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Author Topic: AI War: Fleet Command, Need more AI fodder  (Read 27584 times)

Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #105 on: May 08, 2013, 07:16:43 pm »

Heres a picture.
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Neonivek

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #106 on: May 08, 2013, 07:35:34 pm »

I am definitely up to playing this sometime. I'll be playing a hero just so I can get used to the flow of a game.

UNFORTUNATELY the AI gets a hero when I pick a hero.
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Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #107 on: May 08, 2013, 07:40:19 pm »

I am definitely up to playing this sometime. I'll be playing a hero just so I can get used to the flow of a game.

UNFORTUNATELY the AI gets a hero when I pick a hero.
AI shadow frigates aren't a huge problem, they never improve past Frigate. But they have full module access depending on hulltype, there can be multiples of them, and they don't appear until either of these is true:
3 hours ingame have passed (Top timer, not the one that counts while paused)
1 nebula completed.

The biggest problem really is that they almost always come with at least 1 shield module.
Also, ctrl + M is your friend as a Champion (or as a Riot Starship/Spire Corvette designer)

Should we make a steam group for this?
« Last Edit: May 08, 2013, 07:42:28 pm by Aklyon »
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Frumple

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #108 on: May 08, 2013, 08:01:41 pm »

It might simplify a few things.

Also, what the blazes did you guys do after I left? See that the arm was cleared out, but then apparently y'all chuckles got chucklefucked :P Not that the outcome would have likely been different with me there, ha.

And neo... champ is probably a pretty poor way to get used to the flow of a game, methinks. They're... kinda' weird. It's very different from the normal play, and much... slower. Sloggy. For a long while. And the nebula maps are honestly a pretty good testament to kinda' shitty design. Actually fairly well designed to do what they seem intended to do (tie up the champion for a while and slow them the fribbly down), but they're boring as hell to actually play through, and your entry fee involves becoming less sexy (and not in a sexy way). It doesn't help that the rewards of doing them given to the non-champ players are very... samey, which is really kind of a huge departure from general ship design in the game. And quite fundamentally, you're a single (albeit powerful) ship in a game of mass combat. It's almost a case of thematic mismatch, really.

Pretty good when used as an overpowered raid starship, though, in concert with normal players, and notably more fun to do when that's happening, but... those damn nebula maps :-\ Half the enemy HP (minus a little extra), double the number, and get rid of the freaking speed/range penalties (or at least the speed ones) and that'd probably go a long way towards making them more enjoyable. Then you'd just have to make the reward ships and the reward stations do something actually interesting and you'd be pretty golden.

Now, if you want to get used to the game without having to deal with actually making too major of an effort investment... maybe jump in on a multiplayer game as a helper. You could muck around, check stuff out, help manage some fights and some varying other construction... it's like playing the game, just somewhat less expansive. (Of course, the real answer is to just go balls out and fling yourself headfirst into the AI's frothing abyss. You learn quick!)
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Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #109 on: May 08, 2013, 08:11:34 pm »

Frumple:
We irritated a threatening eye and then came back later and killed it properly on Rasmos.

The rest was all Fallen Spire and STEALTH BATTLESHIIIIIIIIIIIIPS! 3 Golems and carriers when we were trying to build the first city!
Clearly, mines were not the answer. We need more turrets and ion cannons and mass drivers and forts in Glorious Wavebreaker Tarrangradstan to hold things off.
« Last Edit: May 08, 2013, 08:15:53 pm by Aklyon »
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Tarran

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #110 on: May 08, 2013, 08:18:33 pm »

Not to mention THOUSANDS of enemy ships again and again and again. Later on, they weren't just MK1 or MK2 pipsqueaks, they were MK3, 4, and 5.

Also, we would have needed a TON of turrets to hold that off and protected the station extremely well. All of us would have needed to invest in that singular system. And even then, that wave was just so brutal that I don't think we could have held them off.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #111 on: May 08, 2013, 08:22:00 pm »

The thing though, is that if we could hold that off long enough, we could build the city parts. And the city parts are themselves either shipyards or well-armed.

Also, we had a ton of threat. Less threat would be great next time.
« Last Edit: May 08, 2013, 08:29:25 pm by Aklyon »
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Frumple

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #112 on: May 08, 2013, 08:30:35 pm »

Not to mention THOUSANDS of enemy ships again and again and again. Later on, they weren't just MK1 or MK2 pipsqueaks, they were MK3, 4, and 5.

Also, we would have needed a TON of turrets to hold that off and protected the station extremely well. All of us would have needed to invest in that singular system. And even then, that wave was just so brutal that I don't think we could have held them off.
It's... not as bad as you'd think, really. Give a few defender runs a go to get a feel for it :P

End of a good 60 minute one, you'll be getting mk 3+ ships coming in waves of 2k+ in three minutes intervals, iirc... and overlapping. It is glorious.

But yeah, exogalatic buggerhump party would definitely explain what happened. Things get bloody ridiculous once you start kicking fallen spire into full gear.
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Tarran

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #113 on: May 08, 2013, 08:32:42 pm »

Remember, though, before all the turrets were destroyed, they destroyed the command. Even if we built the spire stuff, the destruction of the command would disable everything.

Also, they ran right past Tarrangrad before they shut it down...
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #114 on: May 08, 2013, 08:36:11 pm »

Trader's Black Hole Machine to halt them.
Whatever is immune to one of those is worth anything else we can throw at it.
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Neonivek

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #115 on: May 08, 2013, 08:39:56 pm »

Ok so whenever you guys have another game, I'd like to be a helper to learn the ropes.
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Frumple

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #116 on: May 08, 2013, 08:40:27 pm »

Remember, though, before all the turrets were destroyed, they destroyed the command. Even if we built the spire stuff, the destruction of the command would disable everything.
No, no... or shouldn't, anyway, not if you had supply in an adjacent system. Most things still function as long as you've got supply (building up in a cleared but unclaimed system is a fairly common tactic, from what I understand. Some folks apparently just wreck the warpgate and leave the AI command center, and then just build a little fortress in the system.), but especially turrets. A real trick would be to get a joining fellow to park their core in the system, I think, and then just run it around the outer edge of the system fleeing from everything or something. Might be worth a try, anyway~

More forcefields around the command center probably wouldn't hurt, though. Go ahead and stack five or six on there, and then park your shipcap of riot starships on top, too. Fun times! There's a lot you can do when you're piling the entirety of your resources into a single system. (And as for expansion, that's what friends are for! They clear it out, you build the colony ship.)

Fortifying the supply giving backup system a bit (especially against stuff that would slip through the main fortress system) isn't a bad idea, though.
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Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #117 on: May 08, 2013, 08:47:59 pm »

How's this sound?
Spoiler (click to show/hide)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Frumple

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #118 on: May 08, 2013, 08:53:32 pm »

Addy, addy, ADI the Adder.

Sure. Is good. Nice and poisonous, as the best things are.
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Aklyon

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Re: AI War: Fleet Command, Need more AI fodder
« Reply #119 on: May 08, 2013, 09:03:39 pm »

http://steamcommunity.com/groups/B12ADI

Beepity boop, there is the group.
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Crystalline (SG)
Sigtext
Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.
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