(continued from part 1)
Episode 61, part 2: Why do you insist on adventuring with no potions or scrolls?
go continue searching for the 'new construction' that we came here to find.
Continue the search for the new construction.
The land still goes volcanic pretty quick, but there's that nice outcropping jutting into Lake Amaya, as well as relatively clear land to the west and north of it. If there really is a new construction out here, it's probably on that outcropping.
I say we head for that land, or at least get a look at it from the lake.
You turn right from Vivyne's shack and leave through gate on the far side. It seems there are different guards here than when you arrived the first time, but neither of them stop you. Turning right you take a best guess as to direction and start walking. The lake's pretty big. It should be hard to miss.
Sure enough, within minutes you reach a lake. Though you'[re not entirely certain it's the correct lake. The contours don't match what you expected. Hoping for the best you turn left, which should be west, and start following the water's edge. Before long you come to a small door hidden among some rocks.
Curious, you approach. Planning to take just a peek inside you reach for the door and hear scratching noises. And growling. Then something smash against the inside of the door hard enough that you see it move, followed by more scratching. Whatever it is, it wants to be let out. You decide you're not going to be the one to do that and instead continue along the lake's edge. Whatever it is can stay in there.
About 100 feet further you see something glowing in the water. Is that a clam? Yes, looks like it. Surprised by the almost neon glowing shell, but seeing no slaughterfish you decide to brave the water in search of pearls.
The clam gives easily enough to your prying fingers, but you find no pearl inside. This close to the plantation, it's possible these clams are checked regularly by the locals. That's unfortunate. Even a single pearl might have made this trip worthwhile. Disappointed, you wade back to shore in time to see a mudcrab waddling towards you.
Light armor is now 34Short blade is now 19Health is now 57/61Ordinarily you'd be thrilled for such easy prey, but after finishing it off it occurs to you that without Draren you have no way to heal yourself. You keep forgetting to buy healing potions and divine intervention scrolls. You're really worried that such carelessness is going to get you killed someday.
That's when you hear a nix hound howl in the distance.
You can barely make out the hound just over the hill on the right. Fortunately he doesn't seem to notice you. You think that's Pelegiad on the left, so you're still rather close to civilization, but you decide not to linger and instead press on. Within minutes you pass a pair of mudcrabs, which you sadly decide to ignore. Yes, easy kills, good practice...but they'd whittle your health down and you don't want to risk getting caught already half dead by a-
...cliff racer.
You crouch down behind some foliage and consider your options.
Yeah, we fucked ourselves with that one. Too late now
That doesn't really help you. And it hardly makes sense to forget about potions and scrolls, then claim that it's 'too late' and then go traipsing off into the woods without doing anything about it. Fortunately the cliff racer hasn't noticed you yet, but you were planning to follow the lake's edge right around that bend, which would put you underneath him once you got to the other side. That's not going to work. The smart thing to do, of course, would be to return to town and buy some emergency potions and scrolls of some sort.
go continue searching for the 'new construction' that we came here to find.
Continue the search for the new construction.
If there really is a new construction out here, it's probably on that outcropping.
I say we head for that land
But since playing it safe isn't what you decided to do, you'll have to come up with an alternative. Turning to your right, you look out across the lake.
It doesn't look very far and you're pretty sure that's the peninsula you were looking for. You didn't encounter any slaughterfish earlier when you went pearl diving. Maybe they don't live in this lake?
Feeling brave, you quietly slip into the water and wade across.
You're starting to think this is just an incredibly dangerous waste of time. You're injured, it's the middle of the night, you have no way to heal yourself or teleport out, you've already seen one cliff racer, and no sign of any strongholds or construction of any kind. Still, just as soon as you make it through the trees and netches you'll be at the tip of the peninsula jutting into the lake. You might as well go the rest of the...what is that?
It's a gondolier by the water's edge. You approach for a closer look.
:
"Hi.":
"Well met, friend.":
"Do you offer ferry service?":
"Indeed! Would you care to book passage upon my fine vessel? It is most sea worthy!":
"...sure, that's sounds good.":
"Marvelous! What's the password?":
"What?":
"No. Try again.":
"...umm...":
"Wrong again!"Ok. So apparently you have to give him the right password before he'll take you...where exactly?
:
"Where will you take me if I give you the password?":
"Nope, that's not it either."This could get annoying, fast.
