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Author Topic: (SG) Starfire: War and Politics - Enemies Old and New - UPDATE 03/07/2014  (Read 87714 times)

3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 15/03/2014
« Reply #555 on: March 17, 2014, 07:55:55 pm »

Can i ask what timezone your on? i'm sure anxious as to what's going to happen.
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Funk

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 15/03/2014
« Reply #556 on: March 17, 2014, 10:28:00 pm »

Im willing to bet that he's on Greenwich Mean Time, so this post is at 3:24 AM
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 15/03/2014
« Reply #557 on: March 17, 2014, 10:58:09 pm »

Her profile says that she's on GMT, which is confirmed by the fact that she's in England.

kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 15/03/2014
« Reply #558 on: March 18, 2014, 08:29:06 pm »

((REALLY sorry. Got into Dishonored (the game) and couldn't stop playing.....sorry.

Currently 1:30am. Will try to get an update out first thing when i wake up.

Really sorry. I sort of forgot about this i was having too much fun......))

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 15/03/2014
« Reply #559 on: March 18, 2014, 10:10:06 pm »

((You're here because you found and enjoyed a video game. It's to be expected that you get distracted playing video games.))

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 15/03/2014
« Reply #560 on: March 18, 2014, 11:52:45 pm »

like anyone was ever perfect at remembering, and plus, everyone considers this to be your generous and charitable gift to the forums. Because everyone else (me included) is too lazy to type up anything better than the occasional snarky comment
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3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 15/03/2014
« Reply #561 on: March 19, 2014, 07:36:01 am »

Waiting impatiently.

{{hope your having fun brething on ppls necks  :P}}
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kahn1234

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 14/03/2014
« Reply #562 on: March 19, 2014, 07:57:16 am »

"Now that i think about it why is it that i shudn't be worried about your future children from eating my comrades like some spider?"

STRONG JUDGEMENT HERE!

If it's good we'll put them outside our walls and if no we'll need to get a torch party started for safety reasons...

With that buisness done check on our snipers, sentries, and medics.

We'll also need to write down all those names for notes to our scientist.

You remember that you forgot certain things regarding the Slinkar in this system, as well as they eggs Kaleetra has laid. You walk back and initiate conversation again.

"Kaleetra, those eggs aren't going to hatch any time soon, are they?"

"Hmm? Oh, no they aren't fertilised, so they shouldn't hatch at all for any reason." She answers, surprisingly cheerfully.

We should remind her that if those eggs hatch were opening fire for security reasons.

"If they do hatch, we will open for. For security reasons"

"Understandable. We, as in, the Slinkar, would do the same in your position."

While at it ask her how many more..."surprises" are going to happen?

Ask her why this planet is important to the Slinkarr Federation? is it a homeworld or just a glorified front line against the Moorey?

"No more little surprises are going to happen? You aren't suddenly going to sprout wings, or anything else regarding Slinkar anatomy?"

Kaleetra chuckles. "No. There is nothing more to know at the moment. Nothing you need to worry about."

"Anyway. Could you tell me why this planet or system is so important to the Slinkar Federation? You seem to have been fighting here for quite a while."

"This system is not itself important to our nation, however the Morey will have to go through this system to get to a series of industrial and agricultural systems from which we get a lot of our materials and food-essence. We have to hold the Morey here to stop the Morey besieging important systems. We do have one other, though which we could fall back to and still be able to protect our important systems, but this one is more suitable." She sighs.

"This system used to belong solely to the Morey, anyway. We can't really see why they think so highly of it. Whilst it does have a lot of resources, it pales in comparison to most of the Morey Matriarchy. In the eyes of the Morey, this system should be a junk system.

The amount of manpower, equipment and resources the Morey have expended here is massive, far more than the system should be worth to them."


*****

take Kaleetra's request, but bury them where a guard might keep convenient watch over them, it pays to be careful

Somewhere in the Forest. We should remind her that if those eggs hatch were opening fire for security reasons.

+1, also lets try to clear out a perimeter of forest so there is minimal cover and full visibility for a decent distance.

You break conversation with Kaleetra, temporarily, telling her you are just going to see about getting someone to do something with her eggs.

