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Author Topic: The Second Galactic War: Union Turn Thread  (Read 7801 times)

USEC_OFFICER

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Re: The Second Galactic War: Union Turn Thread
« Reply #45 on: May 31, 2013, 03:47:05 pm »

All bar Nacome who shall gain(+1,0,0) making (+1,+1,0) (that going left, right?)

Well, upper-left and up. That's close enough, right?
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scapheap

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Re: The Second Galactic War: Union Turn Thread
« Reply #46 on: May 31, 2013, 03:51:18 pm »

All bar Nacome who shall gain(+1,0,0) making (+1,+1,0) (that going left, right?)

Well, upper-left and up. That's close enough, right?
Yep.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
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mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #47 on: June 03, 2013, 08:01:17 pm »

FIRST BLOOD SHALL BE MINE!!!
You may want to take into account that the Kloma is an incredibly weak ship.
That said, a passing run through their lines might make them split up their fleet pretty nicely.

Also, are we just waiting on the USEC side to finish up their turns? We always seem to decide on our actions pretty quickly.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

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Re: The Second Galactic War: Union Turn Thread
« Reply #48 on: June 03, 2013, 09:42:49 pm »

Also, are we just waiting on the USEC side to finish up their turns? We always seem to decide on our actions pretty quickly.

Doomblade suddenly disappeared, but he finally managed to post his actions today.

...

If we're lucky, the turn will be up sometime tomorrow. It'll be a busy day for me. Thanks for your patience.
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Persus13

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Re: The Second Galactic War: Union Turn Thread
« Reply #49 on: June 03, 2013, 10:01:22 pm »

This is why.

Ok guys, just a heads-up here-I'm losing common access to a computer for around five weeks here, with two weeks on the tail end where I won't have access at all. So updates will be very slow or nonexistent, depending on how fast I can type on an ipod.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Re: The Second Galactic War: Union Turn Thread
« Reply #50 on: June 04, 2013, 10:17:19 am »

TURN 4

Spoiler: Mastahcheese's Command (click to show/hide)

Spoiler: Persus13's Command (click to show/hide)

Spoiler: Scapheap's Command (click to show/hide)


This is why.

Ok guys, just a heads-up here-I'm losing common access to a computer for around five weeks here, with two weeks on the tail end where I won't have access at all. So updates will be very slow or nonexistent, depending on how fast I can type on an ipod.

I would have loved it if he had told me ahead of time...

Also, I need to proof-read more. The railguns on the "Rommel" Class cruisers had their range and attack flipped, while the "Relikas" were supposed to have two railguns, not one. Obviously they've been fixed. Sorry about that.
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Persus13

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Re: The Second Galactic War: Union Turn Thread
« Reply #51 on: June 04, 2013, 10:26:32 am »

Cirow fire 1 PPSR
Terin fire mine at velocity (0,+1,0)
Cirow go to a dead stop at (0,0,0)

No other changes
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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scapheap

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Re: The Second Galactic War: Union Turn Thread
« Reply #52 on: June 04, 2013, 10:44:31 am »

(The nacome should be at 03.12 and have (+1,+1,0))

Ships at 00.13 gain (0,0,+1) to make (0,+1,+1)

Nacome (and the rest) stay at the correct speed

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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

USEC_OFFICER

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Re: The Second Galactic War: Union Turn Thread
« Reply #53 on: June 04, 2013, 01:10:51 pm »

(The nacome should be at 03.12 and have (+1,+1,0))

Ah. Reading comprehension fail. Sorry about that. I'll fix post haste.
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mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #54 on: June 04, 2013, 11:52:37 pm »

Vergino set velocity to +1/+1/0, Fire Mine at +1/+1/0
Vaszack set velocity 0/+3/0, Fire Mine at 0/+2/+1
Beous Erie set velocity to 0/+2/+1
Quetitelo set velocity to +1/+2/0, Fire Mine at 0/+2/+1
Ebjini set velocity to 0/+3/0
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

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Re: The Second Galactic War: Union Turn Thread
« Reply #55 on: June 06, 2013, 07:06:11 am »

WOW! sorry I missed this, I don't have time right now to plan out a good maneuver, but I think that if I just let all the ships stay the course, that should be fine for now.

Also, fire on anything in range.
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Re: The Second Galactic War: Union Turn Thread
« Reply #56 on: June 13, 2013, 03:15:23 pm »

TURN 5

Spoiler: Matahcheese's Command (click to show/hide)

Spoiler: Persus13's Command (click to show/hide)

Spoiler: Scapheap's Command (click to show/hide)


You guys seem to be doing pretty well so far, so keep on trucking and you just might win this.
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mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #57 on: June 14, 2013, 06:15:38 pm »

Vergino Continue course, Fire Mine at 0/+1/0, Fire on Floating Coffin
Vaszack Continue course, Fire Mine at 0/+3/+1
Beous Erie set velocity to 0/+2/+1,Fire Mine at 0/+2/+1 Fire on Floating Coffin
Quetitelo set velocity to 0/+2/0, Fire on Magnum
Ebjini set velocity to 0/+4/0, Fire Mine at target at 14, 11, attempt to ram target at 14,11 if possible
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Persus13

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Re: The Second Galactic War: Union Turn Thread
« Reply #58 on: June 14, 2013, 08:28:47 pm »

Cirow accelerate to (0,+1,0)

All other ships maintain current course.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

scapheap

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Re: The Second Galactic War: Union Turn Thread
« Reply #59 on: June 15, 2013, 05:23:04 am »

Norshire and Wecgus decelerate by (0,-1,0) to (0,0,+1)
Markuv and Roh Island shall stop (0,0,0) by (0,-1,0)'ing.
Nacome shall accelerate by (0,0+1) becoming (0,+2,0) if I got it right.
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
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