Okay status update on the upcoming release, plan 36 hours from now.
It will be called Masterwork 1.24b, it currently contains:
1. create-unit.lua/create-unit-friendly.lua repaired, combined, fully functional. fixes all the add unit to civ issues in humans and orcs.
2. item-trigger.lua repaired, should no longer be throwing random errors all over the place.
3. on-death.lua repaired. No longer tosses error every time someone dies.
4. onLoad.init repaired. errors removed, fixed or commented out. mostly fixed.
5. dfhack.init repaired. errors removed, fixed or commented out. mostly fixed.
6. premade world gens replaced. sorry my fault dropped it out by accident.
7. Boulder crabs females now lay eggs and hatch them. male crabs lay boulders. thanks to HeyDude6. testing complete it functions.
8. end of creature_domestic_DDD.txt repaired. Mountain tuskox was missing part of their definition.
9. Clay: Not fully tested will do that tomorrow.
9a. now the layers that could be sieved/cleaned that contain clay are acceptable as clay and can be collected.
9b. dwarves/kobolds have access to sieve reactions that clean all clays, so the clay layers that were unusable for them should be fixed.
9c. fixed a few minor format and custom keys in those clay reactions. should now have hotkey in dwarves and kobolds for most items.
I've ran orcs, testing their "release captive" commands and verifying they are functional. Succubus "summons" and "conversion" should be fully functional also, if Boltgun's new script is functioning. Human "pet purchases" should be functioning correctly(they are written just like the orc releases, so if they fail I'll focus on them after this update). I am going to test the clay reactions inside of Dwarves/Kobolds tomorrow. I plan for the release Friday morning/noon about 36 hours from now.
Is there any other things that people see as not functioning before I pack this... I'm considering a lot of stuff, but I'm headed to bed now. give me some ideas on what to focus on next. I'd like to see at least 1 more thing up there on that list (lets make it a solid 10). but that list is the error log I've got so far + all the bugs that needed fixing that I remembered from 1.23. see yah tomorrow.