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Author Topic: Marooned in Morrowind (FINISHED)  (Read 432694 times)

WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #1080 on: August 08, 2013, 05:13:50 pm »

Let's never consider the Morag Tong unless we actually have lots of money. They're legally sanctioned assassins and they're costly. One does not approach them lightly. Honestly, a lot of bad things happen because nobody bothers to vote against them (or change their vote).

Well, here's my plan:

-Ask Caius about Dram Bero and the Vassir Drindat mine. If that avenue's still open, and Dram Bero is within reach, go take advantage of our knowledge and tel Caius it's necessary preparation (which it is). Let him know that we need to interrogate the next Sleeper he gets.

-After that, make the deal with Eddie (if we managed to reach Dram) and change our notification for Awesomicus to something a bit more specific. This requires some additional thought.

-Then, head off to Ald'ruun to complete Caius's mission.

-Save off on asking questions about magic, education, and alchemy until we're done with field trips
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GlyphGryph

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Re: Marooned in Morrowind, a suggestion game
« Reply #1081 on: August 08, 2013, 05:35:58 pm »

I really thought we were at least going to check out the active Fighters guild quests, in case there were some new low-level ones. :/
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WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #1082 on: August 08, 2013, 05:54:29 pm »

Somehow, I think Caius's mission means it's time to go do stuff. It wouldn't hurt to ask which contracts are available on the way out, though.
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hermes

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Re: Marooned in Morrowind, a suggestion game
« Reply #1083 on: August 08, 2013, 06:29:49 pm »

I really thought we were at least going to check out the active Fighters guild quests, in case there were some new low-level ones. :/

+9
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Vrky

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Re: Marooned in Morrowind, a suggestion game
« Reply #1084 on: August 08, 2013, 07:07:14 pm »

I really thought we were at least going to check out the active Fighters guild quests, in case there were some new low-level ones. :/

+9

I agree!

Quote
Let's never consider the Morag Tong unless we actually have lots of money. They're legally sanctioned assassins and they're costly. One does not approach them lightly. Honestly, a lot of bad things happen because nobody bothers to vote against them (or change their vote).

Well, here's my plan:

-Ask Caius about Dram Bero and the Vassir Drindat mine. If that avenue's still open, and Dram Bero is within reach, go take advantage of our knowledge and tel Caius it's necessary preparation (which it is). Let him know that we need to interrogate the next Sleeper he gets.

-After that, make the deal with Eddie (if we managed to reach Dram) and change our notification for Awesomicus to something a bit more specific. This requires some additional thought.

-Then, head off to Ald'ruun to complete Caius's mission.

-Save off on asking questions about magic, education, and alchemy until we're done with field trips

+1
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GlyphGryph

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Re: Marooned in Morrowind, a suggestion game
« Reply #1085 on: August 08, 2013, 07:23:09 pm »

Somehow, I think Caius's mission means it's time to go do stuff. It wouldn't hurt to ask which contracts are available on the way out, though.

Yeah, support doing that mission but also doesn't hurt to grab everything else and check out opportunities. Also, check for alchemy ingredients on the way of course.
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MonkeyHead

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Re: Marooned in Morrowind, a suggestion game
« Reply #1086 on: August 09, 2013, 05:47:39 am »

If we are going to Ald'Ruhn, and are serious about talking to a Dreamer, there might be one in Gindra Hleran's house who we can ask about the identity of the Nerevarine.

LordBucket

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Re: Marooned in Morrowind, a suggestion game
« Reply #1087 on: August 13, 2013, 11:25:27 pm »

Submission cutoff

Episode 39 in progress. 50/50 it will be up tonight.

WillowLuman

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Re: Marooned in Morrowind, a suggestion game
« Reply #1088 on: August 14, 2013, 12:09:44 am »

I know it's late but

Please take MonkeyHead's post as a suggestion, which I concur with.
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LordBucket

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Re: Marooned in Morrowind, a suggestion game
« Reply #1089 on: August 15, 2013, 08:11:32 am »

Episode 39: Part 1: Fighter's guild quests


(GM Note: Over the past dozen or so episodes a number of disparities have cropped up between in-game stats and reported-in-forum stats. This happens when I do things like award skill gains for conversation events, training, etc. as well as sometimes playing the game and missing stat gains and things in the heat of combat. Stats should be current now. Unless I missed something. In particular note that Michael had a levelup at some point that was missed and is actually level 6 as of this paragraph, and level 7 by the end of episode 39.)