You use your battle net to tell the Combat Engineers to bury the eggs in the forest, but somewhere that is still fairly visible to the snipers and scouts on the walls.

Unfortunately, your engineers cannot find any decent areas that fit that description. They dont give up though and search some more and eventually find a fantastic place to bury them. The operation was quick and efficient, with the eggs been buried ramarkably fast, given the size of the hole needed.

You then tell the Engineers to clear a decent area around the facility to give the scouts and Snipers on the walls a good sight line. They do so, also extremely quickly.

However, they find three Vanguard scout teams hiding and observing the facility. The Vanguard teams, each three men each, fall back as soon as they are discovered. The engineers do not pursue, instead opting to finish their task. The Engineers make one last sweep for Vanguard troops,a s do the Scouts and Snipers. They do not find anything.

Bury with a remote controlled bomb.

You think about possibly burying the eggs with a remote controlled bomb. You then remember that you do not have any explosives of that type left and besides, blowing up the eggs might alienate your new friend, Kaleetra.

*****

in a quiet place when you will not be needed at that moment, practice your English some more, and once you have mastered it ask Kaleetra to teach you her tongue. to soften her up some more, in another empty moment as soon as possible tell the prisoner what you remember of home and ask her to tell you the same and later ask Ari to also try to remember. Ask talli again for the previously mentioned backup plan

-We have the upper hand as is in the communications aspect. An i doubt we can communicate with them besides "hello". I agree with English somewhere safe though.

-On top of "remembering home" show her the Presidentess "gift". After buisness is done take our leave..reminding her again of no more "surprises".

You decide that, before you go back to talk with Kaleetra more, you should try to regain some more of your English capabilities.

After a few minutes of failing, you finally have a breakthrough. You can now speak in sentences, even complex ones! You could hold a conversation now, although your vocal chords would still give you trouble by hurting every time you talked. It is going tot ake some time for your vocal chords to attune to speaking English.

That done, you go back to Kaleetra.

"I was wondering, Kaleetra, if it would be possible for me yo learn your language?"

"That is very unlikely. Our language is very....different....to the Morey or even Human languages. In face to face conversations it is also supplemented by minor telepathy, something which humans are not universally capable of, at the moment, at least. Sorry. Our language is interesting, i think you might have enjoyed learning it."

"Oh. Never mind then" You say, giving her a smile to show you aren't too put out.

Briefly, you try to contact Talli again with the aforementioned objectives, (Dice roll:1) however, it is still unavailable to you. You will most definitely have to make sure to ask Talli what the hell it was doing that took so damn long. Talli has been busy and uncontactable the entire day! You and talli are going to have to have words......

After reminding Kaleetra that there should be no more surprises, you take your leave and head to your bunk. Its been a long day, and those Vanguard scouts you were told about show that you are at the very least under observation from at least one of your enemies.

After a rather uneventful sleep, you wake up to a new day.

*****

What do you do now?


Status:
1. Demeanor/Status: Wounded. Calm.
2. Mental Condition: Mentally fit and stable.
3. Physical Condition: Chest wounds healed. Extensive Scarring. Plasma lower stomach wound (healing) , Hyper Laser knee wound (healing).
4. Clear thoughts and currently inactive mental factions.

Inventory:
1. Mark 3 Vat-Born Engineer Armoured Powered Exoskeleton Suit (Wearing) (Damaged x2)
2. Mark 3 Engineer Armoured Powered Exoskeleton Helmet (On Belt) (Cracked and damaged) (Disabled standard Comms system)
3. Advanced White Cooled Skin Tight Full Body Under-suit (Wearing) (Damaged)
4. Mk5 Mass-Driver pistol (sidearm) (Holstered)
5. Arishok Plasma pulse rifle (In Hands)
6. Dikari Plasma shotgun (Holstered on Back)
7. Warrisk Mass-Driver Battle Rifle (Holstered on Back)
8. Combat Engineering Equipment and explosives. (In Backpack)

