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Which of these options would you like to use while the Mythic Greece Mod is still being built?

Use neither Mythos Major nor Mythos Minor as test maps until the game is finished
Use only Mythos Major as a test map, saving Mythos Minor for the finished game
Use only Mythos Minor as a test map, saving Mythos Major for the finished game
Use both Mythos Minor and Mythos Major as test maps until the game is finished
Another option entirely that I will immediately post below because otherwise I just wasted my vote

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Author Topic: Mythic Greece (A DF-style recreation/mod)  (Read 13796 times)

laularukyrumo

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Re: Mythic Greece (A DF-style recreation)
« Reply #30 on: May 09, 2013, 01:50:13 am »

It just occurred to me that it would be wise to wait, maybe, until we get the new version to attempt this. Several new features are going to be extremely beneficial to this concept, not to mention the fact that maybe, just maybe, the 30K bug would be fixed. At the very least we wouldn't have to mod non-human sites, because they'd exist already.
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sackhead

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Re: Mythic Greece (A DF-style recreation)
« Reply #31 on: May 09, 2013, 02:56:03 am »

yes but we could be waiting for months
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Timeless Bob

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Re: Mythic Greece (A DF-style recreation)
« Reply #32 on: May 09, 2013, 11:31:54 am »

That's true for the other game in my sig too, but until then we just have to muddle through with hacks and mods to get what we want.  I like to think that this game is the "stage rehearsal" to the full-fledged one I'll set up when the new version comes out.  I imagine several long-standing games will be continuing likewise with "Adv retirement home (new)" or "The Museum (new)", but with basically the same premise.
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Meph

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Re: Mythic Greece (A DF-style recreation)
« Reply #33 on: May 09, 2013, 11:33:51 am »

Whats a 30K bug ?
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Zanzetkuken The Great

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Re: Mythic Greece (A DF-style recreation)
« Reply #34 on: May 09, 2013, 12:40:21 pm »

I have to manage the satyrs too? Bloody hell, that means the Foul Blendecs too. Those guys are just plain ugly. And the smell!

At least you have some minions.  I have to figure out how to do something with a deity that holding the sky up.
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Pie Maker

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Re: Mythic Greece (A DF-style recreation)
« Reply #35 on: May 09, 2013, 01:18:23 pm »

Whats a 30K bug ?
It's a bug that was recently re-discovered in the Museum adventurer succession game which causes the game to crash when someone attempts to unretire an adventurer. The crash occurs as soon as you go to the page on the character creation screen containing the retired adventurers.
It is thought that this happens because the world has gone above the 30,000 active historical figure mark.
As for the bug, I can reliably reproduce it in my game by breaking the 30k active historic figure mark. It's possible to start a new adventurer, but you should kill yourself because once you retire, no more choosing that guy back.
For more information: http://www.bay12forums.com/smf/index.php?topic=104399.msg4174369#msg4174369
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Paaaad

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Re: Mythic Greece (A DF-style recreation)
« Reply #36 on: May 09, 2013, 05:01:22 pm »

I call Styx! The river and the goddess!
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thegoatgod_pan

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Re: Mythic Greece (A DF-style recreation)
« Reply #37 on: May 09, 2013, 05:21:53 pm »

Pan: if you look at Dionysius' description, you'll see his entourage are maenids and satyrs.  Your pseudo-FB will share the satyr form but have godly attributes instead.  Using DFhack's permanent forced change in adventurer mode should allow you to claim your "true body".  As for making satyrs a class of demigod adventurers - I don't know of any Greek myths about satyr heroes.  If you know of some that do, however, I'd be convinced to add satyrs as adventurers.

Sounds very reasonable! Silenus was a satyr hero and the inventor of dance (I believe), he also raised and taught Dionysus when the god was a child and the whole King Midas fiasco began when Midas gave Silenus hospitality and Dionysus offered him a boon in return for his kindness. I should think about making Pan's namesake panic into a syndrome. I wonder if it is doable: whatever makes the civilians run away from a raccoon would be perfect.
« Last Edit: May 09, 2013, 05:24:26 pm by thegoatgod_pan »
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Eric Blank

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Re: Mythic Greece (A DF-style recreation)
« Reply #38 on: May 09, 2013, 05:39:56 pm »

-redacted-

Actually, I do think it would be good for us to give men and women of the playable races their own creature classes. That way I can syphon women as my maenads. It's not THAT difficult to do, and I can just go back and re-purpose my Spellcrafts werecreature curses which are already set up to divide the targets based on gender classes.