Quote
check out the active Fighters guild quests
Quote
+9
Quote
I agree!
Quote
ask which contracts are available

You stop by the fighter's guild.

: "Hey, Eydis. Any missions available?"

: "Of course. I have a almost a dozen assignments right now looking for people to do them. Only four local jobs though, and only two I think you'd be suitable for."

: "What are those?"

: "I've got someone looking for an escort, and some rats that need to be removed from a local house."

: "Rats? Again? I thought that quest was completed already."

: "What do you mean? Rats find their way into town several times a week."

: "Oh. First time I was here I saw Bjorn turning that mission in, so I-"

: "Bjorn? Ugh, don't remind me. I expelled that fetcher from the guild weeks ago."

: "What for? When I met him you were paying him for getting rid of rats."

: "Right. Except his idea of 'getting rid of rats' was taking them out of town and dropping them into the woods for them to waddle right back in. Took me five times paying him to remove the same rats over three days before I figured out what he was doing."

: "Heh, that's funny."

: "Dralsea Arethi didn't think so when she had to come to me for two rats infestations in one day."

: "So what happens to Bjorn?"

: "I put a 700 gold bounty on him. Either he pays back the 1400 gold he was paid in commissions for missions he failed to complete, or sooner or later somebody brings me his head. Before you get too excited though, bringing Bjorn to justice is one of those missions I don't think you're qualified for. Bjorn might be a complete s'wit, but he's good with an axe."

: "What about the other missions?"

: "Reserved for higher ranked member within the guild, Associate. Hasphat says you can handle a weapon, but I need you to prove you won't die in a real fight before I send you on anything dangerous."

: "Hmm, ok. What about those two jobs you recommend for me?"

: "Rats are in Karlirah's house, near the river. The escort mission is for a slow, overland walk to Seyda Neen for an Alchemist by the name of Rayna Andral. She should be waiting downstairs."

Hmm. Seyda Neen is a long walk, and pretty much the opposite direction you need to go to deliver that message for Caius. But it's money, it will be earning prestige within the guild to unlock better missions, and since Rayna's an alchemist, maybe you can learn or trade something useful with her on the trip. It's not an ideal mission, but...

: "I'll take them both."

: "Whoa, slow down. Like I said, Rayna's waiting downstairs. Why don't you go deal with the rats, then come back. If you want them both. fine. But I'm not going to ask her to wait for you if somebody else shows up to do the escort while you're out."

: "Ok."

You head to Karlirah's house to dispatch some rats.



Light armor is now 12
Spear is now 7
Health is now 9/57

For a bit you thought you were going to have to drink a potion, but you managed to pull it off without one. Though you certainly need healing now. You consider going to Caius for some free healing, but you've already had done that twice, and are still using his house for storage and haven't finished the quest he issued you. Besides, since Bjorn was cheating on basically this same quest, maybe it would look good to return to the guild a bit bloodied.

You return to the fighter's guild.

: "So how was it?"

: "Not so bad."

You pull out a potion and drink it in front of her. You feel better, but it does nothing to remove the bloodstains from your armor. Eydis hands you 100 gold.

Health restore to full

: "Thanks. Rayna still here?"

: "Yes. Escort missions's all yours."

You thank her again and head downstairs to find Rayna chatting with Hasphat and Fasile.



: "Hello. I'm Michael. Are you Rayna? I'll be your escort to Seyda Neen."

: "Yes, I'm Rayna. Thank you for your help. Shall we be going?"

The two of you leave the guild and turn left towards the west exit, chatting amicably as you walk. Rayna is clearly walking towards the walkway arch, which happens to be within sight of the silt strider.

: "Why don't we take the silt strider? It would be much faster."

: "Because then I wouldn't be able to pick flowers on the way. I requested an escort for a slow walk to Seyda Neen. The whole point is to pick ingredients for alchemy."

