Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 29 30 [31] 32 33 ... 35

Author Topic: Modern Magic (D&D 4E) - We're Going!  (Read 38086 times)

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #450 on: June 01, 2013, 06:26:23 pm »

"And I'm just following my gut on the fact that your shooting to kill. Am I correct?"

Alpha: "I am shooting. What you do as a result of me shooting is not my concern."

"Why me, specifically?"

((Do I even have a gun?))

Alpha: "You were the best target."

((No, you don't.))

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #451 on: June 01, 2013, 06:33:40 pm »

"So you wouldn't really care if hypothetically I unloaded the last of my clip point blank into you? Just a hypothetical situation of course since for some reason I am unable to do a good amount of things without everybody doing their thing in a random order."
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #452 on: June 01, 2013, 10:17:28 pm »

Dude, you've done it again before I could use speed of thought... That could have been a nice AOO for me to use...

I'll use speed of thought to move into a flanking position with Kyle.
Logged

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #453 on: June 01, 2013, 10:46:44 pm »

Dude, you've done it again before I could use speed of thought... That could have been a nice AOO for me to use...

I'll use speed of thought to move into a flanking position with Kyle.

((Shit - I'll eventually learn. Go ahead and have your OA.))

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #454 on: June 01, 2013, 11:45:49 pm »

((Well, since there's only 1 dude. I'll augment Twisted Eye up 2 points and whack him with that.))
Logged

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #455 on: June 02, 2013, 02:06:05 pm »

((Well, since there's only 1 dude. I'll augment Twisted Eye up 2 points and whack him with that.))

Fargrim: 16 + 7 = 23: Hit! 6 + 5 = 11 damage! Alpha wavers slightly. (bloodied) (-1 to attack rolls until the end of your next turn because 1 ally adjacent)

Alpha quickly applies a med pack to himself, healing himself slightly.

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #456 on: June 02, 2013, 03:52:43 pm »

"Been saving this one for a special occasion!"

Weston casts Prismatic Orb! +1 to attack roll because of Distant Advantage (assuming target is flanked).
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #457 on: June 02, 2013, 05:11:59 pm »

Awaiting GWG's action.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #458 on: June 02, 2013, 05:15:44 pm »

My turn already? Huh.

Charge and use Viper's Strike. (That seems to give a +3 to damage, for a total of 1d10+6, and causes the enemy to provoke an Attack of Opportunity if it shifts.)
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #459 on: June 02, 2013, 05:22:11 pm »

You have to end the charge with a bull rush or a melee basic attack (or a power that counts as a melee basic attack). Also, charge only gives a +1 to attack, and nothing to damage.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #460 on: June 02, 2013, 06:38:27 pm »

Alright. Walk over causally, THEN use Viper's Strike.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Mego

  • Bay Watcher
  • [PREFSTRING:MADNESS]
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #461 on: June 02, 2013, 07:16:07 pm »

Alright. Walk over causally, THEN use Viper's Strike.

Thymu: 14 + 4 + 2 = 20: Hit! 5 + 3 = 8 damage! Alpha wavers again. (bloodied)

Zako, you're up!

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #462 on: June 02, 2013, 08:11:06 pm »

PTW
Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #463 on: June 02, 2013, 10:21:05 pm »

Is he blinded by Twisted eye from my AOO? If not, I wonder why...

Stay in a flanking position and use twisted eye!
Logged

kj1225

  • Bay Watcher
  • A tricky dick that can't be impeached
    • View Profile
Re: Modern Magic (D&D 4E) - We're Going!
« Reply #464 on: June 02, 2013, 10:28:47 pm »

Now that I think of it, it would make more sense for me to be able to do anything with a gun that can be done with a crossbow because they're quite similar.
Logged
Pages: 1 ... 29 30 [31] 32 33 ... 35