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Author Topic: ☼MASTERWORK☼ (44.12) - DF2019 Updated 24th Nov 2021  (Read 931997 times)

Putnam

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 8th July
« Reply #1110 on: July 14, 2016, 06:02:42 pm »

Errorlog is unrelated to crash

MechaJeb Kerman

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 8th July
« Reply #1111 on: July 15, 2016, 03:26:24 am »

Ah, ok. Still though, every time some of the animals caught in caves get butchered, the game crashes, so I'm assuming something is wrong with the animals.

edit: Never mind, it's right there in the Crash sources thread, and here I thought I'm the first one experiencing this :3
« Last Edit: July 15, 2016, 03:28:46 am by MechaJeb Kerman »
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Thuellai

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 8th July
« Reply #1112 on: July 15, 2016, 05:21:39 am »

Scale-bearing creatures, specifically horned caveturtles, are creating 'scale chops' instead of just scale when butchered - sometimes it even ends up being converted into a 'leather chop', but it's still not usable for leather or tannable, being recognized as food instead.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Metaltooth

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 8th July
« Reply #1113 on: July 15, 2016, 04:43:50 pm »

Whats today's update gonna include?
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o̗͕̘̯͈̺r̬e̶̻̗̲̹m͎̘̹͓̦̼̟͝o͕̮̦R͇̥̻̭͟ ̕ņ̗h̪̰̱o̢J͚̬̲ ̧͍̫̜̲͔̺é̤̩̫m̗͍̘̟͖͠ l͇̫̪͖͓̰͝l̕i̮k̻͈̺̱̗ ͙̱̠̥̳̱̘t҉̪s̢͈u͙͉̘̮͘m̳̜̞̳̞̝ ̴͖̠̖̤͕̱u̱̬͚̗͍͞o̢y̴ ̶͚̝̳͇̞e̢̠m̥̤̳̙̣̙̭͢a͚̳̞͉̭g ̛͙e̤̫͉̜͉͘h̗̘̱̤͚͘t̜̺͕ ̴͙͍͉̮̯ņ̘͉̼͓̲ͅi̜̻̰̫̘̠͕w̧̲̘ ̧͔̯o̱̳̘T̗͖

Thuellai

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 8th July
« Reply #1114 on: July 15, 2016, 07:39:15 pm »

Quick question:  What version of TESB is Masterwork 1.09 using?  Curious as to whether it's safe to upgrade an existing savegame to 2.11.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Meph

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 8th July
« Reply #1115 on: July 15, 2016, 08:06:24 pm »

Quick question:  What version of TESB is Masterwork 1.09 using?  Curious as to whether it's safe to upgrade an existing savegame to 2.11.
I honestly dont know. I'll update to its newest state for the next release, 1.11. Dirst is super helpful and I feel bad for not doing this already, but I usually work on a single topic at a time. If I update TESB I'll update all the other third-party mods too.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Dirst

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Re: ☼MASTERWORK☼ (42.06) - DF2016 - Newest version! - Updated 8th July
« Reply #1116 on: July 15, 2016, 10:52:44 pm »

Quick question:  What version of TESB is Masterwork 1.09 using?  Curious as to whether it's safe to upgrade an existing savegame to 2.11.
I honestly dont know. I'll update to its newest state for the next release, 1.11. Dirst is super helpful and I feel bad for not doing this already, but I usually work on a single topic at a time. If I update TESB I'll update all the other third-party mods too.
Masterwork 1.10 is running v2.08 of The Earth Strikes Back!, but has the readme file for v2.03.

The short answer is that it's not safe to update a v2.08 save with v2.11.

With a little work, you can drop v2.11 on top of a copy of your Masterwork install.  Just make sure you do it to a copy with all the settings you want (with TEB enabled), don't overwrite anything vanilla while unzipping, and follow the instructions for the .insert files tucked in the zipfile.  The onLoad.init won't update, but fortunately that stuff hasn't changed since v2.08.

Meph's GUI ought to be able to work again after all of that (with the same bug that the Pet Rocks choice doesn't do anything), but you can't be too careful making backups before changes.

Edit: Re-read the question, Masterwork 1.09 is also using TESB v2.08.  Answer is the same... Cannot update an existing save but could prepare for a new worldgen.
« Last Edit: July 15, 2016, 11:08:58 pm by Dirst »
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Thuellai

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1117 on: July 16, 2016, 12:51:59 am »

Is smooth wood actually a thing right now?  I built a sawmill in my human fort but so far as I can tell it just produces planks - no option to refine wood from rough to smooth.
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When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Burakin

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1118 on: July 16, 2016, 03:43:37 am »

Adding an apparent bug

I have 4 water buffalo's in my meeting hall - 2 cows - 2 bulls. They dont show up for being pastured and they dont show up in the 'animal stocks' section.
My guess is a tag is missing? Odd thing is there are in fact 2 water buffalos that do show up and are currently pastured.

they cannot be marked for slaughter either via the v / p route.

cheers

B

updated for better info
« Last Edit: July 16, 2016, 03:52:03 am by Burakin »
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Meph

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1119 on: July 16, 2016, 06:15:00 am »

Adding an apparent bug

I have 4 water buffalo's in my meeting hall - 2 cows - 2 bulls. They dont show up for being pastured and they dont show up in the 'animal stocks' section.
My guess is a tag is missing? Odd thing is there are in fact 2 water buffalos that do show up and are currently pastured.

they cannot be marked for slaughter either via the v / p route.

cheers

B

updated for better info
Is this for 1.09 or the new 1.10 version?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

MechaJeb Kerman

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1120 on: July 16, 2016, 12:14:42 pm »

So these weight benches appear to be generating some sort of a material called knowledge, it's apparently a type of stone and a valid building material :/

Spoiler (click to show/hide)

And I didn't notice any improvements in dwarf stats. All I wanted was buff dwarves, but instead I got thousands of knowledge, not sure if this is the intended behavior.
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Meph

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1121 on: July 16, 2016, 12:15:47 pm »

you probably turned temperature off, did you?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

MechaJeb Kerman

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1122 on: July 16, 2016, 12:28:47 pm »

Ahh yes I did, in the previous fort while trying to deal with some immovable caged magma men, forgot to turn it back on. Oh well, now I can build walls and floors out of pure knowledge, which is good because knowledge is power :3
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Meph

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1123 on: July 16, 2016, 03:21:23 pm »

Once you turn it back on, the boulders will evaporate. Walls will stay, but items made of it will disappear.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

leinad88

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Re: ☼MASTERWORK☼ (43.03) - DF2016 - Newest version! - Updated 15th July
« Reply #1124 on: July 16, 2016, 05:03:22 pm »

Some of your animal people hermits get [MEANDERER] and its making them very lazy, maybe a way to remove this for the hermit?(or better yet for anyone who joins your fort i had a wolfman join my fort and he did it to)
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