The following info is being added to the Masterpost:
The highest level you can get in any one field is 10.
To let you know how this scales, look at the following chart.
□□□□□□□□□□ → Crippled/Unknown
■□□□□□□□□□ → Weak
■■□□□□□□□□ → Average
■■■□□□□□□□ → Gifted
■■■■□□□□□□ → Athlete
■■■■■□□□□□ → Olympian
■■■■■■□□□□ → Legendary
■■■■■■■□□□ → Preternatural
■■■■■■■■□□ → Herculean
■■■■■■■■■□ → Supernatural
■■■■■■■■■■ → Godlike
As far as items go, I am going to assume that your characters all possess standard adventuring gear, plus anything that would be appropriate for your character based on Level/Feat/Virtue/Hobby. This does not mean that you can say "Oh, I have a Diamond Katana +5 because my character likes swords", but it also does not mean that you can't have any magic items at all. Think "low-level magic items" or "useful minor magic". I will track money, important plot items, and probably a handful of other things for good measure and to prevent IDKFA / Trinity / Ass Pull Syndrome, however.
I leave that up to your initiative. For example, a L1 Fire Mage could create a fireball, a fire shield, or a fire sword, and having any of of them up being about the limit of their powers. Said Fire Mage probably couldn't have a sustained torrent of flame from one hand while invoking Reactive Armor with the other. I would ask/require that you keep it within reason for your level, but aside from that, however you or your character prefers to use their powers is fine.
In general, I will assume that your character can perform any sort of low-level spells that fit the domains of the gods you follow or the class you have. There's not a specific spell list of "You can only cast this", I'd just ask that you think "Can a Level X caster reasonably do this thing I want to do?" If the answer is no, you can (and should) ask yourself "What can my Level X caster do that resembles what I want, or has similar effects?"
A "round" of combat is anywhere between 4 to 10 seconds; you can assume 6 seconds is a safe default value. Speech is pretty much a limited free action. Which is to say, don't bust out into a monologue or recite lengthy poetry in the middle of a combat round because duh; saying a few lines beyond which can be said in six seconds is totally acceptable, though.
Keep in mind that if you narrate battle plans, your opponents aren't going to be stupid enough to follow them. They can listen too.
Generally speaking, actions of hirelings fall under your control. I will over-ride anything that is a violation of common sense, though.
If they are mind-controlled or summons, then sucks to be them, because I'm sure not going to save them.
You can choose to express your feats/traits as "Increased spell potency" or "Decreased spell cost", but once you pick which one it means, it's not going to change. Choose wisely.
Minor is 15%, Major is 25%, Critical is 50%. I'll count feats as being equivalent to Major Virtues for the purpose of this. And yes, that does mean you can make Affinity have a 50% reduction in cost and Specialization have a 25% boost in power. The "choose wisely" thing does apply to anyone with a feat or virtue in an area, for the record.
Cost reduction is additive, and it always rounds up. A 10 MP spell with Critical and Major cost reduction bonuses will become a 3 MP spell. Damage increase is additive, and always rounds down.
Clothes - Nothing
Cloth Armor - 1 slash / 1 pierce
Leather Clothing - 2 slash / 2 pierce
Leather Armor- 3 slash / 2 pierce
Chain - 3 slash / 3 pierce / 2 bludgeon
Splint - 3 slash / 4 pierce / 2 bludgeon / 1 ballistic
Breastplate - 4 slash / 4 pierce / 2 bludgeon / 2 ballistic
Minor Ring of Protection / Minor Invulnerable Potion / Painkillers - +1 to all
Lesser Ring of Protection / Lesser Invulnerable Potion - +2 to all
Ring of Protection - +3 to all
Invulnerability Potion - +5 to all
Greater Ring of Protection - +4 to all
Bracelet of the Elements - 4 fire / 4 cold / 4 electric
Greater Invulnerability Potion - +10 to all
Shields will (mostly) work by soaking up damage, but will also have a small value to dodge rolls. Ideally, a shield stops you from being hit at all, but if not, it gets between you and the attack. I haven't quite decided on the dodge benefit, but I know I don't want it to get better than 10% before enchantment.
I think I may just sort it like this:
Padded
Hide
Leather
Splint
Brigandine
Scale
Lamellar
Ring
Chain
Coat Plate
Half Plate
Full Plate
Field Plate
The only armor that grants negative soak is chainmail bikinis and/or any armor with nipples. Bonus negative soak if the armor-nipples are pierced. Unless you follow Bree, that is. She's into the "ridiculous fantasy armor" for men and women alike, and grants divine protection equal to the armor. Your faith in her is your shield and your devotion is your armor.
