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Author Topic: Embark that has it all  (Read 3436 times)

derriesen

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Re: Embark that has it all
« Reply #15 on: April 23, 2013, 08:04:25 am »

I could supply you with an embark that has:

Volcano
Flux (Chalk layers)
Iron (lots!)
Bitum Coal
Gold
Garnierite
Galena
Aluminium
some form of copper
Huge amount of trees
Brook
Freezes in winter
Soil (though I dont remenber if it has sand)
All civs (Including war with goblins from one or two dwarfen civs)

If anyone wants it will give you the seed, parameter set and location.
(Is this enough to generate exactly this world?)

regards
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Bloodyharbinger

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Re: Embark that has it all
« Reply #16 on: April 23, 2013, 09:15:13 am »

Sorry for the delay for anyone who wanted to try my world. Took me a bit last night to find the info on it again and then I got called away.

edit: forgot pic. it is a huge picture sorry
Spoiler (click to show/hide)

Spoiler (click to show/hide)
« Last Edit: April 23, 2013, 09:21:15 am by Bloodyharbinger »
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takake

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Re: Embark that has it all
« Reply #17 on: April 23, 2013, 01:08:24 pm »

finally... after 4-5 embarks with no iron! love u all
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KroganElite

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Re: Embark that has it all
« Reply #18 on: April 23, 2013, 01:30:38 pm »

finally... after 4-5 embarks with no iron! love u all

You could use the DFHack prospect tool. It gives a rough estimate of what kind of ores will be there. I consider myself a newbie still so iron ore + flux stone is a must for me.
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salttotart

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Re: Embark that has it all
« Reply #19 on: April 23, 2013, 03:05:06 pm »

I could supply you with an embark that has:

Volcano
Flux (Chalk layers)
Iron (lots!)
Bitum Coal
Gold
Garnierite
Galena
Aluminium
some form of copper
Huge amount of trees
Brook
Freezes in winter
Soil (though I dont remenber if it has sand)
All civs (Including war with goblins from one or two dwarfen civs)

If anyone wants it will give you the seed, parameter set and location.
(Is this enough to generate exactly this world?)

regards

I'll take it!
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If this all doesn't fix it, your dwarfs are lazy. Apply magma.
"And thereafter, all dwarven children were taught to mind their stools, lest the toilet-fiends snatch their souls from their bottoms"
Try rubbing a cat on it, that seems to help.

KroganElite

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Re: Embark that has it all
« Reply #20 on: April 23, 2013, 03:25:59 pm »

So do I input all those things manually? Or is there a way to copy paste the file somewhere and load it in game?

Nvm, figured it out.

edit: Does anyone know what history does? What are the differences in fortress mode when there is short vs long history?

edit2: I'm not actually getting any chalk or coal on that embark. Could you specify where your fortress is located?
« Last Edit: April 23, 2013, 04:40:34 pm by KroganElite »
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derriesen

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Re: Embark that has it all
« Reply #21 on: April 23, 2013, 04:55:49 pm »

Quote
I'll take it!

Here is the parameter set with the seed:
Spoiler (click to show/hide)

And here is the map with a marker around the area where youŽll find the embark:

Spoiler (click to show/hide)

Though IŽm sorry to say, that I misremembered the war status with other civs... no war to any civ.
Also: No sand...

btw, this parameter set is made for getting flux+volcano+coal embarks. About every seccond generated world holds at least one embark with these conditions... varries of course from time to time...
« Last Edit: April 23, 2013, 05:03:10 pm by derriesen »
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KroganElite

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Re: Embark that has it all
« Reply #22 on: April 23, 2013, 05:05:14 pm »

Looks like I mixed up two people.

derriesen, can you please show where exactly the embark is?
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derriesen

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Re: Embark that has it all
« Reply #23 on: April 23, 2013, 05:06:48 pm »

in the map i posted is a red square roughly on the right side of the world. in the midle of it is a crown (this is my abondened fort)
If you generate the world there should be a volcano instead.
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KroganElite

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Re: Embark that has it all
« Reply #24 on: April 23, 2013, 07:39:14 pm »

I figured it out thanks! It really is an awesome embark!
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Centigrade

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Re: Embark that has it all
« Reply #25 on: May 02, 2013, 03:18:12 am »

I am personally not all that picky.

I just want an embark that has flowing water, fire clay, sand, and perhaps some trees for initial beds. I would even be willing to forego the flowing water, downgrade to regular clay, or perhaps go without clay or trees; but, glass is a wonderful material that I love, because it frees me from having to worry about running out of stuff. Since you can potentially get some kind of sand once you've hit the cavern layer even in biomes without soil at all, by chopping down trees that grew on muddy stone floor tiles, there are a huge number of embark sites that have everything I need to be happy.
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joeclark77

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Re: Embark that has it all
« Reply #26 on: May 02, 2013, 12:29:47 pm »

It's also got to have cinnabar, cobaltite, and garnierite for colored constructions,
kaolinite for porcelain,
a river and waterfall,
neighboring goblins who have tamed cave dragons,
sand, and rock crystal in abundance,
...
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