Heya fellow Dwarf Leaders,
I thought about a new approach on how to get a better grip on overproduction and limiting the overpowered capabilities of Legendary Dwarves : Workshop Quality.
The Level of the Dwarf using the workshop in question is limited by the quality Level of the corresponding workshop, for example :
Item Name Standard Max Lvl 5.
+Item Name+ Finely-crafted Max Lvl 10
*Item Name* Superior quality Max Lvl 15
≡Item Name≡ Exceptional Max Lvl 20
☼Item Name☼ Masterful No Max Lvl
A Legendary Dwarf using a Finely-built Workshop would therefore produce as if he was Level 10.
This would ease out "Masterwork Spamming" and make it a bit harder to achieve true glory, as well as make mass-production a bit better controllable.
The hard part to figure out would be how to apply Quality Levels to Workshops. For flow of gameplay I would suggest leaving the system in place and simply classify those as "Standard".
Simply using "Architecture" to define Quality would make that Skill far too overpowered in my mind, as well as interfere with the plans to make toys and other tools useful.
On the other hand, simply packing more tools/blocks etc. to enhance quality Level feels like too much direct control.
Therefore I would suggest the following :
- Workshops that only need Basic materials should also require appropriate tools for higher Quality
- Workshops that already need to be built with Tools need appropriate Quality Levels for the Tools, too.
- When building, stopping selection of materials (leaving menu) sets the maximum achievable Quality.
- Workshops are then built by appropriately skilled Dwarf - generates actual Quality Level - limited by used materials.
Example:
Standard Forge : Basic material plus Anvil
Finely built forge : Basic material plus +Anvil+ plus +Hammer+
Superior built Forge : Basic Material plus *Anvil* plus *Hammer* plus *Pincers*.
.....and so on.
The order which Tool should be added at what Quality Level is open for discussion of course, but I think this Example should give away the pattern.
This could ultimately lead to my vision, the very dwarvy achievement :
The Legendary Magma Forge.(Okay, Legendary Workshop
)
Moody Dwarves could get a low chance (like five or ten %)to check for availability of Artifacts before claiming a Workshop. If at least 6 Artifacts are availlable (Masterwork Workshop need 5 different items in the system I presented above) that fit the building requirements for his Workshop (appropriate to his moodeable skill), he will furiously tear down the workshop he would have claimed and rebuild it, using the Artifacts present. Doubles should count, meaning an Artifact Magma Forge can be built from 3 Artifact Anvils, 2 Artifact Hammers and 1 Pincer. Workshops would need to be built beforehand though, so they can be torn down.
This proposal wouldn't include Dwarves going insane due to lack of materials though, because Artifacts are incredibly more hard to get than even the rarest basic materials. To balance this, Exceptionally built Workshops should give a bad thought and Masterwork ones a really bad one. Also, Workshops should count as single items when calculating the bad thought ( so it having 1000 ☼Socks☼ doesn't help when your Masterfully built Clothier gets torn down).
I know similar things have been suggested, but I didn't want to necro, so I hope this is unique enough to justify a new thread. Please share your thoughts on this with me
Edit : Sorry, accidentally posted in the wrong Forum. Dear Moderator, could you please move it to Suggestions I'm not sure I understood how I can do that myself and fear to produce more spam when trying myself
Edit 2 : Okay, found out how it works. Sorry for the ruckus.