Hello folks,
My sincere apologies. Not long after posting updated 47.04 I got a second job and started working long hours a day.
Still few more months left on the contract, but at least I can visit here.
Somehow I cannot upload files to Bay12 file area.
Here is, still somewhat buggy, but at least stable, version.
https://www.transfernow.net/ddl/xMDF4704x
Can someone somehow upload it to Bay12 files area?
Can you fix display cases and Pedestals? No race can create them ingame, its a bug from the previous version
My guess is they need to be added to both buildings and recipe list. If so, this should be like 4 files to edit for dwarves.
Can't point you which one exactly out of the blue tho.
I see Meph is back after the mess with steam version, so I hope he will take over and bring us 47.05 that was last released a year ago, without waiting for steam version (which looks like 2 years away still?).
Hello! I've been playing with Evans' DF 47.04 Masterwork and I confirm the magma wells not working bug mentioned by Fjolsvith (although I managed to replicate their effect with the DFHack command "source").
A very crucial bug I came across is a crash on load game that I can't overcome. It seems like it crashes when the load bar reaches "Artefacts", and effectively, I can only load backups from before there were any artefacts produced in my fort. For reference, the first artefact was a weird one - "some animal" hardened leather tail cover (succubus item?) decorated with gems. The second was a wooden armor stand, but the first is already enough for the crash.
Trying to troubleshoot it, I got hopeful when I found this thread blaming the additional weapons mods that are included in MW:
http://97.107.128.126/smf/index.php?topic=159852.0
Only to later realize all of these are already turned off in my game, so they are not the problem. They mention graphics also, and mine are Evans' defaults.
Other than this, my play through as a dwarven fortress was going smoothly. I'll revert to an older save and see if a different artefact still causes the crash.
Edit: This is no longer relevant - I couldn't replicate the bug (same dwarf made a different artefact, no problem at all), and after playing in the backup for a while, I was able to load the original save without a problem!
This may be due to multiple reasons, but usually a log entry is the best. My guess - either 47.04 bug or missing tile entry for graphics.
My "default tileset" was a ffng mess of all tilesets as initially - few years ago - I just poured all of them together to replace as many letters with graphics as possible. So it is just a mess of tiles not worth mentioning. it is possible that some tile definitions went missing, for items that have no civilisations assigned to them - it is possible for certain items to exist unassigned to no race and then be generated as a random artifact. Logs usually say the most
If you need to ensure this no longer happens, find tail cover in definition files, comment it out in items list and recipes list before creating a new game.