The council just named you
The Archmage of the
Aljerenian College of Magic.
A most unfortunate situation, as it means you will be surely sent to the northern lands. Lands that are currently being invaded by the armies of the
Ferelon, and being sent to combat their armies will probably culminate in a very painful and anticlimactic death, just like the ones of the past three archmages. Still, if you play your cards right, you may be able to free yourself from such a cruel fate. Or even maybe, succeed in defeating this great foe and find yourself among the greatest heroes of the world.
This is not the most adequate time to meditate about what to do, as the elders impatiently wait for your response. It’s pretty clear you should say something instead of being petrified in your seat like you have been for the past several minutes, but the question of
Who are you to deserve such fate? has firmly taken hold of your mind and shows no signs of going away until it's answered.
You are a human from Delener Delener is one of the oldest and wealthiest kingdoms in the world. Its inhabitants have practiced the arts of Necromancy and Summoning since the first era, two of the arts in which you excel. You are a born leader and count with a huge amount of economical resources.
You are a dwarf from Orrosk Even tough dwarves are not known from their magical prowess; you posses a very solid grasp of both Fire/Earth Magic and Enchanting techniques, and unlike most of the other mages you also are a talented sword fighter.
You are an elf from Iliea Elves are the most magically talented race. You have studied water magic and Illusion since your childhood, and have come to master both of them. Like most elves you are very good at sneaking and have a strong connection with the natural world.
Yes, its a suggestion game. The first one i have ever done by the way, lets see how far it manages to go.
When suggesting a potential action, I will be specially grateful if you bolded it; as it makes traking them a much easier endeavor. I will attempt to adress all of the suggestions, conflicting/mutually exclusive actions are decided depending on the number of votes supporting them. Dice might be rolled for some actions (mostly combat).