...oh. That makes sense. Though you wonder at the economy of that. Presumably she's paying the fighter's guild more than the 100 you'll be paid, so she'll need to collect a lot of ingredients to make it worthwhile. But then it is a long walk. The the two of you head out the gate, with Rayna stopping at every flower to pick parts.



Curious, you watch very closely and see that she is clearly using her hands to pick the portions she wants and visibly tucking them into a pouch on her belt. On an impulse, you ask:

: "Hey, Rayna. Are you a PC?"

: "Am I a what?"

: "A player character. Are you one?"

She looks at you strangely.

: "You're not hitting on me, are you?"

: "Umm, no. Sorry. Never mind."

You've asked several people that question. so far, nobody's said yes, but watching the way Rayna picks flowers gives a sharp contrast to what you saw Awesomicus do when he swapped out a full suit of armor and made the old one vanish in an instant. And now that you think about it, you've seen a number of people need to fetch things to or from containers or bags and things. Ranis, Eydis, Nalcarya...all of them had to get items from somewhere. They didn't just materialize. Awesomeicus seemed confused when you asked him if he was a PC. But he clearly did something you haven't seen anyone else do. It's possible that inventory action might provide an empirical test of...something. Are these people PCs? You've kind of been assuming so. But what about you? Are you a PC? You can't materialize items or don armor in an instant. If somebody asked you do do the inventory test you were just considering, you'd fail it. So what's the difference between you and Awesomicus? What's the difference between him and everyone else in this world?

Your thought are interrupted by the sounds of a creature approaching. You can barely make it out in the dark, but it seems to be a rat.



This rat is MUCH tougher than the two you fought in Balmora. In fact, you're about to drink one of your remaining health potions when Rayna heals you. Even so, the thing just doesn't want to to die, and it takes what seems like minutes of whapping the thing with your spear to finish it off.

Light armor is now 15
Spear is now 8

: "...you're new at this. Aren't you?"

Well, that's embarrassing.

: "Yes. This is my second fighter's guild job ever."

: "When was your first?"

: "About an hour ago."

She nods, but says nothing. You're about to suggest the two of you resume your trip when another rat comes running towards the two of you, as if to avenge its fallen comrade.



Rayna appears unconcerned as it comes running up, and seems content to let you handle it. You maneuver it away from Rayna to keep from accidentally hitting her and proceed to smack it a bunch.



You're hitting the thing, but like it's friend, this rat just doesn't want to die. So long as Rayna keeps healing you there's no real danger here, but you're really starting to wonder why these rats are so much tougher than the ones in Balmora when...



...your spear falls apart.

Oh. Oops. Yeah, kind of forgot to check on that. You do your best to avoid the rat while you try to figure out what to do. Meanwhile Rayna facepalms and come over to heal you again. Good thing she's here. What are you going to do? Your dagger is at Caius' house at the moment. You don't have any other weapons. Well, except these two:



: "Ok. I've got this."

Hand to hand skill is now 6

: "I've totally got this."

Hand to hand skill is now 8
Light armor kill is now 16

: "Any time now that rat is going to die."

Unarmored skill is now 9
Light armor kill is now 18
Hand to hand skill is now 10

: "No, really. You can die now. Seriously."

Light armor kill is now 20
Hand to hand skill is now 12

Eventually Rayna gets tired of waiting and blasts the rat with a fireball. The flame hurts a bit, but not as much as your pride.

: "I think maybe this isn't going to work."

: "Well, honestly we were doing fine until my spear broke. We're pretty close to Fort Moonmoth right now. I could grab a replacement, and so long as you keep healing me I think we'll be fine. Out of curiosity though, if you're able to do that, why did you even need an escort?"

: "That was a rat, and it was already half dead. What happens if a cliff racer finds us? Do you have any idea how dangerous those things are?"

Hmm. You're not going to argue with that. Instead the two of you return to the fighter's guild.

: "What are you two doing back here?"

: "We met with...unforeseen complications."

: "We decided that maybe it would be best if I were escorted by someone with a bit more experience."

Well, yes. That. Fortunately Eydis takes it stride. After reassuring Rayna that she'll have one of the trainers escort her personally.

: "Sorry Eydis. I really thought I could do it."

