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Author Topic: Embark that has it all  (Read 3400 times)

Bloodyharbinger

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Embark that has it all
« on: April 21, 2013, 07:34:43 pm »

So I was messing around in the advanced world gen and created a really awesome embark. I was wondering how you export the map details?

Embark info (5x5 but could be smaller)
-flux
-iron
-volcano
-small but non intrusive aquifer
-light trees
-gold and silver
-160 layers
Spoiler (click to show/hide)
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Re: Embark that has it all
« Reply #1 on: April 21, 2013, 09:22:55 pm »

Is it Savage?

An embark doesn't truly have it all unless it has readily available giant, trainable_war animals.
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Jahsg

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Re: Embark that has it all
« Reply #2 on: April 21, 2013, 10:32:41 pm »

Needs more trees, for ready available fuel and elf antagonism
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Centigrade

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Re: Embark that has it all
« Reply #3 on: April 21, 2013, 10:47:41 pm »

Need aluminum and/or platinum, also how many adamantine spires does it have?

For reference, for an embark to, "have it all," in a vanilla game one would need (in a 5x5 embark): four adamantine spires; clay; a demonic fortress; highest value metal—aluminum and/or platinum; military grade metal—bronze reagents and/or iron→steel; multiple biomes—I believe the "best" combination for two biomes is a serene temperate swamp and terrifying ocean; reanimating weather; sand; and, you would want to be near a megabeast lair, necromancer tower, and possibly on a volcano tile.
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Re: Embark that has it all
« Reply #4 on: April 21, 2013, 11:44:51 pm »

And elves nearby in a savage mountainous jungle to trade you Giant TRAINABLE_WARs.
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Trev_lite

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Re: Embark that has it all
« Reply #5 on: April 22, 2013, 12:58:21 am »

to export the data copy the save game folder and abandon the site. then go to legends mode and export map information. more detailed information should be on the wiki or around the forum.

did you use a custom param set or just go really lucky?
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Noodz

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Re: Embark that has it all
« Reply #6 on: April 22, 2013, 08:17:55 am »

Is it Savage?

An embark doesn't truly have it all unless it has readily available giant, trainable_war animals.

If you really REALLY want it all, then go for savage tropical moist broadleaf forest. It's a really hard biome to get, but the varied wildlife is astounding.
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Trev_lite

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Re: Embark that has it all
« Reply #7 on: April 22, 2013, 02:44:41 pm »

Is it Savage?

An embark doesn't truly have it all unless it has readily available giant, trainable_war animals.

If you really REALLY want it all, then go for savage tropical moist broadleaf forest. It's a really hard biome to get, but the varied wildlife is astounding.

thats my favorite biome

if it has a river, volcano, sand, and iron+flux i say it has it all for me
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EvilBob22

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Re: Embark that has it all
« Reply #8 on: April 22, 2013, 02:56:21 pm »

The OP site does have a lot of good stuff, but I agree the giant critters would be best.  I personally never seem to have luck with savage biomes; I get thrips-men, giant peach-faced lovebird-men, mantis-men, mosquito-men, kia-men (must KILL), etc., but I rarely seem to ever get giant anythings.
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I will run the experiment to completion anyway, however. Even if the only reason why there is a punctured equilibrium in the fortress is because I have been brutally butchering babies
EDIT: I just remembered that dwarves can't equip halberds. That might explain why the squads that use them always die.

doublestrafe

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Re: Embark that has it all
« Reply #9 on: April 22, 2013, 04:11:38 pm »

I really don't consider an embark to have it all unless it has:

  • Iron
  • Flux
  • Bituminous coal (ok, or lignite, but not just trees)
  • Kaolinite
  • Sand
  • Aquifer
  • A border between a reanimating evil biome and joyous wilds, though evil/savage is good too
  • Heavy forest
  • Volcano
  • Part flat plain, part mountain or hill
  • Goblin sieges
  • HFS

Additional nice things:
  • Gold
  • Waterfall
  • Ocean or lake
  • Fire clay
  • Neighboring necromancers

Of course, I've never found all of this stuff together. Right now I'm playing around with a mostly flat map that's evil/mirthful without any good soils, surface magma, or aquifer, but that at least has everything for steel, sun berries, lignite, a brook, and undead yaks that keep destroying my embarking parties. So far so good.
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Catsup

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Re: Embark that has it all
« Reply #10 on: April 22, 2013, 04:21:42 pm »

i dont consider an embark unless it has at least 5 neighboring towers and is at least partially in a evil biome or very close to one. An aquifier is also nice because most of my designs are dependent on it for water and i detest settling near oceans, rivers, or anywhere that isnt flat at the surface because you can only view 1 Z level at a time.

scarcity of resources does not matter, and is not considered, i wouldnt care if it was a resource-less glacier or a rich forest with alot of minerals. In my experience scarcity does not equal difficult, i can make a fortress out of steel if i had 1 single steel bar as i'd make gauntlets of it that and melt the gauntlets for 120% return, and eventually get alot more bars, switching to leggings that give 150% return when i have 2.

Caverns can also give any moderately experienced player enough wood to never need to trade or visit the surface again (for wood). Non-weapon grade metals can be "smelted" by making and melting coins for a 110% return, including candy.

Bloodyharbinger

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Re: Embark that has it all
« Reply #11 on: April 22, 2013, 07:33:41 pm »

So I should have called it an embark that has everything I could want. Though you guys made some awesome points so I went back and double checked everything. Also the world age I set was only 15 years so no towers. (not sure really how they are formed anyway)

Quote
Is it Savage?
Surrounding is Wilderness. I will miss all the crazy awesome wild life.

Quote
Needs more trees, for ready available fuel and elf antagonism
There are enough trees plus the elves can meet the magma god if needed.

Quote
Need aluminum and/or platinum, also how many adamantine spires does it have?
Found some platinum(mistaken for silver), but massive gold and silver will do for me. Also has 7 spires, one of which goes for 50 layers

Quote
to export the data copy the save game folder and abandon the site. then go to legends mode and export map information. more detailed information should be on the wiki or around the forum.

did you use a custom param set or just go really lucky?
Thanks for the info, I had found it before but couldn't seem to find it again, I will keep looking. I was just playing with the advanced world gen.

Here is a full list of everything-
Spoiler (click to show/hide)
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Catsup

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Re: Embark that has it all
« Reply #12 on: April 22, 2013, 07:38:50 pm »

to get towers you need alot of civs, alot of wars, maxed secrets, alot of mortal races (mod elves and goblins to be mortal) and some luck. you also need at least a few hundred years of history, the vanilla timeline of 1050 years does it decently without crashing on world save too much.

this thread explains more detail on how to get towers:
http://www.bay12forums.com/smf/index.php?topic=124753.0

Trev_lite

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Re: Embark that has it all
« Reply #13 on: April 22, 2013, 08:08:32 pm »

when will we get the word seed?
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doublestrafe

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Re: Embark that has it all
« Reply #14 on: April 22, 2013, 11:45:36 pm »

So I was messing around in the advanced world gen and created a really awesome embark. I was wondering how you export the map details?
http://dwarffortresswiki.org/index.php/DF2012:Worldgen_examples#Posting_Examples

You'll also want to start a game in your abandoned save and hit [R]eclaim, then take a screenshot so that it shows where the embark location is. Be sure you take the screenshot when the X is showing on the screen!
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