where the second name should be :P Where the naming system comes to place as I've described it, that I DO like, is I can have a name like "SmithJones" (or NobodyEven in my case) and the capital J and E is actually capitalized in-game. Can't use other characters besides _, which is fine as I wouldn't like seeing names like J@yJ@y" lol. Though granted, since people can use numbers in their names and kinda do funky things, some people probably will make lame names. But I have found it to be way better than other naming systems, and people in real life make dumb idiotic, stupid, high on meth names for their babies anyway and also use numbers in their names lol. So its realistic :P Plus most MMOs allow numbers in their names anyway.

Haven't really touched on combat much in the post, but I found sorcerer to be hard to play since have to be up close (and don't tend to like being up close to begin with) and didn't seem to take much hits or was very powerful. Probably because was still early on, but heh. Took ages just to kill a wolf. Even if she becomes good later, still not my type of class. My witch fights a wolf, doesn't get touched and pwns the wolf lol AND with awesome effects. But the game is more PvP focused, and supposedly Witch isn't good 1 on 1, but shines in group PvP.

Haven't gotten to crafting yet, but harvesting drains energy. Crafting probably certainly does too. So there is that. But I'm probably gonna mostly do cooking and fishing, my favorite professions in any game lol. And fishing doesn't drain energy. Too relaxing ;P

And thats about my first impressions. There is a lot more to the game. Mostly been raising my energy cap with quests and stuff.

Oh and finally, I wasn't aware of this till a bit ago. But there is no level requirement to equipment (that is what I heard anyway). A level 1 can have same weapon as a level 50. So you can probably make epic Twink characters lol. Dunno fully if that is a thing though.


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Sirian

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #12 on: March 08, 2016, 05:34:05 am »

This is a pretty old thread, but only one I found in search.

For those who are (or have) played it...think its worth the 30 dollars for it? Is it any good?

There was another thread there.

For me, so far it's worth it, but we'll have to see if it stays fun in the long run.

First thing I noticed:

Loli characters like TERA has :P But I think its only NPCs, you can't play as them.

And the game calls them "woman" like their adults, but look like really young kids lol.

Granted, there is a particular class (witch) that people tend to make look like a young teen...seen that quite a lot in the game thus far.

[...]

Though I suppose for the loli race, that is a cultural thing, as I know the japanese (and maybe chinese/koreans dunno) are really into that lol. The western world tends to look down on it...so just a cultural difference.

[...]

For gameplay, I tried a Sorcerer but didn't like the melee focus it had. So I switched to the Witch (which I believe is pretty much exactly like a Wizard but a jailbait version instead lol...which actually...old lonely wizard...young jailbait teen witch...I see what they did there! They aren't fooling me!) and its way more fun.


There is a race that looks like kids, but it's not really a "loli" race considering that they actually have normal clothing and aren't sexualized, unlike those things from TERA (and they're not playable, as you said). I'm guessing they wanted to have a normal looking population in towns (not just adults) but it was probably safer to call them a different race, for whatever PR/legal reasons ?

As for the Witch, I hadn't noticed that she was "jailbait" so I checked, and i'm honestly not seeing it, it's a young woman, not a teen...

I mean if you just look at the faces, they are somewhat youthful, but you have to remember that this game is coming from korea, where asian genetics and a cosmetic surgery culture have produced a somewhat youthful-looking ideal of female beauty.


As for the game itself, it has some depth to it's systems. I'm not fond of the energy mechanic, I don't really understand why crafting needs to be shackled in such a way, just like it was in ArcheAge. It baffles me that working tires your character but fighting doesnt, especially when you already have timers in the range of 20 sec for a single harvesting action. With that said, energy doesn't regenerates too slowly and there's a decent buffer so it's still at a bearable level.

I think the most interesting feature is the worker system, along with investing your contribution points to use buildings and nodes. It adds an almost RTS-like feel to the game.
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Vendayn

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #13 on: March 08, 2016, 02:44:49 pm »

ah didn't see the other thread in search, didn't come up. Unless it was farther back in pages than this thread lol (which would be weird)

yeah the "loli" or child race isn't sexualized or anything like that. I should have expanded that a bit more. They aren't wearing bikinis or nearly nude or anything like that like they were in TERA, fully clothed characters.

and the energy mechanic isn't my most favorite thing either lol. But its so much less annoying than it was in ArcheAge, that I'm kinda okay with it lol. But yeah it is weird fighting doesn't use it and just crafting/harvesting. But it hasn't been an issue at all barely so far, and I've harvested quite a lot. maybe it be a bigger problem once I start cooking/crafting...dunno. But it recharges pretty fast
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Sensei

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Re: Black Desert, the new Ultima Online on steroid from Japan?
« Reply #14 on: March 08, 2016, 06:54:28 pm »

In case anyone's interested, a number of us on the Teamspeak channel are playing on Uno server, usually Calpheon U1 shard.
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