A few observations, mostly about GUI and small stuff:
The version on dffd.wimbli.com is still shown as 4f.
We need a description (reached in game by using 'k') added to Tear of Armok saying that it produces water.
It would be nice, if the current version of Masterwork would be written somewhere in GUI or manual, or both. I got confused which version I had at the moment.
Also, in the 'About' section of GUI nothing is written about splinterz or Meph. I think, it should say that the author of the mod is Meph, GUI is done by splinterz (or the current version of it, anyway) and the version of GUI is 2.0.0.5, while version of the Masterwork mod is 4g.
It would be more convenient if the tabs in the menu of GUI would open when you mouse over them (on hover), not on click.
Also the menus do not close, when I open them one by one: go to 'Mods', then click 'Major mods', 'Minor mods', 'Complete overhaul' - all three menus open up. This looks strange.
'Storymaker' in the 'Utilities' section of GUI is not in its place: all other elements are sorted alphabetically, while this one stands somewhere between 'Nano' and 'Perfect World'. Though wouldn't it be better to place the most important elements, like 'Therapist' or 'Soundsense' first?
DFinit and TileGenie should be added to the 'Utilities' section of the manual.
I suggest that a big button 'Play' or 'Start' should be added to GUI. It is not obvious that after choosing all the options, people look for a not-so-clear button with the letters 'DF' written on it.
EDIT: Oh, and a link to
dfdb.info is desperately needed to be put somewhere. It's a totally awesome database.
EDIT2: I am not good with dealing with raws, but
ITEM_INSTRUMENT:ITEM_INSTRUMENT_TAMBOURINE
in
Dwarf Fortress\raw\objects\item_instrument_masterwork.txt
does not have [HARD_MAT] tag, while all other instruments seem to have it. Thought it might be worth mentioning here.