Available Equipment:
1. Mark 3 Vat-Born Engineer Armoured Powered Exoskeleton Suit (Damaged x2)
2. Mark 3 Engineer Armoured Powered Exoskeleton Helmet (Cracked and damaged) (Disabled standard Comms system)
3. Basic White Skin Tight full Body Under-suit x 4
4. Advanced White Cooled Skin Tight Full Body Under-suit x 2 (One of which is Damaged)
5. Mk5 Mass-Driver pistol (sidearm)
6. Arishok Plasma pulse rifle
7. Dikari Plasma shotgun
8. Warrisk Mass-Driver Battle Rifle
9. Combat Engineering Equipment and explosives.
10. Stun/Concussion rifle
11. Casual clothes x10 (White skin tight suit, Gloves, Boots)
12. Ceremonial robes
13. Royal Guard Armoured Powered Exoskeleton suit

Implants and Augmentations:
1. 2x Loyalty probe in the Striatum part of the brain.
2. Multi-range optics (Thermal, magnetic, IR, UV, multi-stage magnification etc) implant on eyes.
3. Command and Control (C&C) nano-module implanted in head.
4. Communications array nano-module implanted in head.
5. Fortified 7th Generation reverse engineered biological nano-machines in blood stream, bones, muscles, tendons and organs.
6. Nano-memory modules in the Cerebrum, holding all relevant non-personal data.

Brood Composition:
1. Forward Command and communications: 9 Vat-born.
2. Field Combat Medic: 48 Vat Born (10 at secondary position)
3. Long Range Specialists (Snipers): 50 Vat-Born
4. Heavy assault: 240 Vat-Born
5. Light Assault: 235 Vat-Born
6. Infiltrators: 45
7. Heavy Support: 113 (12 as Secondary Position)
8. Combat Engineers: 112
9. Scouts: 100
                 
Ari's Contingent:
1. 10 Scouts
2. 6 Infiltrators
3. 4 Forward Command & Comms
4. 16 Field Medics
5. 11 Combat Engineers
6. 22 Long Rage Specialists (Snipers)
7. 21 Heavy Support
8. 20 Light assault
9. 55 Heavy Assault (including Ari herself)

Allies Forces:

Ankara's Brood: 50% Casualties. Steady moral. Exhausted.

Allied Characters:
1. Ala-Shar
2. Ankara
3. Ari
4. Elianna
5. Kaleetra

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 19/03/2014
« Reply #563 on: March 19, 2014, 09:57:52 am »

Ala-Shar once said that you were gifted with some sort of psionic powers. let us see if you can make use of them, attempting to train them. Also ask Talli again for operation VIDUS SECUNDUS, or the backup copy
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3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 19/03/2014
« Reply #564 on: March 19, 2014, 12:30:27 pm »

Prepare defences and hope our sisters are not still exhausted.

Make sure to.communicate with b_net and no noise making unless the brood leaders find uncritical or under attack.
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Funk

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 19/03/2014
« Reply #565 on: March 19, 2014, 01:58:43 pm »

Keep digging in.
Ask Talli about operation VIDUS SECUNDUS.
Host an English class.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Death to the false emperor a warhammer40k SG

3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 19/03/2014
« Reply #566 on: March 19, 2014, 02:02:59 pm »

Keep digging in.
Ask Talli about operation VIDUS SECUNDUS.
Host an English class.

I don't think Talli is with us nor can we communicate with her without having the enemy jam us/listen in. Why an English class? 
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Funk

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 19/03/2014
« Reply #567 on: March 19, 2014, 02:04:19 pm »

So we can better escape understand our enemys
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

3man75

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 19/03/2014
« Reply #568 on: March 19, 2014, 02:14:08 pm »

So we can better escape understand our enemys

They know theirs a presence at a said area {coordinate if their that good} and will send a larger party to scare/dispatch us from this base. We can't lose this base for reasons of the presidentees basically saying "lose it and you die" and are only real option is to defend. Hopefully those bombs/traps will help. It's up to the dice role gods now.
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RAM

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Re: (SG) Starfire: War and Politics - Into Hell - UPDATED! 19/03/2014
« Reply #569 on: March 20, 2014, 04:24:51 pm »

We should probably send out scouts and try to make contact with the fleet.
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