Oh, and I also realized we might need to add:

   [CV_REMOVE_TAG:SET_TL_GROUP]
   [CV_REMOVE_TAG:TL_COLOR_MODIFIER]

to the c_variation_default entries for the animalmen so that they don't have tissue layer variations, because conflicting variations between a creature's natural form and a transformation curse will cause a crash. I think. Adding those remove flags to the animal man entry works for arena mode to remove all the variations on, say, mongoose men. Hopefully that will be enough to avoid the crashes, but if there are any other variation forms that can result in crashes we might be able to do the same for those.

Here's what that transformation interaction looks like at the moment:

Spoiler (click to show/hide)
« Last Edit: May 09, 2013, 07:30:24 pm by Eric Blank »
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Timeless Bob

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Re: Mythic Greece (A DF-style recreation)
« Reply #39 on: May 10, 2013, 06:26:03 pm »

I'm a bit of a noob at modding, so I'm learning as I go along, so why the [NO_AGING] tag? From what I understand, the maenids have an induced frenzy but are still mortal women.  I figure this would be the Greek version of "Girls gone wild" with drunken orgiastic violence thrown in for good measure.  I get the feeling that Dionysius was a "female mud wrestling" type of connoisseur amongst other things.   (Of course, Zeus mounting everything with breasts in the form of swans, bulls and other virile animals, all the time hoping his wife Hera doesn't find out isn't the most chaste and virginal example of deity either.)
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Eric Blank

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Re: Mythic Greece (A DF-style recreation)
« Reply #40 on: May 10, 2013, 07:19:38 pm »

Oh, that's for the animalman transformations, not the maenads. I figured we want the cursed animal-men to be immortal, at least, since they will be unique and can't transmit their syndrome by biting the way normal werecreatures do (because we aren't rewriting every single one of their creature definitions to make that happen.) Technically, if we really want them to be spread as normal werebeast curses we can select a few we DO want to do that and make new definitions for them or something.

Spoiler (click to show/hide)

[edit]

Alright, I've nailed down a form for the maenads and their interactions that I'm fairly happy with:
Firstly, someone must be cursed by a deity. They will then transform into the maenad every month during worldgen, at which point they will go around biting people and spreading the curse. After worldgen they will continue with their monthly transformations, but the game also lets them use their immediate transformation mechanic whenever they're loaded in the world with the player. While transformed, they will be crazed and attack people, but those maenads bitten or cursed in worldgen will also get a secondary power: converting several other women around them into maenads. In the Arena they can sustain half a dozen of these extras at any given time. That should be plenty to cause some havoc.

These new maenads are temporary and cannot themselves convert others via the natural interaction, but they still have the ability to convert others into the bitten-based curse by biting, which is not their primary means of attack (they prefer to scratch) but can happen occasionally. Regardless, if they bite you you're probably in no shape to escape alive.

The maenads as a creature have some other special abilities: they are immune to fire and iron weapons, and secrete milk, wine, and honey from various parts of their body. Ingesting these can cause nausea in the victim. They have two castes, greater and lesser, which is how I differentiate between who can temporarily transform other nearby women.

They don't raise phantoms, now. I imagine the curse could be fairly prolific anyway. I had thought to make contacting their fluids also cause the syndrome and make them leak from the body from wounds, but that seemed a little too orgiastic to have them spewing milk from their upper bodies when wounded.



Are you all ok with this? Any issues or suggestions?

Also, Zanzetkuken, I was thinking that if you felt the need to introduce your own madness to the world it could come in the form of, say, the element-men of the caverns, who could be made more common and more aggressive in charging headlong into fortresses to assault dwarves in the deep.
I also tested the effects of the variations tokens and transformations, and it appears to me that the crash bug was fixed at some point. So we don't need to add those tokens to remove the variations form the animal people.

