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Author Topic: Magicmaker Alpha 0.9 Update(2013.11.25)  (Read 25842 times)

Baneling

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Re: Magicmaker
« Reply #180 on: May 05, 2013, 04:37:04 pm »

With the file modified for doubling of spell/wand effects, I managed to get a wand with A/B/C repulsor and A(?) fairy wings to have ~self-knockback, casted 7 times a second.

In the sand stages, I could move so fast the screen couldn't keep up and the knockback effect, with the blue particles in front of you that change to red, crossed the entire screen.

I had to use the minimap to keep up with it, hah.
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Akura

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Re: Magicmaker
« Reply #181 on: May 05, 2013, 05:31:20 pm »

I replaced the Silk on my main spell with Laser, and I think it's working better now. Explosive Chain Beam Spam.
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Re: Magicmaker
« Reply #182 on: May 06, 2013, 07:47:39 am »

I'm having a lot of fun with this (splitting beams that pierce the ground and set things on fire for the win!) but I'm having trouble with one thing - I cannot, for the life of me, figure out how to use the alchemist's station.

I'll go into the combine mode, pick two elements... then nothing. I can click + or -, but it doesn't seem to do anything. Same with the seperate mode: I'll pick something I want to break up, and... nothing happens.

Is it just broken in the current version, or am I missing something?

AlStar

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Re: Magicmaker
« Reply #183 on: May 06, 2013, 08:01:02 am »

Did you try clicking on the... tick, I think at the bottom?

It took me a while to notice it.
Huh, I never even noticed the Ok/Cancel buttons down there - probably because they aren't actually part of the dialog window. Sloppy (but that's what you get for playing something below v1, I guess.) Thanks!

CyberUrist

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Re: Magicmaker
« Reply #184 on: May 06, 2013, 08:53:05 pm »

Anyone else having trouble getting it to work, with it reporting a missing lighting texture? I'm on a Mac using Wine.
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Sirus

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Re: Magicmaker
« Reply #185 on: May 06, 2013, 08:54:33 pm »

Aside from a couple of early errors apparently involving character customization, I haven't run into any problems.
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Geen

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Re: Magicmaker
« Reply #186 on: May 06, 2013, 11:50:20 pm »

Just DLed, holy shit awesomesauce.
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rabidgam3r

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Re: Magicmaker
« Reply #187 on: May 07, 2013, 06:54:47 pm »

Looks nice and dandy, downloading now.
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Mookzen

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Re: Magicmaker
« Reply #188 on: May 07, 2013, 07:52:03 pm »

Every pubescent non-coder gamer's wet dream of a game almost.
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freeformschooler

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Re: Magicmaker
« Reply #189 on: May 07, 2013, 07:56:51 pm »

Every pubescent non-coder gamer's wet dream of a game almost.

Every pubescent coder gamer's worst nightmare? :P
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CyberUrist

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Re: Magicmaker
« Reply #190 on: May 07, 2013, 08:10:29 pm »

I tried downloading earlier versions, mais ce ne marche pas!
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Baneling

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Re: Magicmaker
« Reply #191 on: May 08, 2013, 02:01:01 am »

I tried downloading earlier versions, mais ce ne marche pas!

This is not...walking? o.o

I don't think you're going to have much luck if you haven't already, though, to be honest. Sucks to be you. :(
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miauw62

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Re: Magicmaker
« Reply #192 on: May 08, 2013, 02:47:14 am »

I tried downloading earlier versions, mais ce ne marche pas!

This is not...walking? o.o

I don't think you're going to have much luck if you haven't already, though, to be honest. Sucks to be you. :(
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Frumple

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Re: Magicmaker
« Reply #193 on: May 09, 2013, 04:31:08 pm »

Ah... nice. Just noticed the game's music is plain ol' .ogg files. Into the music player with them!

Also, there's apparently more music than there is zones implemented. Even knowing there's more coming, it's pretty interesting.
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Solifuge

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Re: Magicmaker
« Reply #194 on: May 09, 2013, 07:17:38 pm »

Ice Caves: another planned level.



This hasn't been in development for much more than a year, so what's done already is pretty impressive. Looking forward to seeing more!
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