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Poll

Blockhouse difficulty

huehuehue
- 9 (23.1%)
Haspen
- 12 (30.8%)
IWBTG
- 9 (23.1%)
I'm scared
- 9 (23.1%)

Total Members Voted: 20


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Author Topic: (RPG) Mushroom Kingdom Wars: Second Story OOC: Over and out  (Read 47605 times)

kj1225

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #435 on: June 21, 2013, 11:21:33 pm »

No one thought to blow them up?
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GreatWyrmGold

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #436 on: June 22, 2013, 12:04:20 am »

This method of solving the fuzzy problem is both completely unexpected and hilarious.
Gasp.

Don't worry, you'll still have the opportunity to solve the actual problem of the Fuzzies :P
And maybe you'll actually get around to dealing with...that big green guy!
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #437 on: June 22, 2013, 12:29:39 am »

The answer for the fuzzies is simple: Blow off or remove the hinges of the enormous doors from the inside and then crush them with said enormous doors by tipping it over onto them.
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #438 on: June 22, 2013, 03:22:21 am »

The answer for the fuzzies is simple: Blow off or remove the hinges of the enormous doors from the inside and then crush them with said enormous doors by tipping it over onto them.
This being a Mario game, that could very well work.
Or it could backfire hilariously.
Either way, it's not necessarily a bad plan.
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Dwarmin

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #439 on: June 22, 2013, 04:27:58 am »

Alternate plan.

We defeat Boogly or force him to surrender, and Bethany becomes the new owner of, and hence, the Big Boo of the castle. :P

She orders the fuzzies to join the Mushroom Kingdom Army as expendable tactical front line soldiers, buying their loyalty however Boggly is doing it.
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GreatWyrmGold

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #440 on: June 22, 2013, 11:57:11 am »

Alternate plan.

We defeat Boogly or force him to surrender, and Bethany becomes the new owner of, and hence, the Big Boo of the castle. :P

She orders the fuzzies to join the Mushroom Kingdom Army as expendable tactical front line soldiers, buying their loyalty however Boggly is doing it.
I'm not playing, but I approve this plan.
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kj1225

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #441 on: June 22, 2013, 12:00:15 pm »

I still think dropping a boo bomb on them is a good idea. And it's simple.
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #442 on: June 22, 2013, 12:02:08 pm »

It's not going to be big enough to take care of all of them. And if we get a large amount of free soldiers to throw at Bowser, then I'm all for it!
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kj1225

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #443 on: June 22, 2013, 12:06:25 pm »

But wait wouldn't him killing a bunch of mooks give him... Oh wait, he's a villain and doesn't level up.
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Zako

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #444 on: June 22, 2013, 12:10:13 pm »

That and he's not going to personally kill them all. We'd probably only really use them to tie up his minions so we can skirt around them somehow.
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kj1225

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #445 on: June 22, 2013, 12:13:14 pm »

Or use them to weaken the enemies and then take them out resulting in a lower loss rate with a faster reward rate.
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #446 on: June 22, 2013, 04:42:50 pm »

The first dungeon of the game starts as soon as someone heads downstairs.
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Powder Miner

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #447 on: June 22, 2013, 04:47:28 pm »

why is Haspen not most difficult option.
...imagine IWBTG but developed by Haspen.
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #448 on: June 22, 2013, 08:35:56 pm »

I think 'Zach shouldn't have had much trouble picking up a person. Yoshis are built basically as pack animals, and their sole purpose in the platformer games is their ability to effortlessly lift a human while running and jumping etc. Assuming he could brace himself against the wall at the side of the hole, or even a decently not-slippery piece of floor, he should be able to hold one person who's braced sideways against a wall.

Oh well, we all got up, so no damage done.
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #449 on: June 22, 2013, 08:41:51 pm »

I think 'Zach shouldn't have had much trouble picking up a person. Yoshis are built basically as pack animals, and their sole purpose in the platformer games is their ability to effortlessly lift a human while running and jumping etc. Assuming he could brace himself against the wall at the side of the hole, or even a decently not-slippery piece of floor, he should be able to hold one person who's braced sideways against a wall.

Oh well, we all got up, so no damage done.

Yoshis are never shown manually carrying Mario anywhere, though. They have very tiny, flimsy, brawnless arms (much like the animal they're inspired by).

On top of that, everyone but Ochita had very heavy soldier equipment, so that's what I wrote her as going first.
« Last Edit: June 22, 2013, 08:45:48 pm by freeformschooler »
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