Turn 0: So It BeginsMinMaximus:[power:5; category: 1]
As you mysteriously appear in this mysterious room, you realize that your mysterious attire, appearance and personality (so mysterious that truly nothing is known about it. You also realize that you are faced with a mysterious decision, but at least it's clearly explained:
You may chose any item, of any kind, and each player will receive that item. It need not be real or logical.John Maynard Keynes:[power: 3; category: 3]
Seeing that there is no economy or unemployment to be fixed, you feel rather useless, but then you realize that if you
create an economy (and some unemployment for fun) you'll have something to do. Clearly, the first step is to become king of this room, and your well on your way when the future of it is at least partially handed over to you:
You may moderately change human anatomy, basically anything short of adding a new appendage or major body part (changing one is fine.)Hobo Joe:[power: 5; catergory: 2]
you're not sure where you are, but it isn't that much better than where you were before, though it is definitely weirder, judging from the people around you.Somehow, though, you realize that you can make it even wierder, and the power brings a dirty, wide grin to your face.
You can create any magical power you want, and all players will be able to use it, at least those with any intelligence.Joe Bridger:[power: 3; category: 4]
You are torn away from your tower and find yourself in a large room, you instantly try to use one of your old spells, but find that it is impossible, frustrated and confused, you wait for the coming onslaught... that isn't coming that quickly. You do sense, however, that an outside force is giving you some help, even if it is odd:
You can add any piece of scenery, anywhere you want so long as it can fit in a 10 ft wide cube.Rand:[power: 2; category: 4]
You find yourself in a large concrete room with a severe lack of suffering and blood, you decide that this is a serious problem and you should fix it as soon as possible. You do have a bit of help in your horrifying journey, but not much. In fact, you feel instinctively outdone.
You can add any piece of scenery, anywhere you want so long as it can fit in a 2 ft wide cube. Easter Bunny: ((odd first name, if you ask me.))
[power: 5; category: 5]
Finding yourself in the middle of a dull, sad room you feel very out of place. You also see many odd people and... things around you, and while you want to give them all eggs filled with candy, not all of them look like they would, or could, enjoy it. You do realize the chance to make a "friend" to help you in your travels, though.
you can make an NPC, any NPC, anywhere, but it won't automatically be your friend.That One Guy:[power: 3; category: 1]
Your reaction to suddenly being ripped out of your universe is extremely average: utter terror. Your power to change the game is pretty average too:
You can add any tool not designed to be a weapon to the inventory, cannot be a vehicle or armor of any kind, each player will receive it.Blob:[power: 4; category: 1]
You plop into the universe with a resounding squish, that is just about it. Oh, and there's this thing you can do, not that it will help you much:
You can choose any conventional item, (something from reality that isn't obscure) all players will receive it.((you can use any item or magic power the turn you create it, everyone else has to wait a turn, I will add that to the OP. post your turn with your decision.))Red: MinMaximus
Pink: Keynes, healthy
Purple: Hobo Joe, healthy
Cyan: Archmage Joe, healthy
Orange: Rand, healthy
Green: Easter Bunny, healthy
Yellow: Guy, healthy
Blue: Blob, healthy