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Author Topic: Roll to Dungeon Quest - It's not you, it's me.  (Read 194565 times)

Harry Baldman

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Re: Roll to Dungeon Quest - Prelude - Turn Three
« Reply #60 on: April 26, 2013, 09:35:31 am »

"Are... you on fire?  Is... the portal on fire?  How do you set a magic portal on fire?"

"Oh, I wish I knew! I honestly wish I knew!"
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Toaster

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Re: Roll to Dungeon Quest - Prelude - Turn Three
« Reply #61 on: April 26, 2013, 09:53:08 am »

"Perhaps you should stop, drop, and roll?"
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Harry Baldman

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Re: Roll to Dungeon Quest - Prelude - Turn Three
« Reply #62 on: April 26, 2013, 10:05:48 am »

"Perhaps you should stop, drop, and roll?"

"Perhaps I should indeed. That may, in fact, be an acceptable idea!"
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Toaster

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Re: Roll to Dungeon Quest - Prelude - Turn Three
« Reply #63 on: April 26, 2013, 10:07:26 am »

"I'm all out of wind magic, but I'll see what I can do!"

Summon any residual wind magic to attempt to blow out the flames!

[/screwing around]
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Harry Baldman

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Re: Roll to Dungeon Quest - Prelude - Turn Three
« Reply #64 on: April 26, 2013, 10:09:51 am »

"I'm all out of wind magic, but I'll see what I can do!"

"No, wait, stop! Don't blow on the fire in the name of all that is right and decent!"
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Toaster

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Re: Roll to Dungeon Quest - Prelude - Turn Three
« Reply #65 on: April 26, 2013, 10:26:30 am »

Oh come on; surely nothing bad could come of that!


It could be worse- you haven't seen the disadvantage I didn't take.  It involved flammable gasses!
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Harry Baldman

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Re: Roll to Dungeon Quest - Prelude - Turn Three
« Reply #66 on: April 26, 2013, 10:36:51 am »

I'd rather stick with stopping, dropping and rolling, thank you. Should work well enough without possibly causing a sudden blaze on my body.
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Errol

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Re: Roll to Dungeon Quest - Prelude - Turn Three
« Reply #67 on: April 26, 2013, 10:37:08 am »

"Victory dance of victoriousness! Hahahahahaaaa-- OH GOD MY FACEaaaargh"
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Chink

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Re: Roll to Dungeon Quest - Prelude - Turn Three
« Reply #68 on: April 26, 2013, 11:18:42 am »

*wheez*

Made it!
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Ochita

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Re: Roll to Dungeon Quest - Prelude - Turn Three
« Reply #69 on: April 26, 2013, 11:38:38 am »

Lenneth Hardy squirmed in yet more agony.

Why all this agony, he thought.
Why why why why why why why why why whyyyy. He never wanted anything like this.
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lawastooshort

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Roll to Dungeon Quest - Prelude - Done
« Reply #70 on: April 29, 2013, 06:14:57 am »

Turn Four

The end is exceedingly nigh! Outside the door, the magnificent timewizard pulls the cotton wool from his ears, slowly gets up and stretches, and slips through the door to return to his chambers. He stands silently at the back of the room.

Action: Roll to victory! Roll right into the portal mere inches away! KEEP ROLLING

The first thing he sees is a particularly attractive burning ball of human rolling right into the portal!

Run into the portal. Now.

The next thing he sees is somewhat less glorious – and also somewhat less burny – and somewhat confusing. Is it a sheepdog? Is it… a peasant? Whatever it is, it seems to be rolling on the floor with its legs in the air waiting for someone to scratch its tummy!

RUN THROUGH THE PORTAL

And then, to the dismay of the majority of brave would-be adventurers present, and probably to the dismay of the entirety of beings on the other side of it, Bukkar Crangrom spreads his elbows, raises his knees, AND RUNS THROUGH THE PORTAL!

CRIKEY!