In this universe, everything has a spirit - the rocks under your feet, the hairs on your head, the bacteria in your stomach, creatures without a soul, etc, etc. Everything. The spirits radiate "mana", or "mystical internal life-force" (MILF for short. Yes, I know what MILF means.
) The amount of MILF a spirit releases is based on the life, motion, age, and various other factors of the object/person in question - a thundering waterfall is a source of these energies. These metaphysical energies are used to affect reality in either of three different ways (plus God Power, which is exactly what it sounds like and totally irrelevant to this discussion.) There's magic, which is a combination of willpower and belief. There's mental abilities, which come from the mind. And then there's auric powers, which come from the body. It is commonly accepted that the subdivisions within each of these powers can be combined.
However, actually directly mixing these together into a single multidisciplinary reality alteration (such as Pyrokinesis + Elemental Fire Magic) is believed to be impossible, pushes your minds to the brink of insanity, and can strain your body to death. If this weren't enough, there is a thing known as a "Soulbreak", which essentially is a combination of "dangerous forbidden technique", "explosive overclocking", and "limit break" that tends to occur in awe-inspiring ways whenever people try to pull it off (and promptly die for their efforts). So basically, it's impossible and suicidal to do it.
As far as souls go, souls are almost entirely reserved to living beings. Upon death, they are claimed by their Gods, or just "the gods" in general. This is not always a perfect process, as something is left behind. This is the explanation for some kinds of undead - enough soul was left behind to leave an impression. Sometimes it has a body, sometimes not. In your case, your soul remained in the body after death, because you happen to follow a God who likes loopholes. There's possibly less of it, but there's no "soul measuring device." When trapping a soul for the purposes of evil necromancy, that's what is being gathered - soul fragments, soul crumbs, leftover bits of soul. It's also what collects into soulsteel. Powers rely on souls to work. A bit of soulstuff goes into every use of powers. Hence, soulburn and soulbreaking.
"Soulburn" was thought of by a ritual mage who managed to run out of mana in the process of trying to invent sunblock. All of his attempts failed, and after one spell managed to utterly fail and drain his MP beyond 0, he found the mental/spiritual pain of soulburn to be surprisingly similar to that of his wicked sunburn. Yes, he did end up inventing a spell, and died as a result of an amusing incident involving his sunblock spell, several bottles of alcohol, and a Corinthiian priest.
Soulbreaking doesn't have a comical backstory to it. It is
literally breaking your soul in the same sense that nuclear fission breaks apart an atom.
The Major Aspects are the domains that are theirs either exclusively, or that they are the best at. These are represented by Angels. The Minor Aspects are domains they share with others. These are represented by Demons.
Coranthiir: Coranthiir is the god of law and good, making him one of the most widely worshiped deities. Various people worship this god, including monks, paladins, and warrior-healer clerics in particular. Houses of laws and courts are often temples of this god, and offerings are made to him before a case may begin. Law enforcement agencies also claim to work in the name of Coranthiir. He is often referred to as the Balanced Sword, or the Eternal Star.
Coranthiir (Righteousness, Purity, Order) (Light, Animals, Healing)
Darshendros: Darshendros, one of the least (openly, at least, as many pray to him in secret) worshiped gods in the pantheon, is the god of Darkness, Evil, and all things Unholy. This sets him directly against Coranthiir, whom he contantly plots against. He is often refered to as the Dark Dragon, His Immaculate Horror, and various other titles describing his malevolence. His worshipers are among the most violent and unorderly, oft-times making sacrifices of blood, death, and other things to the god. He is the god of almost all openly evil entities, of arsons, and of many small, tribal groups of people who worship him as a night-god.
Darshendros (Darkness, Evil, Unholy) (Fire, Death, Blood)
Ingram: Ingram is the Thief's God, refered to as the Lucky Coin, among other names. He is the god of thieves and gamblers, as well as inventors, and to a lesser extent, certain magicians and assassins. While shrines to this god are rare, he is often worshiped - or, at the very least, praised when good luck befalls a person. Common tokens of worship are coins marked with his name, worn about the neck for good luck. He is also known by some as the Betrayer God, because of his trickster ways, and many unfaithful bodyguards or secret-keepers have been known worshipers of him.
