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Author Topic: Magicmaker Alpha 0.9 Update(2013.11.25)  (Read 25460 times)

Aoi

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Re: Magicmaker
« Reply #150 on: May 03, 2013, 02:34:47 am »

For instance a ten slot 5xlaser+rock+3xlaser length extender would just be awesome, just shooting a giant anime beam a quarter the width of the screen across, or a bounce+3x multishot+3x splitshot+gravity+silk, just filling the entire screen with bouncing (but weak) attacks.

I dub thee, Yamato.

Spoiler: "Image here." (click to show/hide)

5xOpticsA, 1x FireF, 4xRockB, 1xFairyWingsA, 4xRepulsorA
Fire's just there to change the appearance (5xOpticsA looks kind of ugly), Repulsor/FairyWings is just for fun since, hey, nobody's be firing a laser of that size without going flying backwards, a la Black Mage. Does awful damage though.
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Eagleon

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Re: Magicmaker
« Reply #151 on: May 03, 2013, 02:30:04 pm »

HYPER EXTREME MOD HOLY FUJIBBLES (tested for like ten minutes tops but what the hell)
In assets/data/object/GRADE:
Spoiler (click to show/hide)
Basically doubled every number. The knockback effect is particularly silly. Might be combinations that will kill your computers. Robes don't appear to be affected, probably other files like EQUIP and EQUIPGRADE for that, more things to tweak in PLAYER.
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Person

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Re: Magicmaker
« Reply #152 on: May 03, 2013, 05:53:16 pm »

I hope they never change the ability to modify those files, unless they have to due to suddenly deciding to add multiplayer or some other thing.
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Solifuge

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Re: Magicmaker
« Reply #153 on: May 03, 2013, 07:54:13 pm »

Actually, I've even been able to make pretty broken vanilla spells without editing any save files. Meet Melody the Illusionist:


Spoiler: Wand - Faystep (click to show/hide)

And if I'm feeling exceptionally plucky and/or sassy, I switch out the Missile Swarm for something bigger.
« Last Edit: May 03, 2013, 07:58:21 pm by Solifuge »
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freeformschooler

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Re: Magicmaker
« Reply #154 on: May 03, 2013, 07:56:51 pm »

Those GIFs are unrealistic because Melody is doing any work herself in them.
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Solifuge

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Re: Magicmaker
« Reply #155 on: May 03, 2013, 08:20:42 pm »

Work? Naw. She's just doing what she does best; jumping around on things, and bending the laws of reality for shits and/or giggles.
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freeformschooler

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Re: Magicmaker
« Reply #156 on: May 03, 2013, 09:15:38 pm »

This game is highly moddable.

Spoiler: TWoOtA Mod (click to show/hide)
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Sirus

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Re: Magicmaker
« Reply #157 on: May 03, 2013, 09:17:06 pm »

I'm at a loss as to what that stands for...
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freeformschooler

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Re: Magicmaker
« Reply #158 on: May 03, 2013, 09:19:37 pm »

Look very closely at my signature.
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javierpwn

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Re: Magicmaker
« Reply #159 on: May 03, 2013, 09:20:44 pm »

It is Al from his forum game. With a soul star.
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Sirus

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Re: Magicmaker
« Reply #160 on: May 03, 2013, 09:23:16 pm »

Now I get it :P
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forsaken1111

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Re: Magicmaker
« Reply #161 on: May 03, 2013, 09:57:16 pm »

It is Al from his forum game. With a soul star.
Yes, like anyone else would understand that simply from a screenshot.
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freeformschooler

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Re: Magicmaker
« Reply #162 on: May 03, 2013, 10:09:34 pm »

It is Al from his forum game. With a soul star.
Yes, like anyone else would understand that simply from a screenshot.

No need to be passive-aggressive, I was just trying to show that the game is easily moddable beyond text files :D Also Sirus asked what the acronym stood for.

Interestingly, it's all based on position. So if you want to add a hairpiece to the game, for example, you can layer an image of the head piece you're basing it on under that for reference. All the customization images are the same size, I think, so it's not hard to get things to match up.

The "texture" used for each piece seems to be just a simple Photoshop/GIMP clouds layer or something. I've tried replicating it, but I don't have it exactly. Not that it matters too much.
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Aoi

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Re: Magicmaker
« Reply #163 on: May 03, 2013, 10:35:24 pm »

The "texture" used for each piece seems to be just a simple Photoshop/GIMP clouds layer or something. I've tried replicating it, but I don't have it exactly. Not that it matters too much.

Info here: http://magicmaker.boards.net/index.cgi?action=display&board=feedback&thread=19&page=1#55
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Xanmyral

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Re: Magicmaker
« Reply #164 on: May 04, 2013, 01:02:43 am »

I have seen the light that is Pinball Wizardry! Funny enough, I discovered it separately shortly after noticing that when repulsing I damaged the dummy. Now I move so fast I actually travel outside the flaming particles. I'm not sure if this qualifies as pinball anymore, more meteorite.

Its fun, just slap two high level repulsors and a fairy wing onto your wand, slime heart, vacuum, and a high level gear or two on your robes. You literally never have to stop moving, damn its awesome. I forget I have a regular spell slot honestly.
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