TotalBiscuit covered something fairly interesting in his latest Content Patch.
http://www.neogaf.com/forum/showthread.php?t=538551 - the thing he references
This is probably something that should happen more often, it seems making a game high fidelity (or whatever) and then downgrading it to work on consoles makes more sense than keeping all the resources and such limited to 7 year old hardware. I never played Dark Souls with a keyboard and mouse, seemed more like a controller type of game to me (and it was designed with that in mind) but I heard that those who, for whatever reason, do not have a controller got pretty screwed from the bad control translation. Maybe this will fix that problem... but I'm still going to be playing it with my Logitech.
The thing is it doesn't have a 'next generation console' focus, probably because current ones have been around so long that developers have been able to use all sorts of tricks to improve the graphics quality (smaller FoV, guns taking up half the screen etc.) with the current hardware. DS looked pretty alright to me, but then again the first time around I was playing on a TV, then when my PS3 died I got it on PC with it superscaled to render at 2560x1440 on my 1680x1050 monitor...
In any case, hopefully this resolves the controller issues and perhaps any hardware issues people may have had previously...
Oh yes, 60 frames per second. *fist pump*. Framerate is actually is a pretty big deal, especially in terms of control responsiveness and fluidity of moving images (i.e. games).