Ingram, (Theft, Trickery, Luck) (Technology, Poison, Illusion)
Malu: Malu is known as the God of Science, as he rules over space, time, and generally keeps the entire world in working order, making sure that things like planes of existence don't crash into each other. He is also a god of creation, working wonders of great skill in the form of weapons, architecture, and art. He is perhaps the single most worshiped god of the pantheon - as all creatures, benevolent or malicious, must bow down to the wear and tear of time. Almost every community, no matter what race or size, will have a shrine to this god, at the very least. Many craftsmen also worship this god specifically, as he is known to imbue the forges of the best smiths with his favor, allowing them to create true works of wonder with their hammer and anvil. To a lesser degree, philosophers and inventors worship this god, as they seek to understand just how time and space work. A few mages who specialize in transportation may worship him, as well. He is sometimes known as the Maker, or the Regulator.
Malu (Time, Space, Creation) (Wood, Metal, Magic)
Mingan: Although not an entirely popular or well-understood god, Mingan is often involved in the tangles of intrigue among the gods. Many of his followers are converted at a young age for his mastery of Chaos (40%), others are magically-inclined warriors seeking Blood (30%), and the majority of the remaining simply seek eternal life as the Defiant (20%), all eventually growing to worship him in all Aspects for the promises of power. Although there are precious few temples of Mingan, it is fairly common to see several of his followers attending and offering services at the temple of another friendly god. The few temples that do exist are often extremely lavish and extremely isolated from society. He is known as the Nightwalker and the Vampire God.
Mingan, (Chaos, Blood, Necromancy) (Lust, Darkness, Magic)
Shin: The original, and truest lord of death, Shin is almost as widely worshiped in one form or another as Coranthiir or the other 'benevolent' gods. He is the God of war, death, and destruction, and he can invoke fear with his taste for both vengeance and justice. He does not condone needless death of everything and anything in some scheme to wipe out the world, but instead represents the finality of death - that it must happen, eventually, for all things in this world. Among these commoner worshipers there are many temples, and he is typically refered to as "Death" or by his name - the only other name he goes by is Potraikos, the which the people of Roak Val call him. Soldiers, bodyguards, assassins, mercenaries, and almost all fighters of any caliber worship this god as the God of War, commonly refering to him as "Warpath", despite the fact that he represents discipline, loyalty, and bravery in battle, as opposed to senseless slaughter. Very, very few worship this god as simply the God of Destruction, and he does not recognize these cultists as part of his faith. Around 30 percent of his worshipers worship him in the true, Decaric sense - as all three aspects, representing that death comes in all forms, and that war and inevitable destruction are sometimes best for the world in the long run. Among these is a group refered to as "The Untold Legions", warriors who follow Shin's decrees when he believes that war is in the best interest of a kingdom. The God of Death's closest ally (and brother!) is Mingan, despite Mingan's favor with necromancers and his condoning of such activities. Many world-myths portray these two gods as warriors, one representing guile and finesse, the other as strength and martial discipline.
Shin, (War, Death, Destruction) (Fear, Vengeance, Justice)
Arnum: Known as the Scholar, and occasionally as the Teacher's God, shrines to Arnum are located in almost every schoolroom and university. Arnum is the favorite of educators, students, mages, lawyers, jurors, and the like - although other gods are praised first, it is Arnum who is responsible for the sentience of all mortals and often provides "intuition" or "genius moments".
Arnum, (Magic, Enlightenment, Knowledge) (Wisdom, Technology, Truth)
Chelan: Commonly known as the God of Balance, Equalizer, or simply "Chelan Godking" Chelan is perhaps the least understood of all gods. Neutral towards all, it is Chelan's responsibility to ensure that no god, mortal, or group of either becomes too powerful, and is quite willing to wage war to ensure that an equilibrium of power is maintained by all. He does not have any allies or enemies, and is reputed to be the highest-ranked god among the pantheon -as well as being the oldest and the progenitor of many elder gods among the pantheon.
Chelan, (Balance, Neutrality, Transcendence) (Blood, Magic, Weapons)
Radan: Radan is known as the Lover's God and the Speaker; most marriages are presided over by Radan's priests. He is followed by many statesmen, as well as new parents and diplomats.
Radan, (Courtship, Diplomacy, Parenting) (Wisdom, Fertility, Love)
Tokee: Tokee is mainly worshipped by students and rebellious teenagers, although bars, fraternities, and certain houses of pleasure are often dedicated to his name.
