you'll let us DO something, like join the Legion. But it takes out a huge chunk of time, and doesn't -really- accomplish much (or at least, not much that we could have done in an easier way) . If we had known how different it would have been from vanilla-Legion then we probably wouldn't have done it.
...the way I remember it the only reason you even joined at all was specifically because you
knew it would be different from vanilla. Remember, the primary motivation for joining was to get free skill training. The legion doesn't do that in vanilla.
In any case, General Darius explained exactly what joining the legion would entail:
: "Standard induction is four weeks, during which you learn proper command etiquette, how to march, the basics of weapon and armor use, and the like. After basic, you'll be assigned a patrol. We follow a five days on, two days off rotation. Pay and rations begin accumulating at the end of your first successful patrol week, and can be requisitioned from your assigned quartermaster. Standard patrol assignment lasts one month, after which you'll be reassigned to a new patrol based on seniority. Enlistment is for one year, with the option to renew at year-end."
: "Wait, so you're saying that if I join the legion, I'll seriously be patrolling roads and things for 5 days a week for the next year?"
...
: "A new recruit like yourself is most likely to be assigned fortress duty here in Gnisis."
: Really? I had a...friend, he was in the Legion and the way he described it, he pretty did his own thing, but would come to the fort from time to time to be assigned missions, which he then did on his own time in his own way."
: "Probably either an officer on detached duty or an operative. That kind of assignment is extremely rare"
You guys knew it was a bad deal and that's why you changed your minds after talking to him. You didn't join the Legion until
7 episodes later when you rather suddenly changed your mind for reasons I never understood.
It's happened a fair bit, where we want to do something because it helps in the vanilla game, and you let us, but don't tell us how it is different until we've already wasted a week or two on it.
Some of the "MorrowReal" aspects of the game have played out that way. Like when you first ran into backpack space issues collecting mushrooms, not being able to train magic, the non-vanilla economy and intelligent shopkeepers, etc. Yes, training to 100 alchemy while simultaneously getting rich on day one by buying infinite reagents from a vendor and selling the resulting infinite potions back to her...that's a "vanilla Morrowind" kind of thing, and no it doesn't work here. But all of that was established in the first month or two of the game. Other than the Legion, which you had every reason to know would be a bad deal, alchemy is the only "thing that helps in vanilla" you've really invested energy into that hasn't paid off. And you could have resolved the alchemy situation a long time ago if you'd focused on it, but there have been other things you collectively decided were more important to do.
"Sure, you can do whatever you want, it just won't accomplish anything unless you do what I want you to do~"
From my point of view most of the things that don't work for you fail because you either forget about them, or simply don't follow through with your own plans.
Learning necromancy wasn't my idea. You guys came up with that and I went along with it. Then you immediately abandoned it after being given an intro quest. Seeking out Clover? After going to all the trouble of going to Tel Fyr you never bothered to go look for her. Divayth told you exactly where she was, but you just never bothered to go talk to her despite spending
six episodes at Tel Fyr. You guys promised Edwinna that you'd ask Yagrum some questions for her. But again, you totally dropped it once you got there. Making that promise to retrieve the ring for Thavere? Totally your idea. But then after swearing an oath, you abandoned it the following episode.
On the other hand, Draren? Not my idea, but that worked out rather well. The treasure in the stump in Seyda neen? I didn't even know that was there until you guys decided to go loot it. Vivec? Sure, I expected you'd talk to him eventually but short-cutting everything and slipping a letter under his door? Not my idea, and that worked out very well. Getting Processsus' murderer to confess with a guard in earshot? That worked, and you collected the bounty for it. Swimming to Tel Fyr? I completely expected that to end badly but you got to where you wanted and made some allies in the process.
Plenty of things you've tried
have worked when you set your minds to actually doing them.