Anyway, here's what those files look like at the moment:

Spoiler: maenads creature file (click to show/hide)

« Last Edit: May 11, 2013, 03:56:24 pm by Eric Blank »
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sackhead

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Re: Mythic Greece (A DF-style recreation)
« Reply #41 on: May 12, 2013, 06:19:19 am »

just letting you know i have decent modding skills and will be happy to help with anything as long as its not to to complicated.

also i was thinking for Prometheus powers.
1. something todo with fire (stealing fire from the gods) - easy
2.disguise (the trick he played on Zeus with the cattle sacrifice )- easy
3.make creatures out of clay(made men out of clay)- i think i can do this with a reaction that produces boiling rocks and only effects me or i could just do it with corpses
4.regeneration (the hole eagle thing)
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Pie Maker

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Re: Mythic Greece (A DF-style recreation)
« Reply #42 on: May 12, 2013, 09:50:41 am »

I'd like to sign up as Helios, which means that we now require fire-breathing horses. A golden minecart will have to suffice as the sun-chariot for now.  :D
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Zoolimar

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Re: Mythic Greece (A DF-style recreation)
« Reply #43 on: May 12, 2013, 12:45:57 pm »

May i sign up as Hephaestus ?

I'm not good at modding creatures so Cyclops and automatons will be hard for me but I would love to make some proper Ancient Greece-like equipment.

Basic list of equipment
Spoiler (click to show/hide)
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Timeless Bob

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Re: Mythic Greece (A DF-style recreation)
« Reply #44 on: May 13, 2013, 06:28:18 pm »

OK, so I've been offline for the last three days and I guess I missed some really great posts in this thread.

Erik: Looks good to me!  (With all the facial hair tags, mustaches, ect...: Are we going for REALLY HAIRY women or what?)  The Greater and lesser maenids might work with the "nymph" sprite.  I'm thinking of using Phoebus graphics set anyway, just for the look.

sackhead: I welcome your modding expertise.  The closer we can get to approximating the environment of the Ancient Greek mythos, the better stories we'll be able to generate that fit that milieu. For your first suggestion, "stealing fire from the gods", I'm thinking it might have to already be a done deal because otherwise there wouldn't be metalsmithing in the world already (unless you can think of an end run around that bit).  Instead, I wonder if you could find a way for Prometheus to be able to befriend any mortal he met?  You'd be despised as a thief and a traitor by all the rest of the Gods (Besides, you're a Titan anyway, sort of a second-class citizen anyway), but it should be a great role playing hook. Edit: I meant to continue, "You may be considered a thief to the Gods, but you are considered a hero to all mortals for bringing them fire.

I could see a special reaction involving Prometheus' blood and clay to make "men of clay".  However, since Zeus is credited for a few races and Cronus for the Firstborn, being able to spawn new races may be part of being a God, but be difficult enough to be something only a few have accomplished.  I'd like to hear your thoughts on the subject.

Regeneration is also something all the Titans and Gods seem to have, too.  The Illiad says something about this: that Gods and Immortals bleed "golden ichor" instead of blood because they eat ambrosia instead of men's meat and drink nectar instead of men's wine.  It's part of the seriousness of Promethius' punishment: that a vulture would eat his liver (Which the Greeks thought was the abode of the soul) and he would have to grow it back every night for centuries.  It was supposed to be an unending torture on both a physical and spiritual level.  Oddly enough, the Greeks thought the brain was just an organ to cool the "heated passion" of the blood.  With that heat abated, it became the "seat of logic", not because it was used to think but because it filtered the emotion out by cooling it off.  Anyway, the regeneration thing might work as super-speedy healing, like the X-men's Wolverine coupled with a lack of insta-kill brains.  It'd make knocking out another godly opponent more useful than trying to kill them, unless you're going for full annihilation.

Pie: Well, we already have fire-breathing cattle, should be pretty straightforward to set up some fire breathing horses too.  Any ideas on how to keep the fire-breathing grass eaters (which if you stop to think about it is pretty weird - how do they stay fed?) from either burning the crap out of the entire world or starving to death during world gen?

Zoolimar: Provide what you can, but if you do want to include the special sword-names, you'll have to provide a more complete description what it looks like.  Looking at some unknown item found in the world like "an iron doru" and examining it only to get "This is an iron doru" gets frustrating sometimes, you know?  Describing what it looks like or how its commonly used would be much better and give whoever encounters it a better chance of envisioning its use.  Of course, as I've said before, I'm a noob at modding, so if that's not supported yet, forget I said anything.  Glad to have you in the game.
« Last Edit: May 13, 2013, 11:09:53 pm by Timeless Bob »
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