Tokee, (Sex, Pain, Pleasure) (Insanity, Alcohol, Education)
Yupoli: Yupoli is called the Children's God, the Poet, is the second most worshiped god of students and teachers. Yupoli is creative and curious, and followers of Yupoli tend to share the same traits.
Yupoli, (Laughter, Wisdom, Education) (Poetry, Love, Time)
Sanoci: Sanoci is known as the Lord of Demons, responsible for the creation of angels and demons. He is followed by unscrupulous mercenaries, brawlers, barbarians, and those with a penchant for violence. His natural ally is Darshendros and he is considered the brutal counterpart; where Darshendros deals in intrigue, Sanoci cares only for violence, disorder, and ruin.
Sanoci (Pride, Violence, Individualism) (Destruction, Neutrality, Pleasure)
Aphiliam: Aphilam is called the Goddess of Broken Promises, and is the only god who refuses any male to gain any power or rank among her followers. Distrusted by most gods, Aphilam is followed by prostitutes, diplomats, lawyers, and merchants.
Aphiliam, (Beauty, Anger, Manipulation) (Wealth, Lies, Lust)
Bree: Bree - usually called the Hedonist - is a god concerned with doing good in the world, with her followers often administering "street justice" alongside charity - especially where their bodies can come into play. If it feels good, it must be good for you!
Bree, (Hedonism, Justice, Weapons) (Chaos, Magic, Lust)
Camille: Camille, also known as "Mother Nature", is worshiped mainly by farmers and druids.
Camille, (Alchemy, Technology, Plants) (Fire, Order, Animals)
Illeni: Illeni - usually referred to as the Peacekeeper, is worshipped by healers, midwives, guards, and archers, as well as those involved in trials.
Illeni, (Healing, Law, Protection) (Archery, Wisdom, Plants)
Liagora: Liagora, commonly called the Huntress, is followed by bounty hunters, lycanthropes, and some of the more good barbarians.
Liagora, (Honor, Strength, Revenge) (War, Necromancy, Metamorphosis)
Sa'ada: Sa'ada - also known as the Black Widow - is rarely worshipped, preferring to draw her power from the actions of mortals in general.
Sa'ada, (Vengeance, Lust, Envy) (Magic, Chaos, Destruction)
Daimonas: The greatest of the Lesser Gods, Daimonas was formerly the 5th most powerful god before the War of the Gods and his fall - capable of fighting Darshendros to a standstill and defeating Coranthiir. Although significantly weaker than his fomer splendor, Daimonas is the ruler of the Minor deities and is still feared by many for his connections. His stances on the other gods are constantly changing and shifting, and he is also the most visible god for his penchant of appearing as a human or possessing humans for his own ends. He is known as the Dark Angel and also the Fallen One.
Daimonas (Psionics, Aether, Possession) (Darkness, Destruction, Chaos)
Kuro: Kuro is a strong ally of Aphilam and a relatively new god to the list, not ascending into his divine status until after the War of the Gods. Rumors hold that he was a former Defender of the Faith for Mingan, although he does not encourage questions of his past.
Kuro (Fire, Illusion, Anger) (Weapons, Aether, Darkness)
Ayrn: Ayrn, known as the Tradesman, maintains a single alliance with Kuro, although he remains neutral towards all gods save for being hostile towards Ingram and his nimble-fingered followers. The youngest of the gods, Ayrn and his followers are often under political pressure from the other sects and gods.
Aryn (Trade, Animals, Greed) (Balance, Forge, Art)
Zakai: Often called Zakai the Merciful or the Stormrider, Zakai's followers are typically disillusioned former followers of Shin.
Zakai (Lightning, Loyalty, Mercy) (Envy, Aether, Strength)
Vijer: Vijer, known as the Protector, the daughter of Coranthiir and Illeni, is the largest rival of Daimonais and the former 9th-ranked Greater Deity before the War of the Gods.
Vijer (Air, Archery, Intelligence) (Protection, Aether, Peace)
Timeus: The son of Liagora and Shin, Timeus is an ally of Bree and is the god prayed to before battle. It is said that he keeps the souls of warriors lost to the sea, and is friendly with Zakai and Vijer so that the three may control the weather and seasons.
Timeus (Water, Victory, Fear) (War, Death, Honor)
Uayli: Known as the Plaguebringer, Uayli is the result of a union between Aphilam and Sanoci. She is allied with both her parents, as well as with Kuro and Daimonais, and defines all other gods as hostile unless it becomes mutually profitable to ally.
