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Author Topic: Modern Magic (D&D 4E) - We're Going!  (Read 38080 times)

GreatWyrmGold

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #420 on: May 30, 2013, 10:30:26 pm »

"Wait...you worship a television character?"
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #421 on: May 30, 2013, 10:40:11 pm »

Kyle upon hearing what his draconic colleague said applies his hand to his forehead at rapid velocity.
"Okay, how about this. You ask me all the questions you wish to know about bronies and I'll answer them, starting with the first one. No I follow Shehanine. Bronys are part of a peripheral demographic of males normally about my age that enjoy the show My little pony: Friendship is magic."
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Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #422 on: May 30, 2013, 10:47:13 pm »

Fargrim is silent, staring at Kyle while completely speechless through his outburst, before he manages to get a grip.

"You're a weird lot, aren't ya? Does this happen all the time?"
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GreatWyrmGold

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #423 on: May 30, 2013, 10:49:15 pm »

"Is Shehanine another of these Bronies?"
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #424 on: May 30, 2013, 10:53:42 pm »

Fargrim is silent, staring at Kyle while completely speechless through his outburst, before he manages to get a grip.

"You're a weird lot, aren't ya? Does this happen all the time?"
"More often then I'd like to think about actually."

"Is Shehanine another of these Bronies?"
"No. She is godless of... oh never mind that's a topic for a priest."
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Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #425 on: June 01, 2013, 01:31:16 am »

Waiting for an update...
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Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #426 on: June 01, 2013, 01:45:04 am »

I got a response from Remuthra; he's having computer issues, but his replacement parts should be coming in any day, so he can be back up and running. Currently, he's stuck using an alternate computer that Mythweavers doesn't like. When his computer is working again and he levels up, we'll be going again.

If it takes more than a few more days, I'll look into other options to get us going again.

Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #427 on: June 01, 2013, 06:09:45 am »

Update: The parts for my computer don't come until Monday evening, but I've acquired the use of another computer to update my sheet with. I'll update some time this morning.
EDIT: Done. I take Fleet Pursuit, which gives me increased speed in beast form once per day, and Alertness, which increases perception and prevents surprise attacks. I also gain 11 HP.
« Last Edit: June 01, 2013, 07:17:29 am by Remuthra »
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Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #428 on: June 01, 2013, 08:45:55 am »

11hp?! How?! I'm a damn tank, and I don't get that much!
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Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #429 on: June 01, 2013, 08:50:59 am »

Sorry, I used the wrong hit point base. That would be 6 HP gained.

Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #430 on: June 01, 2013, 09:01:25 am »

I think you still have it wrong. It says in the book that you gain 5 per level, unless you have some kind of feat that I'm missing or something...

Also, how did you get 7 base speed, not counting primal predator?
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Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #431 on: June 01, 2013, 09:07:43 am »

You add your Con mod to the gained HP, according to what I read. As for the speed, that's a feature of the Elven race.

Zako

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #432 on: June 01, 2013, 09:12:13 am »

Where did you read this exactly? I'm looking at the 1st player's handbook, and it says that you only get what your class grants you, unless you increase your con on level up (which cannot happen on 2nd level).
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Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #433 on: June 01, 2013, 09:16:44 am »

Hmm. The tutorial I read on the subject informed me otherwise. Hold on a moment.

Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #434 on: June 01, 2013, 02:19:55 pm »

For adding hitpoints, you add however many HP your class gives you (for druid, it's 5). Also, if your CON score increases, you increase your HP by that same amount. CON mod only goes to determine how many healing surges you have per day, and that's a flat number (7 for druid) plus CON mod, without increasing unless your CON mod (not mod + 1/2 level) changes.
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