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Author Topic: The Second Galactic War: Union Turn Thread  (Read 7809 times)

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Re: The Second Galactic War: Union Turn Thread
« Reply #60 on: June 16, 2013, 06:53:24 pm »

Teakass and Nerlin fire at the floating coffin (which is about to earn its name) with mac cannons.
Hi Wa He and Hegi attack the General Ted.
Nerlin to (0, +1, +1)
Teakass to (0, +2, +1)
Hi Wa He to (+1, +1, 0)
Hegi to (+1, +2, 0)
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"what are all these shapes? Why are they moving around. What do they want from me?"

USEC_OFFICER

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Re: The Second Galactic War: Union Turn Thread
« Reply #61 on: June 19, 2013, 10:11:46 pm »

TURN 6

Spoiler: MastahCheese's Command (click to show/hide)

Spoiler: Persus13's Command (click to show/hide)

Spoiler: Scapheap's Command (click to show/hide)


Words cannot express the joy I have that mines were lost with the destruction of the "Vergino".
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mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #62 on: June 19, 2013, 10:20:05 pm »

... Dang it.
Hey, wait, can we board them?

Vaszack set velocity to 0/+2/0, Fire on Dashing Brilliance, board if possible. Fire Mine at , at second thought, cancel that.
Beous Erie set velocity to 0/+2/+1, Fire on Dashing Brilliance
Ebjini set velocity to 0/+3/0, Fire on Dashing Brilliance
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

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Re: The Second Galactic War: Union Turn Thread
« Reply #63 on: June 20, 2013, 09:19:18 am »

Hey, wait, can we board them?

Nope, sorry. At the very least, you'd need specialized boarding equipment (assuming I even add boarding into the game at all).
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Persus13

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Re: The Second Galactic War: Union Turn Thread
« Reply #64 on: June 20, 2013, 09:38:59 am »

All ships fire on anything in range.
Continue on course.
Terin and Lidloh fire mines
Cirow fire 1 PPSR
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scapheap

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Re: The Second Galactic War: Union Turn Thread
« Reply #65 on: June 24, 2013, 01:44:41 am »

the ones at 02.12 shall (0,0,+1)
The ones at 02.11 shall maintain course
Nacome shall slow down by (0,-1,0) to become (0,1,0)
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Re: The Second Galactic War: Union Turn Thread
« Reply #66 on: June 24, 2013, 08:21:42 pm »

so sorry!

stay the course and attack with everything I have at the enemy ships
also, both the Teakass and the Nerlin fire their PPSR's at (+1, +2, +1) and (+1, +1, +1) respectively.
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Re: The Second Galactic War: Union Turn Thread
« Reply #67 on: July 09, 2013, 08:18:59 pm »

TURN 7


Spoiler: Mastahcheese's Command (click to show/hide)

Spoiler: Persus13's Command (click to show/hide)

Spoiler: Scapheap's Command (click to show/hide)


Losing three ships in one turn definitively hurts, but look on the bright side of things. Two of those ships were flimsy vessels anyways, and your overall firepower hasn't been hampered too much. Keep in range and keep shooting, and you might just win this.
« Last Edit: July 11, 2013, 12:42:36 pm by USEC_OFFICER »
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Persus13

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Re: The Second Galactic War: Union Turn Thread
« Reply #68 on: July 09, 2013, 08:33:17 pm »

All ships dead stop except Cirow.

PPSRs at (15,11) accelerate to (0,+1,+1)

Amazinia and Ledlih use Faray Railguns on Strike Breaker

Terin lay mines at (+1,0,0)
« Last Edit: July 10, 2013, 10:15:41 am by Persus13 »
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #69 on: July 09, 2013, 10:09:24 pm »

One ship of mine left, wow.

Fire on Dashing Brilliance, set course to 0/+2/0
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

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Re: The Second Galactic War: Union Turn Thread
« Reply #70 on: July 10, 2013, 09:46:30 am »

Cirow fire Mac Cannon on Strike breaker

The "Mac" cannon only has a range of 2. "Strike Breaker" isn't close enough for the "Cirow" to hit.
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Persus13

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Re: The Second Galactic War: Union Turn Thread
« Reply #71 on: July 10, 2013, 09:53:37 am »

Cirow fire Mac Cannon on Strike breaker

The "Mac" cannon only has a range of 2. "Strike Breaker" isn't close enough for the "Cirow" to hit.
Edited action
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Re: The Second Galactic War: Union Turn Thread
« Reply #72 on: July 10, 2013, 10:02:08 am »

Combat always happens first during a turn, so that you don't accidently waste an attack on a ship that moved outside of your range. So the "Cirow" can't attack at all this turn, but given your orders it should be able to attack next turn, since it'll move within range.
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Persus13

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Re: The Second Galactic War: Union Turn Thread
« Reply #73 on: July 10, 2013, 10:16:00 am »

Combat always happens first during a turn, so that you don't accidently waste an attack on a ship that moved outside of your range. So the "Cirow" can't attack at all this turn, but given your orders it should be able to attack next turn, since it'll move within range.
Okay, thanks. Edited action again.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

scapheap

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Re: The Second Galactic War: Union Turn Thread
« Reply #74 on: July 10, 2013, 11:01:19 am »

Okay

Nacome shall add(-1,0,0) making (0,0,1) right?

All others shall add(0,0,1) making (0,0,2)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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