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Author Topic: The Second Galactic War: Union Turn Thread  (Read 7818 times)

Persus13

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Re: The Second Galactic War: Union Turn Thread
« Reply #15 on: May 19, 2013, 06:50:42 pm »

sounds good to me.
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Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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scapheap

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Re: The Second Galactic War: Union Turn Thread
« Reply #16 on: May 20, 2013, 01:55:27 am »

Agreed
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Re: The Second Galactic War: Union Turn Thread
« Reply #17 on: May 21, 2013, 01:01:47 pm »

TURN 0

Spoiler: Small Ships (click to show/hide)

Spoiler: Medium Ships (click to show/hide)

Spoiler: Large Ships (click to show/hide)

Spoiler: Torpedoes and Mines (click to show/hide)

Note that the "Hi Wa We" actually has 24 units of fuel and not 16. Bit of a mistake on my part.

I'll be working on a better way to display information about status and condition of the different ships, but for now you'll just have to suffer through. If you need anything let me know, and if not best of luck to you all!
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mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #18 on: May 21, 2013, 08:08:39 pm »

You could organize them according to who controls the individual ships, I think that would be best, and just keep them in 4 separate spoilers so we can easily get a read on our fleet.

I'm putting this back up since the first one is on the other page.

Orders
Quetitelo: Set Velocity to +1/0/0
Beous Erie: Set Velocity to 0/+1/0
Ebjini: Set Velocity to 0/0/+1
Vergino: Set Velocity to +1/+1/0
Vaszack: Set Velocity to 0/+1/+1

I'm going to spread out my forces a little so I can fire from multiple sides, the Rommels will move up farther to help with the front line.

Those with the scouts should send them up ahead so we can get a read on thier munitions, we need to know what we're up against. But you guys already know that.

And keep in mind, we outnumber them, so thier ships are probably stonger individually, we'll need to gang up on them and try to keep their fleet separated from each other, I'll be using my mines to try to coax them away from clustering together.
« Last Edit: May 21, 2013, 08:12:21 pm by mastahcheese »
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Re: The Second Galactic War: Union Turn Thread
« Reply #19 on: May 22, 2013, 02:27:26 pm »

((I'm gonna guess that (0,0,+1) is towards the upper right.))

Orders:
Hi Wa We and Nerlin accelerate to (0,+1,0)
Hegi accelerate to (+1,0,0)
Teakass accelerate to (0,0,+1)
Kloma accelerate to (0,+1,0)

I'm sending out Kloma as the scout it's meant to be, and I'm letting the other ships accelerate slower to save fuel.
« Last Edit: May 22, 2013, 03:47:50 pm by +!!scientist!!+ »
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scapheap

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Re: The Second Galactic War: Union Turn Thread
« Reply #20 on: May 22, 2013, 02:52:41 pm »

All my ships shall accelerate to (0,+1,0)

((They got three large ships, seven medium ships and five small ships as a FYI, looking at the map.))
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Re: The Second Galactic War: Union Turn Thread
« Reply #21 on: May 22, 2013, 02:56:08 pm »

Hmm... I thought I made this clear, but you can only gain one point of velocity a turn. So the Kloma can't accelerate to (1, 2, 0), nor can the Vergino or Vaszack accelerate to (1, 1, 0) or (0, 1, 1). Everything else is perfectly fine though.
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Persus13

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Re: The Second Galactic War: Union Turn Thread
« Reply #22 on: May 22, 2013, 03:24:13 pm »

Orders
Cirow (0,0,+1)
Terin, Amazinia, Bermadour (0,+1,0)
Ledlih (+1,0,0)
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mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #23 on: May 22, 2013, 09:21:13 pm »

Hmm... I thought I made this clear, but you can only gain one point of velocity a turn. So the Kloma can't accelerate to (1, 2, 0), nor can the Vergino or Vaszack accelerate to (1, 1, 0) or (0, 1, 1). Everything else is perfectly fine though.
Oh, I must have missed that part,
Orders
Quetitelo: Set Velocity to +1/0/0
Beous Erie: Set Velocity to 0/+1/0
Ebjini: Set Velocity to 0/0/+1
Vergino: Set Velocity to +1/0/0
Vaszack: Set Velocity to 0/0/+1

EDIT:Ok, if I read everybodies orders right, this is how we will look at the start of the next turn.
Spoiler (click to show/hide)
« Last Edit: May 23, 2013, 12:45:21 am by mastahcheese »
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Re: The Second Galactic War: Union Turn Thread
« Reply #24 on: May 24, 2013, 07:50:11 pm »

Turn 1


Spoiler: Mastahcheese's Command (click to show/hide)

Spoiler: Persus13's Command (click to show/hide)

Spoiler: Scapheap's Command (click to show/hide)

Sorry for taking so long, I thought I had more time to work on this then I did. Anyways, ask any questions if you have them, and if not I'm expecting your orders soon.
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mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #25 on: May 24, 2013, 09:13:11 pm »

All Ships: Continue cruising at current velocity.
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Re: The Second Galactic War: Union Turn Thread
« Reply #26 on: May 24, 2013, 09:35:17 pm »

Orders:
Kloma: accelerate to (+1, +1, 0)
All other ships: stay on course.
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scapheap

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Re: The Second Galactic War: Union Turn Thread
« Reply #27 on: May 25, 2013, 05:35:54 am »

All Ships: Continue cruising at current velocity.
Same here
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Persus13

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Re: The Second Galactic War: Union Turn Thread
« Reply #28 on: May 25, 2013, 11:03:52 am »

Ledlih accelerate to (+1,+1,0)
Cirow accelerate to (0,+1,+1)
All other ships keep to present course.


Nice organizing job.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

mastahcheese

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Re: The Second Galactic War: Union Turn Thread
« Reply #29 on: May 25, 2013, 07:45:54 pm »

Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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