Uayli (Poison, Disease, Insanity) (Death, Pain, Chaos)
Eyilana: The child of Yupoli and Arnum, Eyilana takes after Chelan and remains neutral towards all, too concerned with divining the future, maintaining ruins and dungeons, as well as libraries. Her followers are usually fortunetellers, librarians, and diviners.
Eyilana (Divination, Secrets, Books) (Magic, Wisdom, Poetry)
Minkah: The child of Bree and Arnum, Minkah is followed by prisoners, soothmancers, adjuticators, and a sect of mages who treat the mentally unfit.
Minkah (Dreams, Hope, Truth) (Divination, Alchemy, Justice)
Aroha: Aroha, the second child of Malu and Camille, takes after her mother and is usually worshipped by midwives, farmers, and mothers.
Aroha (Earth, Love, Wealth) (Light, Fertility, Death)
Marika: Marika is followed by artists, writers, and courtesans. A decadent god, Marika is generally cruel and draws the ire of Bree frequently.
(Beauty, Art, Innocence) (Wealth, Love, Greed)
Halloran: Halloran, also known as the Betrayer, was a former ally of Coranthiir - after the War of the Gods, Halloran turned to evil and followed Aphilam. He is worshipped by bounty hunters, abusive parents, executioners, and torturers.
Halloran: (Hate, Wrath, Alcohol) (Healing, Pain, Blood)
Malaquai: The child of Bree and Timeus, Malaquai's followers are usually warlike and poetic soldiers who have lost companions to war, widows, orphans, and the like. It is said that a follower of Malaquai will take a life for every fallen tear in a war. He is friendly towards his parents and grandparents, and will usually side with the forces of Good in a battle.
Malaquai (Sorrow, Poetry, Misery) (Blood, Weapons, Music)
Pellegrin: The elder child of Malu and Camille before their estrangement, Pellegrin is popular among sailors and deep elves. Little is known of this god, although he is known to be a solid ally of Vijer.
Pellegrin (Travel, Maps, Ocean) (Protection, Music, Wealth)
Arethusa: Eyilana and Malu's child, Arethusa is known as the Weaver - she is followed by many tradesmen and is often considered the god of high society despite not actually having power in those ways.
Arethusa (Color, Clothing, Comfort) (Protection, Lust, Strength)
Pantxike: Pantxike is the only other god aside from Eyilana who is friendly with all of the gods. The weakest of all, Pantxike is known as a prankster and is followed by actors, chefs, prostitutes, and gypsies.
Over five hundred years ago, the gods numbered 36 - eighteen Lesser Gods, and eighteen Greater Gods. Most of the details of the war are lost or hidden in scrolls, vanished to the world. Those who survived either are unwilling or unable to speak about it.
It is rumored that the whole war was started by Pantxike as a prank, and escalated into a full-scale apocalypse. Other rumors suggest that Chelan Godking and Mingan worked together to cheat at the cosmic game of oneupsmanship between the Gods. And still others suggest that Daimonas was responsible, using his powers and influence to escalate a feud into the near-extinction of reality. Others claim it was all of the above, or none. Nobody truly knows but the Gods, and they refuse to speak of it.
What is known is that it started as a feud between Coranthiir and the now-dead Caribia, and culminated with Chelan's Defender of the Faith and the Lord of Spring, Rhoslyn Vernal, destroying Caribia, Lisse, and Oraith with the aid of the brothers Mingan and Shin. This action reverberated through time and the final ripples will not be felt for thousands of years. The ranks of the Gods shifted, alliances were made, and new enmities formed, as well as the creation of two new races by Sanoci: angels and demons.
With the alliance of Sa'ada, Mingan, Caribia, and Shin, Coranthiir was soon under battle and called for his allies - his mate and daughter, Vijer and Illeni, as well as the lesser god Arnum. The lines were soon divided by family lines- Mingan, Sa'ada, Bree, Shin, Liagora, Timeus, Minkah, and Malaquai tipped the balance of power, and later cemented an alliance with the Dark Ones - Aphilam, Daimonas, Darshendros, Sanoci, Uayli, Lisse, and the newly-descended Halloran.
Fearing that the alliance of Chaos and Evil would lead to his overthrow, Chelan stepped into the battle, sending his Defender of the Faith to Mingan and Shin in order to reach an agreement to destroy Caribia, Lisse, and Oraith.