: "Nahh, don't worry about it. You did the right thing bringing her back. And from the condition of your weapon I see you put up a good fight. Like she said, you just need a bit more experience. Really, it's my fault for sending you on a mission like that before you were ready. You could have been killed. I really should have known better. I'll be more careful next time."

The two of you shake hands and you feel better. You weren't expecting her to take the blame like that.

Rayna gets her escort from Fasile, and you take out a couple armoring hammers from the guild chest to repair your equipment.

Armorer skill is now 6

(continued in part 2)

LordBucket

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Re: Marooned in Morrowind, a suggestion game
« Reply #1090 on: August 15, 2013, 08:11:52 am »

(continued from part 1)

Episode 39: Part 2: An expected treasure trove


Quote
go to Ald'Ruhn and do the damn quest
Quote
complete Caius's mission.
Quote
+1
Quote
support doing that mission

You head next door to the Mage Guild and make your way downstairs. As you approach the guild guide, you notice two things: first, Sharn, the orc necromancer, doesn't seem to be present. Second, there's a dunmer woman you don't recognize standing among a pile of books in the sleeping area.



Curious, you approach her.

: "Hi. I'm Michael. I don't think I've seen you around here before."

No answer.

: "Excuse me, miss?"

No answer. You get up close for a better look. She's breathing. Her eyes are open. And she's just standing there. Experimentally you wave one hand in front of her face.

: "Hello?"



Your recognize the robe she's wearing. Purple with 6 gems, it's the same outfit that Trebonius wears. Still no response from her though. Curious, you poke her in the belly. Her skin has give to it, so it's not like she's turned to stone, but she doesn't react to your touch. Paralyzed maybe?

: "Are you ok?"

You hold a finger up to her eyes and move it back and forth. No eye tracking at all. You try to move her to the bed, but curiously, you can't. It's like she's rooted to the ground. Not sure what to do, you approach one of the mage guild vendors.

: "I greet you warmly, outlander. I'm Maravyn. How can I help you?"

: "What's the deal with the girl by the beds?"

: "You mean Clover?"

: "Is that Clover? Dunmer? Long white hair, purple robe?"

: "Yes, that's her. What about her?"

: "Do you realize she's paralyzed?"

: "What? Really?"

: "Yes."

Maravyn follows you over to inspect Clover. She's still standing there.

: "Oh, outlander. She's not paralyzed. She's just meditating."

: "No, she's rooted in place."

: "What do you mean?"

You place both hands on Clover's hips, lean into her and push as hard as you can. You can't even budge her.

: "I don't see what the problem is."

: "What? Seriously? This doesn't look odd to you?"

: "No, not at all."

Maravyn goes back to his table, leaving you perplexed. Is there some basic piece of physics going on here you've completely missed? Or something else? Unsure what to do, you stand there for a moment just staring into her eyes.

: "Clover, I'd really like it if we could talk."

No answer.

Since she's not talking, you start browsing through the books. Biography of Berenziah. That's...not one of the more memorable books. You pick up the next from the stack. Biography of Berenziah again. What, is the entire stack duplicates? Oh, wait. Volume I, volume II, Volume III...looks like it's the full set. You set them down and check another pile. A Brief History of Empire? Again, looks like the full set. You check the next stack. ABCs for Barbarians? How Orsinium Passed to the orc? Those are single books rather than collections. Checking, you don't see Sermons of Vivec anywhere. Collecting books is pretty normal in Morrowind, but so far as you can tell none of these are relevant to any quests. No Vampires of Vvardenfell, no Lost Prophecies, no Progress of Truth. No Fire and Faith, none of the Dwemer books. It occurs to you that if she's got the same deal as Awesomicus, it's possible these are all the worthless reject books she's collected over weeks of being here, and all the useful books are in some kind of invisible inventory you can't see.

: "Clover, I don't know if you can hear me, but if you're a PC, we need to talk."

No answer. You stare into her eyes for a minute, waiting. Nothing. Glancing around first to make sure nobody's looking, you reach out and grab one of her boobs. No response. Then you lift your spear and hold the point up to one of her eyes. No blinking, no eye motion, nothing. It's actually kind of creepy. Definitely crosses into uncanny valley. Eventually you give up and pull some paper out of your bag.

