They aren't being answered because they aren't problems. If your having an issue in game, that error when DFhack first starts isn't the issue. Its just saying there isn't an override for the campfire workshop because it couldn't initiate the persist_table to get the time from the last save... that's all 1 error. you can't do that until your loaded into an embark location. It could be scripted around... but that's an aesthetic thing that isn't hurting DF at all. Its been said to more then once over the last year, random errors involving dfhack scripts at initialize generally are not the cause of in game errors, unless it the game completely quits before the first screen is resolved and the menu in-game can be operated. Anything after that point is a separate issue from DFhack initialization.
So the real question is, do you have an actual in game error occurring, and what is it?
Oh, I see - thank you for clarification. Problem is that there is no "in game" error it would just crash. Gamelog.txt is like the following:
*** STARTING NEW GAME ***
Generating world using parameter set CREATE WORLD NOW = 5233315
Seed: tnw2LWI4Oij519l7puDs
History Seed: NQwdaOj6U5JqLodcxBnW
Name Seed: HJg734Rl3wrOYl7pt3d8
Creature Seed: mrWMsgCyY6YHkzCiCLlc
Nothing has arrived on the calendar.
The weather has cleared.
Nothing has arrived on the calendar.
The weather has cleared.
stderr.log is
Invoking: script PyLNP_dfhack_onLoad.init
Error loading script
Invoking: multicmd autolabor 0; workflow disable; autonestbox stop
Invoking: autolabor 0
Invoking: workflow disable
Invoking: autonestbox stop
Invoking: script PyLNP_dfhack_onLoad.init
Error loading script
And world generation is at 5XX/15XX in site placement