In exchange for this, the God-alliance would be broken, thereby removing the threat to the Godking's throne. Devising powerful magics, the two brothers enchanted a weapon forged by Malu at the direction of Bree with deadly power, and unleashed Rhoslyn into battle. As the Godsbane removed the head of Caribia, raw power surged through the Ascendant Plane, blasting Daimonas's physical manifestation - her last act of defiance against the Godking and her "ally." Weakened, Daimonas was banished by Darshendros after the next kills - he had time only to watch Sanoci - formerly with a domain of Blood - use his power to turn every spilled drop of God's blood into angels and demons in order to replace Blood with Destruction and therefore raise his status.
With the very fabric of reality reeling and damaged, Chelan raised Kuro - Mingan's Defender of the Faith - into godhood, imbued several Lesser deities with power as their followers grew, and released Daimonas, who rose to the most powerful of the Lesser Deities. These acts irreparably fragmented the alliances, resetting the balance of power between the Gods. After an eternal instant of the Gods, save for Pantxike, fighting, allying, breaking alliances, and otherwise competing, the Gods settled into their power hierarchy.
The final words of the war came from the lips of Eyilana, the Seer - The war is not yet over, nor the killing.
I would like to point out that relative power does not always equal the ability to use it, nor is it directly related to the age or worshipers a God has. Even though Daimonas is ranked 19th in power, in a direct confrontation, he could whip some of the Greater deities. There is a reason why he is feared, after all.
Greater
1. Chelan (Elder God)
2. Malu (Elder God)
3. Shin (Elder God)
4. Mingan (Elder God)
5. Bree
6. Darshendros
7. Illeni
8. Coranthiir (Elder God)
9. Liagora
10. Arnum
11. Ingram
12. Camille (Elder God)
13. Sa'ada
14. Radan
15. Sanoci ("New" God)
16. Aphilam
17. Yupoli
18. Tokee
Lesser
19. Daimonas (Elder God)
20. Vijer
21. Ayrn ("New" God)
22. Zakai
23. Kuro ("New" God)
24. Timeus ("New" God)
25. Uayli ("New" God)
26. Halloran (Elder God)
27. Eyilana ("New" God)
28. Aroha ("New" God)
29. Malaquai ("New" God)
30. Pellegrin ("New" God)
31. Arethusa ("New" God)
32. Minkah ("New" God)
33. Tokee
34. Pantxike (Elder God)
Dead Gods:
Caribia
Lisse
Oraith (Elder God)
Greater
1. Chelan (E)
2. Shin (E)
3. Mingan (E)
4. Malu (E)
5. Daimonas (E)
6. Coranthiir (E)
7. Darshendros
8. Illeni
9. Vijer
10. Liagora
11. Ayrn (N)
12. Eyilana (N)
13. Aphilam
14. Sa'ada
15. Bree
16. Camille (E)
17. Radan
18. Caribia
Lesser
19. Arnum
20. Timeus (N)
21. ? ? ? ? ? ? ?
22. Arethusa (N)
23. Ingram
24. Lisse
25. Halloran (E)
26. Sanoci (N)
27. Uayli (N)
28. Yupoli
29. Zakai
30. Minkah (N)
31. Aroha (N)
32. Oraith (E)
33. Malaquai (N)
34. Pellegrin (N)
35. Pantxike (E)
36. Tokee
Cults: Each religion has its own language developed to facilitate communication among chapters in different lands, to conceal secrets from other sects, and to express certain concepts that are not easily vocalized in other languages. For example, the Mingan cult language is basically sounds that resembles hissing and breathing, and is notable for not actually requiring a tongue, teeth, or vocal cords for fluency. The Coranthiian speech has an average of seven or more words for even simple concepts or objects, with up to hundreds for more complicated concepts. For example, there are hundreds of words used to describe particular crimes, each of which depends on how or why the crime was committed.
Priest-class and Divine Prestige class get access to bonus feats.
To explain the rank thing, I'll use the Decaric (Shin) faith as an example:
Fides - Believer (No level. You count as a Believer for all religions, because you indeed acknowledge that the other gods exist because there is solid, concrete evidence that they do. Except those heretics who say ONLY ONE GOD IS THE TRUE GOD.)
Custos - Disciple 1 (Four levels of Disciple translate to one level of Novice. This is the lowest rank needed to understand Cultspeak. A special note that Disciple levels do not count for HP, MP, spells known, etc. Think of them as honorary levels. It is assumed that declaring a Faith in your profile gives you a hidden level in Disciple for the god in question.)
