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Author Topic: PeridexisErrant's DF Starter Pack  (Read 4188408 times)

jecowa

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Re: PeridexisErrant's DF Starter Pack
« Reply #3945 on: September 24, 2016, 07:09:06 pm »

The mods in this pack should all work fine with the LNP, since it was designed to be used with Lazy Newb Packs. I think a couple of the mods in it were re-organized a bit to make them work with the LNP. And a couple more of them were adjusted to be compatible with each other.
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Thatotherguy23

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Re: PeridexisErrant's DF Starter Pack
« Reply #3946 on: September 25, 2016, 04:21:29 am »

Downloaded for my other laptop, checksumed, changed settings, installed two mods, accidentally included dwarf fortress.exe in mass word editing and couldn't launch...whoops. Didn't realise until it failed to launch that its release r06? Release info isn't on LNP's page yet, only in LNP's changelog.txt. Also noticed in the stderr.txt log, while I was confused, that its stating someone else's user documents; a person starting with M. Guessing that's you Peridexis? Here's the error log, I've replaced the name with "M":
Spoiler (click to show/hide)
Just to clear up, the game & LNP does work and my LNP path is: C:\Users\"Different username"\Documents\DF2016\PeridexisErrant's Starter Pack 0.43.03-r06\  which is not shown in the stderr.txt and no, there are no other users and no hidden folders of that name.

A third thing: while I was having the 'error' of having a modified and not working DF.exe, LNP on every single launch would ask if I wanted to import user content(On a computer that's never had DF before and had no other LNP folders). Got a lil' annoying, but showed only the first time after I replaced dwarf fortress.exe with a working one. Thanks for all your work regardless, PeridexisErrant!

TL;DR: Downloaded LNP and messed up, discovered its a new version that hasn't been announced yet. Error log shows a different user's path to LNP. Found odd behaviour of LNP when DF.exe is wrong.
« Last Edit: September 25, 2016, 06:53:00 am by Thatotherguy23 »
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PeridexisErrant

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Re: PeridexisErrant's DF Starter Pack
« Reply #3947 on: September 26, 2016, 04:57:52 am »

Noticed in the stderr.txt log, while I was confused, that its stating someone else's user documents; a person starting with M. Guessing that's you Peridexis?

LNP on every single launch would ask if I wanted to import user content

Actually Pidgeot - it's the path where the binary version was compiled.  He knows and is OK with this, and it should be fixed when we update the "compiler".

It should only ask if you have nothing in the df/data/save/ folder, so generate a world and it'll stop doing that :)
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I maintain the DF Starter Pack - over a million downloads and still counting!
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Prismaa

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Re: PeridexisErrant's DF Starter Pack
« Reply #3948 on: September 27, 2016, 06:09:12 pm »

Hmm not sure why I'm missing sprites on animals, they use just default ascii stuff, might be that I added Appearance tweaks mod?
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jecowa

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Re: PeridexisErrant's DF Starter Pack
« Reply #3949 on: September 27, 2016, 06:20:00 pm »

I don't think Appearance Tweaks does anything that would mess up creature graphics. What graphics pack are you using? And what version of the Starter Pack are you using?
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Prismaa

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Re: PeridexisErrant's DF Starter Pack
« Reply #3950 on: September 27, 2016, 06:56:00 pm »

Default/phoebus and seems to be newest r6? according to download, if I do fresh install without adding said mod I have sprites hmm I think it messes up something.
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Dirst

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Re: PeridexisErrant's DF Starter Pack
« Reply #3951 on: September 27, 2016, 08:55:14 pm »

Default/phoebus and seems to be newest r6? according to download, if I do fresh install without adding said mod I have sprites hmm I think it messes up something.
Appearance Tweaks makes extensive modifications to a vanilla file (creature_standard.txt), but the actual creature IDs are not changed, and those are what are used to assign graphic sprites.  Even if Phoebus was overwriting creature_standard.txt with its own version, the graphics should still work anyway.  If you can go into a bit of detail about which graphics seem to be wrong (animals, professions, whatever), I'd love to hear about it over in the mod's thread for troubleshooting.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

DAOWAce

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Re: PeridexisErrant's DF Starter Pack
« Reply #3952 on: September 28, 2016, 02:49:43 am »

How do I get dfhack to run things on map load?

I tried to edit the onmapload .init files, but the launcher resets it on startup.

edit: Do I edit the ones in the LNP\extras directory? (assuming they're copied from there)  Will try when I can..
« Last Edit: September 28, 2016, 10:25:06 pm by DAOWAce »
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PeridexisErrant

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Re: PeridexisErrant's DF Starter Pack
« Reply #3953 on: September 28, 2016, 03:03:11 am »

How do I get dfhack to run things on map load?

I tried to edit the onmapload .ini files, but the launcher resets it on startup.

Create your own files, called (eg) "onLoad<mynamehere>.init"

https://dfhack.readthedocs.io/en/stable/docs/Core.html#init-files
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I maintain the DF Starter Pack - over a million downloads and still counting!
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lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #3954 on: September 28, 2016, 05:42:42 pm »

The launcher should probably be using files like those too, rather than overwriting the ones with the default names.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

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Re: PeridexisErrant's DF Starter Pack
« Reply #3955 on: September 28, 2016, 06:25:50 pm »

It does, with "_PyLNP" as the name. I also have a few small files with "PeridexisErrant", for settings not toggled by the launcher.

@DAOWAce - *like* the ones in the extras directory, but you have to put them in the DF directory.
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I maintain the DF Starter Pack - over a million downloads and still counting!
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DAOWAce

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Re: PeridexisErrant's DF Starter Pack
« Reply #3956 on: September 28, 2016, 10:24:23 pm »

Create your own files, called (eg) "onLoad<mynamehere>.init"

https://dfhack.readthedocs.io/en/stable/docs/Core.html#init-files
Thanks! I tried to google about it but didn't seem to hit this page, or missed it entirely.

No more manually starting a bunch of stuff every load, yay!
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lethosor

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Re: PeridexisErrant's DF Starter Pack
« Reply #3957 on: September 29, 2016, 12:30:19 am »

Oh, were you editing the _PyLNP files? I might have misunderstood, sorry.
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DFHack - Dwarf Manipulator (Lua) - DF Wiki talk

There was a typo in the siegers' campfire code. When the fires went out, so did the game.

PeridexisErrant

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Re: PeridexisErrant's DF Starter Pack
« Reply #3958 on: October 07, 2016, 06:16:45 pm »

The Starter Pack has updated to 0.43.03-r07!
As usual, you can get it here.

Nothing big this time - just a month and a half's worth of incremental upgrades to various components.  Strike the Earth!

0.43.03-r07
 - removed Announcement Window due to constant messages about virus reports
 - updated Taffer's tilesets
 - updated CLA graphics
 - updated Dwarf Portrait
 - updated PyLNP (bugfixes)
 - updated Armok Vision (splatters, fallen leaves, etc)

SHA256:  ed4d4257e2524cc4b5906682d2a85f81c74594bf9ce3d4d0863a750c8c1643ad

If you want to say thanks, check out Toady's Patreon, or even mine!  ;D
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I maintain the DF Starter Pack - over a million downloads and still counting!
 Donations here.

lethurg

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Re: PeridexisErrant's DF Starter Pack
« Reply #3959 on: October 08, 2016, 11:35:23 am »

Do we have Dwarf Therapist yet?
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