Ride the demon cow to the finish

Not far behind and oblivious to the pointless of it all, Richard Haze struggles to his feet. He dashes, gritting his teeth and dragging his useless fractured leg, towards the backside of Albert the Demon-Cow. He leaps up!

He wrestles the monstrous wolfcowthing off Albert’s back and onto the floor!

He rides the demon cow to…  somewhere a bit nearer the finish than where he started!

TIME FOR A LAST CHANCE FIRE BREATH THAT WILL INCINERATE THE OPPOSITION WHILE ALBERT AND I RUN TO THE PORTAL AND LEAP THROUGH IT AS DRAMATICALLY AS POSSIBLE.

Meanwhile Blarg is left on the floor; plans foiled and back bruised. He shouts after Albert.

”Albert darling! Breathe a last chance fire breath and we can pass to the other side together!”

Albert mostly kind of ignores him! She has another lover now!

Wailing and gnashing his teeth, Blarg runs after his runaway Cow-Demon towards the portal.

If it hadn’t just snapped shut he would totally have gotten through it.

Drink healing potion, Charge for the portal at all costs.
At all costs.


Nearby, as the Cow-Demon rushes past, Lenneth Hardy, Guardsman, is burning – on the arse, on the arm, and on the chest hair.

So he takes a healing potion!

As his face magically stops bleeding, he falls to the floor and burns to death.

Run! Go for the portal as fast as my stereotypical little legs can carry me!

Beral Siltmill has no time to mourn his fellow adventurer though: he dashes off incredibly fast towards… what now seems to be just a bare stone wall at the end of the wizard’s chambers.

At least he stops before smacking into the wall. Yay!

Power sprint my way to victory!

Finally comes Derm the Nonchalant Destroyer, Fabled Aetheric Sorcerer. Tucking his elbows in and waddling slightly like a penguin, he performs the Power Walk of Gnom, blasting his way towards the ex-portal directly in front of him and, when he sees its absence, neatly turning aside at the last moment and continuing to Power Walk in a calming and possibly magical circle, until he gets a bit dizzy and needs a sit down.

The quest bequeather clears his throat in the sudden silence.

”Gentlemen!” intones the wizard, levitating gratuitously towards the six remaining contestants. ”Never mind! The perils of Istria are great and many, and I fear that your presence on the other side may be required before long. Be not ashamed: you have done well! Although the other six have done better. And the task itself – that is to say travel one hundred and five metres – was not terribly difficult. And you burnt my desk. And one of you managed to… Anyway. Be not ashamed, and be ready. I expect that Lumithea will call on you at a moment’s notice!”

Spoiler: Leaderboard (click to show/hide)
Spoiler: GM’s notes (click to show/hide)
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Errol

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Re: Roll to Dungeon Quest - Prelude - Done
« Reply #71 on: April 29, 2013, 07:35:13 am »

I'm just going to post my first official action, then: SOMEHOW EXTINGUISH MYSELF OH GOD IT BURNS.
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Dwarmin

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Re: Roll to Dungeon Quest - Prelude - Done
« Reply #72 on: April 29, 2013, 08:51:19 am »

Yeah, lets second my own pre-action OH GOD MY KNEES AND FACE ROLL AROUND TILL THE FIRE STOPS repeating until the fire stops or I die.

Anyone that wants to help out, feel free!

Also, ungh, I totally wanted Caellath to get in behind me. Stupid gnome.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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Xantalos

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Re: Roll to Dungeon Quest - Prelude - Done
« Reply #73 on: April 29, 2013, 08:54:32 am »

Bukkar grins, then shouts up at the sky, "HAH! Now who's going to pay your debts, Kuda? The rats?!"

He then bursts out in hysterical laughter and begins rolling on the ground.
Eventually he gets up and looks around him to examine his surroundings. And the people in them.
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Dermonster

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Re: Roll to Dungeon Quest - Prelude - Done
« Reply #74 on: April 29, 2013, 09:00:47 am »

Throw a black hole at the other waitlisters. Just for kicks.
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"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
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