Bellicus - Disciple 2
Tirones - Disciple 3
Discens - Novice 1 (Three levels of Novice translate to one level of Initiate. These levels do not count for HP or MP, although minor-level Divine spells start here.)
Imaginifer - Novice 2
Tesserarius - Initiate 1 (Three levels of Initiate translate to one level of Priest. These levels do not count for HP, but do count for 1/3 MP each. Low-level Divine spells start here.)
Princepale - Initiate 2
Pilus (Priest 1. This is the first actual level that counts for 1 HP and 2 MP.)
Centurion (Priest 2)
Primus (Priest 3)
Tribuni (Priest 4)
Praefectus (Priest 5)
Tribunus (Priest 6)
Legatus (Priest 7)
Pontifex (Priest 8 )
Pontifex Maximus (Priest 9)
Defender of the Faith (Priest 10. Highest possible rank, gains the extra feat Avatar of the God and one or more relevant God Power feats.)
An avatar serves as a God's alter ego, and is an extension of the God. The God senses and knows everything the avatar senses and knowsm and vice versa. An avatar is a less powerful version of a deity. Essentially, you can think of them as Demigods. They have a higher rank to the Gods than Angels and Demons.
Major Gods > Minor Gods > Defenders of the Faith > Angels > Demons > 9th-Tier Priests > 6th-Tier Priests > 3rd-Tier Priests > Priests > Initiate > Novice > Disciple > Believer.
Tradespeak is a polyglot language, consisting mostly of nouns, common verbs like "go", "eat", "drink", etc, gestures, and grunting.
Common is more or less English. Celcian is linguistically similar, but heavier on consonants. The priest has a Celcian accent.
Chi Meng is akin to Mandarin Chinese.
Roaken is the language of the Roak Republic, as well as its allies. Ancient Roaken (considered a dead language) has been found written on scrolls and on ruins around the world, suggesting Roak's former dominance. Similar to Latin.
Demoran originates from Demorau. The primary Anthekahan language, it is similar to Arabic. This is the main language of the area in which the party is.
Elven: The language of the elves. The language lends itself more towards ethereal and metaphysical concepts than with practical terminology. For example, there are are fifteen words for "process" and only three words for "attack."
Other languages, as of yes without details:
Sidh: The protocol and phrases needed to survive among the fey, and for the stronger to assert their well on the weaker while being incredibly polite.
Old (High) Elven: The language of the high elves.
Ancient (Sun) Elven: The language of the sun elves.
Aquatic (Deep) Elven: Spoken entirely by the Deep Elves. Glub glub click!
Dwarven: The language of the dwarves. It has a lot of gutturals and lends itself to a rhythm well. Contrary to popular opinion, it does not have a million words for rock; it has names for kinds of rock, how they sit, its heat, how it was formed...
Kind: Less a language than a few shared noise-concept-scents.
Elementare: The shared set of sounds, gestures, and manifestations that form the common languages/language of the elementalkind.
Theoretically, there is no limit to enchanting. In actual practice, there are limits, usually hit around the 7th tier for armor and 5th tier for items and weapons, for items that can hold infinite enchants. Other items simply reach an enchant threshold and cannot contain more.
The cost of enchants go up in MP every level.
This is very rough, but each of the following constitutes a "tier" of enchanting:
- 10 MP pool
- 10% power reduction cost / damage amplification (limit 50%)
- +1 Soak / +1 Damage (generally limited to 5)
- Alignment
- Extra Damage Type (generally limited to 1)
- 2% to-hit / 2% dodge
- Hiding
- Level of sentience
- Anti-degrade 1% (generally limited to 5%)
- Increase degrade 2% (generally limited to 10%)
- 1 spell up to Tier 4
Name: Mirrai
Government: Feudal Monarchy
Factions: The Guilds, Knights of the Shadows, Cult of Shin, Cult of Malu, House Wren, House Mireen
Size in Square Miles: 211,000
Square Miles Settled: 105,500
Square Miles Unsettled: 105,500
Population: Less than 20 million, more than 10 million.
Total Military: About 250,000 in total, counting non-combat personnel
Capital: Maneras
Big Cities: Shilad, Cisan, Southcourt, Viake
Cities: Freeport
Towns: Stim, Thanas, Condas, Serna, Garrison, Oasis
Villages: 37,516
Scholarly Universities: 1
Other Universities: 1
Castles (Urban): 94
Castles (Wilderness): 284
Ruins: 175
"Castle" is a broad term, covering everything from "Actual castle" to "Fortress" to "Sentry tower."