But what to write? What did the voices in your head say the last time we left a note for a suspected PC?

put out a quest for Awesomicus to find us and talk to us about an urgent matter of Imperial security

Hmm. That might work. Caius did say he sent her to go investigate Ilunibi, and you are in the Blades now, so...wait, has she already investigated? You check her arms and face, but you don't see anything that looks like a corprus blister. It's been a couple days since Caius told you he gave her the quest. Maybe she just hasn't done it yet? Hmm. In that case...


Clover

My name is Michael. I have been informed by a mutual acquaintance of ours that you've been tasked with the investigation of the cave of Ilunibi. I have information that may be great use to you. It is vital that you speak to me before you investigate.

A friend,
Michael


That should do. Doesn't give away any crucial information, but it's a quest hook that would be relevant and of interest regardless of whether she's a PC, the Nerevarine, or whatever. You fold the note and tuck it into the neck of her robe, then wait another minute or two just in case. Still no response from her. Eventually you give up and go to the teleport pad.

: "Hey, perv. Don't think I've forgotten about you."

: "What? What did I do?"

: "Better be nothing, or we'll have to deal with you. Who are you stalking now?"

...oh, wait. Right. Last time you spoke with Masalinie some things were said that got taken out of context, you'd recently arrived under escort by Ordinators, and...yeah, it looked kind of bad. Actually, come to think of it, not only does the guild guide thinks you're a stalker, Sharn is probably annoyed at you for disappearing after telling her you'd retrieve that skull for her, everyone in the Vivec guild saw you escorted out of the city by two Ordinators, and that enchanting vendor you tried to buy an unlocking scroll from very obviously thought you were buying it to steal things. Apart from Ranis and Moravyn just now, you haven't really made a good impression here. Well, time to try and fix that.

: "Hey, look, I know we got off to a bad start, and obviously I must have left a very bad impression on you if you still remember me after the whole month it's been since we last spoke. But can we just get over it? I'm probably going to be joining the guild here soon. At least, as soon as I can learn some magic. Hopefully we're all going to be on the same side here, so...look: I apologize. Whatever it looked like when we last spoke, it wasn't like that. And I apologize for the misunderstanding. Can we be friends?"

She doesn't answer right away, but then nods slowly.

: "Ok. But I've got my eye on you."

: "Great. That's totally ok. Thank you."

Awkward silence.

: "So, where would you like to go?"

: "Oh, right. Ald'rhun, please."

: "15 gold."

You pay her and step onto the teleport pad. A moment later you're in Ald'ruhn.



It looks like there's a large pile of stuff laying in the hallway. Curious, you take closer look.





Looks like quite the treasure pile. A full set of alchemy tools, mixed master and grandmaster pieces. Nearly a full suit of orcish and several pieces of imperial steel heavy armor. Several slave bracers. Daedric and dwemer battle axes you can barely lift. A dragonscale shield? That's kind of rare. Several assorted swords and...oh, a glass jinxblade, that's a nice weapon. Wait...staff of peace? Shield of the undaunted? Some of these are plot critical quest rewards. And is that...the artifact axe, Cloudcleaver, just laying discarded on the ground? What's that even from?

Whoever did this has been busy. But there's more. Seeing that the door to your left is open, you turn to look.





Looks like this is where the quest books went. At least a few of them: two copies of Chronicles of Nchuleft, Progress of Truth and Antecedants of Dwemer Law. And apparently about 600 pounds worth of dwemer cogs scattered on the bed. To your right:





The desk is covered is assorted dwemer stuff: mugs, pitchers, coins...even a puzzle box. And, what's this? An Argonian head on a plaque? The head of Scourge? That's a particularly obscure easter egg. What about the chest?





Alchemy ingredients. Since you know the voices are going to ask...no, you don't see any diamonds or void salts. But you do find an emerald and some raw ebony, which are kind of rare.

