Hello. I've just checked the Masterwork threads after not playing for a very long time. Looks like a lot of changes have been made since my currently installed version of the mod.
I'm tempted to try out the new version, but when reading through the list of features (workshop list) I noticed something disturbing.
Where is the rune weaponry!? And rune armoury?! Surely they weren't removed? Those were one of the best features of the mod.
On another note, I'm curious. I notice that quite a few versions back, a lot of weapon and armour types got removed.
Did things like "seven league boots" not actually do anything special that made them worth having? Couldn't they be MADE to have special abilities?
Just seems odd to remove so many items and then, in a newer version, add a crapload of weapon types back in.
Oh, and also, has anyone fixed the following bugs?
1. Idiot soldiers not putting on the right armour and running around wearing a couple of pieces of armour only while you have huge piles of armour available.
2. Miners/hunters etc having invisible uniforms consisting of picks/crossbows that cause them to go and dump their weapon/pick in order to pick up a new one if you activate them as military. I want armoured combat miners, damn it!
3. Problems with ammo types causing your dwarves to never do any archery practice.
Oh and is there a guide to all the item types anywhere? e.g. Types of gnome powered armour and other technology for example. I've always had issues with DF not properly explaining what various items are for.
Meph is currently not available to answer questions. DG123.
What was the features of rune weaponry and armoury. many features aren't really listed in the documentation. Its outdated and really no one has had the time to updated it to the current version(s) of MWDF. they may have been reworked into other shops or dropped all together.
A lot of stuff was dropped between 42.06 and 43.xx because the changes to DF broke a lot of things. so yeah a lot of gear along with certain sectors of the code were gutted. As we moved forwards rewrites of some stuff was brought back, other stuff wasn't requested so wasn't recreated.
yes it may seem odd. but many items are a part of larger raws that were scrapped as stated above.
the bugs the bugs....
1. not so bad DF 43 fixed a lot of that... there is still errors when exact matches and replace clothing isn't set. There is far less reports of such things. The worst part is that certain "materials" have to be manually set per item per character, because they don't accept the material as a valid material type for armors. DF bug, not much else to fix than to make all materials metal/leather.
2. Miners/hunters/woodcutters still like to have a separate set of weapons for work and military. Basically you have to force them into their military suits and then forbid/destroy/sell their old gear to get them to start using their military gear for work... and even then its not guaranteed. its a DF bug.
3. There's been several different guides to make archers train.... have fun with it. DF bug all the way around.
And nope, the guide that is in the downloads are fairly close (they were updated somewhere around last June) in describing what can be done. but they aren't exactly accurate, you are still pretty much on your own to discover the world of Masterwork.
Hope that helps. There are people like myself that are knee deep in the raws on a regular basis that can navigate them and assist with any questions you may have.