Motherfucking Diamond Katanas: +4 against Mooks and +3 against DM Contrivances. Otherwise, as useful as a two-legged Pomeranian.
Stone of Genderchange: Exactly what it sounds like.
Naga Emeralds: Naga emeralds appear similar to normal emeralds, but the inside of the gem appears to swirl. The swirling effect is caused by actual shifting of the crystalline structure within the stones, though the cause of this shifting is unknown.
Blue Mushrooms: A blue-stalked and purple-capped mushroom with silver spots.
Concussion Crystal: A slightly yellowish crystal. Mine with care, because when it explodes, it EXPLODES.
Black Titanium: Not actually titanium. A very hard metal good for use in armor, although nearly useless for weapons.
Fire Diamonds: Diamonds imbued with fire elemental power.
Stygian Iron: Iron and steel forged from the lands available on the other side of the Hell Gates.
Moon Stone: A silver rock that absorbs power under moonlight.
Sun Stone: A gold rock that absorbs power under sunlight.
Frost Orchid: Beautiful blue orchids rimmed with frost and imbued with water elemental power.
Dragon Scale: A scale from a dragon or half/dragon.
Ur Opals: These appear to be opals of various sizes, some as large as a human fist. The most powerful stone measured 8 centimeters, and it looked like a great fire burned in its heart.
Mana Crystal: A form of crystal that slightly improves mana regeneration rates.
Purple Obsidian: A form of rare obsidian. It helps to reduce the effects of hostile magic.
Lightning Stone: A stone that will shock the user. It is imbued with electric elemental powers.
Blood Diamond: A diamond that can be used by blood mages to increase their energy.
Jaguar Talon: A talon from a jaguar. Supposedly, a necklace of it boosts speed.
Shark's Teeth: A tooth from a shark. Supposedly, a necklace of it boosts strength.
Stone Feather: A feather from a bird species. Supposedly, a necklace of it boosts toughness.
White Silver: A form of silver that is more potent against demons.
Black Silver: A form of silver that is more potent against angels.
Rock Salt: Rock salt. Useful for temporarily disrupting magic.
Pink Pearl: A pink pearl. Can be swallowed to give the user temporary water-breathing.
Mermaid Scale: Shiny. Supposedly, a necklace of it boosts magic resistance.
Shiny Shell: OOH, SHINY!
There's a long list of special materials that I haven't totally fleshed out, but I can say it includes: mithril, dragonhide, orichalcum, adamant, meteor iron, cold iron, blacksteel, whitesteel, black titanium, hell iron, white silver, black silver... let's just say there's a very long list, a lot of which are alloys or involve special preparation. Also included on this list are the "Essence of" and "True-" varieties of everyday materials like steel, bronze, etc; they're both a step up.
Archlich has a reasonable list of materials, but this is NOT canon. This info MAY change.
I'd like to point out that angels are not inherently good, nor are demons inherently evil. They are soulless and divine lieutenants of the Gods. Angels represent the Major Aspects of their Gods, while Demons represent the Minor Aspects.
Good demons include Coranthiir's Demons of Healing, Vijer's Demons of Peace, and Radan's Demons of Love. Evil angels include Darshendros and his Angels of Blasphemy (Unholy), Sanoci's Angels of Violence, and Uayli's Plague Angels (Disease).
While it is certainly true that there are many Demonborn who come from evil gods, and who outnumber the Demonborn from the good gods, it's sort of a bad stereotype that Demonborn = automatically evil. Not that it stops many people from automatically assuming demonborn are evil, mind you.
If you die, your character is dead. I make a few rolls to see if your character is fated to die at that moment (spoiler alert: The answer is almost always "yes") and if the Gods you serve happen to see fit to intervene (Spoiler alert: the answer is almost always "They don't.", but the odds of them doing so increase with your Level and devotion to them.)
There are assorted expensive and/or illegal ways in which a character can be brought back to (un)life, depending on how messy the kill was and how much time has passed. These range from acceptable to generally crappy. No matter what, if your character takes enough trauma to die, you're not going to have the same character even if they are rezzed perfectly. Expect a new Flaw at least, or some new Virtues/Flaws that came about as a result.
I'm not putting the God Profiles in it, because you can just search this thread to find it.
Also going to add in the bits about the AG to the post, too.