:
"Password.":
"No.":
"The password.":
"Good guess, but no!":
"Open sesame.":
"Nuh uh.":
"Open says me.":
"Wrong!":
"Xyzzy.":
"Nope!":
"Please?":
"Daww...cute, but no.":
"Let me pass, or I'll stab you between the eyes with my magic viperblade?":
"Not so cute, andalso wrong!":
"Look, can't you at at least just tell me where you'll take me if I get it right?":
"Nope!":
"'Nope' you won't tell me, or 'nope' that's not the password?":
"Both! And that's also not the password."Unless the voices know something you don't, this is unlikely to be a productive conversation.
Level 9
Health 57/61
Magicka 22/73
Armor rating: 6
28.4 Strength (20)
35.5 Speed (30)
43.5 Agility (30)
38.6 Endurance (30)
44.4 Intelligence (40)
42.0 Willpower (40)
45.2 Personality (40)
58.0 Luck (50)
Numbers in parenthesis are starting values
34 Acrobatics (0)
24 Athletics (5)
8 Armorer (0)
34 Light armor (0)
14 Block (0)
9 Unarmored (0)
7 Heavy Armor (0)
5 Medium Armor (0)
19 Shortblade
12 Hand to Hand
8 Spear
5 Blunt Weapon
5 Longblade
20 Destruction (0)
7 Alchemy (0)
5 Enchanting (0)
23 Speechcraft (10)
13 Mercantile (0)
* Chitin shield (damaged)
* Chitin left + right gauntlets (damaged)
* Chitin greaves (damaged)
* Chitin cuirass (damaged)
* Chitin left + right pauldrons (damaged)
* Chitin boots (damaged)
* Combat belt
* Iron dagger (guarskin sheathe)
* Iron dagger (guarskin sheathe)
* Cruel Viperblade (guarskin sheathe)
* Commoner's shirt
* Commoner's pants
* Interior coinpurse, containing:
* 51 gold
* lockpick
* 1 potion of water walking
Backpack (Worn)
Main compartment:
* Golden apple wrapped in yellow crinkly paper
* Dwemer Puzzle Box
* small leather pouch
* Tennis shoes
* Yellow water-damaged notepad with 53 pages left
* 1 pen
* "20% cooler" Rainbow Dash t-shirt (crunchy from having dried poorly)
* Denim pants (crunchy from having dried poorly)
* wallet with picture ID and $30 in cash
* 2 lesser soulgems (empty)
* 23 Whickwheat
Small compartment
* 9 empty bottle
* 2 Ampoule Pod
* 1 Black Anther
* 7 bungler's bane
* 5 Chokeweed
* 2 Crab meat
* 3 Corkbulb
* 25 Heather
* 3 hypha facia
* 11 luminous russula
* 4 Racer Plume
* 5 saltrice
* 2 Stoneflower petals
* 5 spore pod
* 6 violet coprinus
Bearer of Azura's Mark
Bearer of 'scholarly acquaintance of Divayth Fyr' mark
Imperial Legion, Recruit
Fighter's Guild, Associate (1 quest completed)
Mage Guild, Associate
Registered Sadrith Mora business visa, with slave-handling endorsement
Fleabite (cost:1) (Damage fatigue 1-10 on touch)
Alit Hide [1]Resist Poison
Ash yam [1]Restore personality
Ampoule Pod [1]Restore speed
Black Anther [1]Resist poison
Black lichen [1]Drain Health
Bread [1]Restore Fatigue
Bungler's Bane [1]Drain agility
Chokeweed [1]Drain health
Coda Flower [1]Restore luck
Comberry [1]Drain health
Corkbulb Root [1]Restore luck
Crab Meat [1]Restore fatigue
Gravedust [1]Burden
Green Lichen [1]Night Eye
Heather [1]Poison
Hound Meat [1]Poison
Hypha facia [1]Drain speed
Kresh fiber [1]Cure common disease
Kwama cuttle [1]Restore health
Large kwama egg [1]Restore fatigue
Luminous russ. [1]Paralysis
Marshmerrow [1]Resist common disease
Muck [1]Poison
Racer plume [1]Levitate
Rat meat [1]Poison
Roobrush [1]Restore intelligence
Saltrice [1]Restore endurance
Scale [1]Swift swim
Scathecraw [1]Paralyze
Spore pod [1]Paralysis
Stoneflower petal [1]Fortify health
Sm. Kwama Egg [1]Restore Fatigue
Violet coprinus [1]Water Walking
Whickwheat [1]Cure paralysis
Willow Anther [1]Water Breathing
What do you do?