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Author Topic: Modern Magic (D&D 4E) - We're Going!  (Read 38092 times)

kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #435 on: June 01, 2013, 02:28:01 pm »

So, now that that is figured out we should be ready for what seems to be the boss battle?
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Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #436 on: June 01, 2013, 02:36:31 pm »

After a short break for resting and conversation, you feel ready to advance into the next room.

"Well it's about time! It's time for you to meet Alpha!"

A lone soldier stands at the other end of the room, in front of a door. He looks far better equipped than the other soldiers you've fought. His armor is thicker, and his rifle looks more powerful.

Initiative:
Alpha: 26
Kyle: 24
Thymu: 22
Fargrim: 17
Joe: 13
Weston: 9

Alpha takes aim at Thymu, fires, and hits for 11 damage.

Spoiler: Grid (click to show/hide)

Sirus

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #437 on: June 01, 2013, 02:54:27 pm »

"If two of you could flank him somehow, that would be great. Give him less room to dodge my next big spell..."
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Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #438 on: June 01, 2013, 02:55:57 pm »

Looks like they've brought out the big guns. Time to try something out.

kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #439 on: June 01, 2013, 03:27:06 pm »

RETURN FIRE WITH A BLINDING BARRAGE!
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Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #440 on: June 01, 2013, 03:52:47 pm »

RETURN FIRE WITH A BLINDING BARRAGE!

((I forgot to mention that Rifles are military ranged, so you shouldn't be able to use one. However, since I forgot to mention it, I'll let it slide, and pretend that guns are on your proficiency list.))

You aren't in range.

kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #441 on: June 01, 2013, 04:05:30 pm »

Move forward to a flanking position and use blinding barrage.
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Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #442 on: June 01, 2013, 04:20:10 pm »

Move forward to a flanking position and use blinding barrage.

Kyle: 13 + 4 + 3 = 20: Hit! 8 + 6 + 3 = 17 damage to Alpha. 10 bullets left in the clip.

kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #443 on: June 01, 2013, 05:12:21 pm »

Let's just assume I get head trauma after the battle somehow and I forget how to use a rifle. Besides it doesn't fit the way I going with this character. Next chance I get going to pick up a feat for proficiency with rapiers and if needed pistols and become a modern pirate.
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Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #444 on: June 01, 2013, 05:14:01 pm »

Ahead of time, I cast my daily power on him.

GreatWyrmGold

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #445 on: June 01, 2013, 05:20:43 pm »

Hey, I didn't get crap initiative!

Also, ouch!

"Why did you shoot me?"
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Remuthra

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #446 on: June 01, 2013, 05:28:42 pm »

Maybe because you look like the Hulk :P.

Mego

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #447 on: June 01, 2013, 05:53:27 pm »

Hey, I didn't get crap initiative!

Also, ouch!

"Why did you shoot me?"

Alpha: "I am following my orders to test your readiness."

kj1225

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #448 on: June 01, 2013, 05:58:43 pm »

"And I'm just following my gut on the fact that your shooting to kill. Am I correct?"
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GreatWyrmGold

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Re: Modern Magic (D&D 4E) - We're Going!
« Reply #449 on: June 01, 2013, 06:01:31 pm »

"Why me, specifically?"

((Do I even have a gun?))
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