(Looks like we have our CHIM for now, and it is that we are allowed to metagame shamelessly by researching anything that probably hasn't changed. We don't need to rely on Micheal's memory for everything anymore.)
> Acknowledge Ajira's and Merian's badly hidden looks (to diffuse their discomfort about it) along with a greeting while about to walk away, then stop, looking thoughtful, and strike up a
group conversation by asking them "You know, I wonder, out of all the hours you two must spend here, what do you talk about?". This will allow us to test one of the basic game-y limitations of the original Morrowind, find out how much more knowledge than their source-NPCs they have (try getting them to expound on a subject the NPCs cannot, ideally one it sounds like they like), and we can immediately find out if the PC has been through this Mages Guild yet. Moreover, we will be able to do these things in a relatively passive way, by prompting them on the right subjects instead of demanding answers to questions.
>We really shouldn't waste our money on a weapon; we'll probably pick one up somewhere anyway and our physical stats say it won't help.
> If we decide to try sneaking around, don't do it like you see it in the game; just try to move silently, smoothly, using the minimum amount of motion necessary, and try to keep track of where peoples focus is. Successfully sneaking and pickpocketing is all about recognizing the holes in human (well, man and mer) attention. Do you remember reading
this Micheal?
20 strength, 30 speed, agility, and endurance. 40 personality, showing our level of social contact. However, we still need to test our intelligence, willpower, and luck. The first two can be accomplished immediately after joining the mage's guide (alchemy and a spell school, respectively), but what of luck? Luck in Morrowind, as evinced by Gaenor and noted by various hints throughout the game, is a property of your outlook upon the world; that sort of perpetual hope that things will turn out better. Now, although there isn't a particular challenge we can use luck against, we can compare spell success rates with people about our skill/intelligence/willpower level and get a sense for it. It might actually be one of our better stats. (Oh yeah, and we definitely have the equivalent of Galsiah's character development; we won't be resting selectively to get optimum stat gains.)
> As above, join the Mage's Guild immediately and start using the various halls to buy/collect tools for alchemy and a spell from each school. Make sure you at least have a healing spell, a damaging spell, and an alteration spell. This would be a good time for one of us to boot up the game and check guild prices with a 40 personality, base mercantile, character then post screenshots, since then we wouldn't have to pay teleporter fees to compare prices.
This will all be a serious stopping point if it turns out we don't have any magicka or all our magic skills are naturally 0, but for all we know he actually has 20 mysticism or something from habits of thought and feeling. Does getting to know psychology, light, and sound, through various books and classes give you illusion skill? Judging by some of the skill books (
examples), this is probably the case.
> Micheal, when your testing each spell you buy, try to remember at least one thing from your schooling and your hobbies that might help cast it.
> Like for alteration...remember how you managed to read a lot of fiction and science fiction without quite being a nerd? How every time you're doing something boring you manage to day-dream about something completely different? You've learned dozens of stories over the years about that surreal, wondrous feeling a protagonist gets when they first learn they're in a magical world, far, far away...and you've felt that feeling, now both by rapport and personally. It's the feeling of dreams becoming reality, of the strange and the common switching places, of— of
writing too, of making something in your mind more real, more solid, by placing it down in the world around you. The feeling of taking dreams and making them reality.
(This was actually mostly done last night but then collapse happened. Oh well.)
Edit: I attempted a price check, but discovered that with the default game, stated stats, 1 mercantile, a disliked race, and insulting the shopkeepers before bartering, I was unable to get all the prices we've already seen (ondusi's scroll being ~double, silt-strider being a bit less).
Maybe it's just a price-tweak mod, but there's also
a chance economy is actually in effect here, considering all the other physics that works.