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Poll

Blockhouse difficulty

huehuehue
- 9 (23.1%)
Haspen
- 12 (30.8%)
IWBTG
- 9 (23.1%)
I'm scared
- 9 (23.1%)

Total Members Voted: 20


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Author Topic: (RPG) Mushroom Kingdom Wars: Second Story OOC: Over and out  (Read 47244 times)

Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #420 on: June 19, 2013, 01:35:45 pm »

We'll make a giant pile of fuzzies and walk across them.
We beat Goldie, so they'll help us out, right? ...Right?
Uh, we're gonna need a new way to negotiate.
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Dwarmin

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #421 on: June 19, 2013, 01:39:05 pm »

We could always make a human (sort of) ladder and get maybe two of you guys in there with me. Tanky at the very least.

Assuming most of you taller guys are 5-6 feet tall, and it's a 20ft climb...

Also, climbing, we could just try to climb normally.

But then we'd be trapped in there with hundreds of fuzzies...
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GreatWyrmGold

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #422 on: June 19, 2013, 09:31:44 pm »

Hm...why isn't there an option in the poll for "Players"?
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Xanmyral

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #423 on: June 19, 2013, 09:41:17 pm »

Patience GWG, we'll get in in our due time. FFS wants to introduce new characters at appropriate intervals for both the character and how the game progresses.

GreatWyrmGold

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #424 on: June 19, 2013, 09:47:25 pm »

I simply don't really care about the other stuff.

Although "Gameplay Features" sounds neat...
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Blade Master Model 42

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #425 on: June 19, 2013, 09:48:21 pm »

That'd only matter to me if freeform somehow implemented actual timed hits.

Because I know about them.

kj1225

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #426 on: June 19, 2013, 10:19:19 pm »

Bitches don't know 'bout my timed hits.
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Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #427 on: June 20, 2013, 12:53:30 am »

I voted on all 5 things, I just want more of the game.
 :P
Although bigger combat maps would be nice, I don't want to stress the GM out too much. Don't get me wrong, the maps we have are a good size, I just kinda like having the option to decide which front to attack on.
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kj1225

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #428 on: June 20, 2013, 12:59:41 am »

The shipping master race shall win!
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Praefectus Screptum

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #429 on: June 20, 2013, 02:49:58 am »

Agh, I got distracted with FEF stuff.

Xanmyral

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #430 on: June 20, 2013, 04:30:56 pm »

So the group is heading towards the castle? That seems a touch dangerous with all the fuzzies... I'm probably misreading something. Best of luck regardless guys, that's a whole heap of fuzzies.

freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #431 on: June 21, 2013, 09:01:52 pm »

This method of solving the fuzzy problem is both completely unexpected and hilarious.

I thought you guys were going to have to find a way up from somewhere else and come back, but nope.
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Xanmyral

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #432 on: June 21, 2013, 09:42:55 pm »

So they solved it in a very in-universe appropriate way. Awesome!

Shoruke

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #433 on: June 21, 2013, 11:19:27 pm »

Okay guys, we need to write this down for next time.

The steps to solve a fuzzy problem are:
1) Fuzzy Problem?
2) What fuzzy problem?
3) Solve other problem
4) ???
5) Profit!
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freeformschooler

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Re: (RPG) Mushroom Kingdom Wars: Second Story OOC Thread
« Reply #434 on: June 21, 2013, 11:20:30 pm »

Don't worry, you'll still have the opportunity to solve the actual problem of the Fuzzies :P
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