As you survey the hoard, you become increasingly nervous. Whomever did all this is obviously way ahead of you.  They could probably sneeze and kill you. And if you were to venture a guess, they probably have a recall point here. They could potentially teleport in at any moment. The question is: would that be a good thing or a bad thing? You're not sure. And what about the hoard? There's enough riches casually laying around to easily solve all your money problems forever. But do you really want to steal stuff from someone who could probably kill you accidentally? On one hand, odds are good there's so much stuff here you could probably make off with a few items and they'd never even notice. But on the other hand...Progress of Truth, artifact axe, even the jinxblade...there are a several tems that if this were your personal collection you'd absolutely notice if they disappeared. And not necessarily the more valuable ones. Like the slave bracers, for example. Totally worthless in terms of the vendoring, but usually players keep those to track how many slaves they've either freed as part of the Twin Lamps quests. Taking the cheap stuff isn't a guarantee that theft would go unnoticed. But then, even if they do notice, what are they going to do about it? There's no way for them to track you, right? But then finally...some of the things you most want are either impractically heavy, or impractically big. Like the alchemy tools. Those would be really nice to have. But it would be absolutely be noticed if they were gone, and you still don't really have anywhere to put them. And even if you di, what about the mage guild npcs? Assuming it's even meaningful to call anyone an npc here, would they be able to report you if you were seen visibly carting off treasure that's been cluttering up their guild hall? Somebody's bound to notice if you leave carrying anything big.

Looks like you have some decisions to make.



Spoiler: Stats (click to show/hide)
Spoiler: Attributes (click to show/hide)
Spoiler: skills (click to show/hide)
Spoiler: Equipped (click to show/hide)
Spoiler: Faction standings (click to show/hide)
Spoiler: Alchemy Knowledge (click to show/hide)



What do you do?

Gamerlord

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Re: Marooned in Morrowind, a suggestion game
« Reply #1091 on: August 15, 2013, 08:19:27 am »

Take everything that is of value and can be easily lifted. Find a basket or sack to take if needed.

shadenight123

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Re: Marooned in Morrowind, a suggestion game
« Reply #1092 on: August 15, 2013, 08:35:29 am »

Well, since there is a stash of Alchemic ingredients...

Taste-Test one of everything that we still know nothing about.
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
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Man of Paper

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Re: Marooned in Morrowind, a suggestion game
« Reply #1093 on: August 15, 2013, 09:55:24 am »

Check for any items pertaining to the main quest that would be indicative of the progress whichever NPC this is has made, but otherwise ignore it and continue with the quest.

Let's nip this in the bud right now and actually get done what we came here to do before we get side-tracked. We can always ask about who that stuff belongs to on our way back through. If we get a name and it's not Clover, Awesomicus or Bjorn, leave another note stating we want to meet with him/her in Balmora on top of the desk or something.

My feeling about Bjorn is that we could probably confront him right now and we wouldn't have an issue as long as we come in peace. We should convince Fire-Eye that we know how to settle the situation with Bjorn without any bloodshed. We need to figure out what to say should she ask what we know or how we plan to do it without sounding like a hyperdick.

As for Eydis, I'm getting a totally different feel about her from this than I did Morrowind, and I'm suspicious as to why. She recently lost all of her Balmora-branch Camonna pals, maybe she feels some sort of way about that? I dunno, taking all the responsibility for a failed mission doesn't seem like her, or any other guild leader that I know of, really.

So far we've got possible Dunmer, Orc, and Nord NPCs. Perhaps we'll see one of each race and have to catch them all.

Also, boob honking must become Michael's primary method of testing for response.

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GlyphGryph

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Re: Marooned in Morrowind, a suggestion game
« Reply #1094 on: August 15, 2013, 11:14:10 am »

Take two objects - a better weapon and a shield. We're not going to sell them, we're just going to hold onto it. In it's place, leave our cellphone and 20% cooler shirt.

This won't be theft, this will be a mystery they will want to solve.

But first, leave a note explaining that we were here, and that we need to talk to the person who owns the stash. Leave this before going off on our quest. Say that we would also like to borrow some of their equipment, and that we will leave some unique things in their place. Mention that the armor is of unique construction but otherwise mundane, while the small box has significant magical powers.

We will return the equipment when they come to talk to us, if they want us to, but we have more of value we can offer them.

This is something that they won't be expecting to run across, and they will have strong incentive to investigate and actually find out what's going on before killing us. (hopefully)
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