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Author Topic: Path to Knighthood - Turn 0: Calm Before the Storm (Accepting Waitlisters)  (Read 7740 times)

adwarf

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Re: Path to Knighthood - Accepting Players
« Reply #30 on: March 28, 2013, 11:02:38 pm »

Awww. I'm not getting in am I?  :(

You might be, once the game starts I'm not going to pull any punches so its likely people could die :)
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Gamerlord

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Re: Path to Knighthood - Accepting Players
« Reply #31 on: March 28, 2013, 11:05:05 pm »

Awww. I'm not getting in am I?  :(

You might be, once the game starts I'm not going to pull any punches so its likely people could die :)
Excellent.

Rolepgeek

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Re: Path to Knighthood - Accepting Players
« Reply #32 on: March 28, 2013, 11:05:25 pm »

My character will either die first or never die, depending on how combat rules work.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Cheesecake

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Re: Path to Knighthood - Accepting Players
« Reply #33 on: March 28, 2013, 11:13:59 pm »

We're all going to die! By the way, why did I have to change the option?
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

kj1225

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Re: Path to Knighthood - Accepting Players
« Reply #34 on: March 28, 2013, 11:32:25 pm »

Spoiler (click to show/hide)

I made a person.
(The longer I look at my character and every other character I panic more.)
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Sorcerer Kail

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Re: Path to Knighthood - Accepting Players
« Reply #35 on: March 29, 2013, 04:25:22 am »

I've refreshed my bio.
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scapheap

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Re: Path to Knighthood - Accepting Players
« Reply #36 on: March 29, 2013, 04:33:25 am »

Awww. I'm not getting in am I?  :(

You might be, once the game starts I'm not going to pull any punches so its likely people could die :)
Let the bloodbath began
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

adwarf

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Re: Path to Knighthood - Accepting Players
« Reply #37 on: March 29, 2013, 10:46:25 am »

We're all going to die! By the way, why did I have to change the option?
Please take a closer look at the benefits of the Harbingers, you can choose either the bracer or the amulet and then you can choose an ability with the choices being right after the bracer and the amulet.

Edit: For the time being I'm cutting the amount of players back to five to try and shorten update times and the like, if I feel I can handle an additional player somewhere down the road then I'll bump the player count up to six. I'm sorry Cheesecake since you were the last player approved that does mean you get placed on the top of the waitlist instead. Now I'm off to finish up the character sheets, and to begin writing up the into.
« Last Edit: March 29, 2013, 01:29:02 pm by adwarf »
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Cheesecake

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Re: Path to Knighthood - Accepting Players
« Reply #38 on: March 29, 2013, 06:55:35 pm »

Dang. Ah well, I'll just wait and see.  :P
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I wish I could unwatch a thread because every time I look at this I can feel myself dying faster
Dying of laughter?
Dying of pure unbridled hatred, actually.

Rolepgeek

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Re: Path to Knighthood - Accepting Players
« Reply #39 on: March 29, 2013, 07:50:15 pm »

We don't have any harbringers.
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Sincerely, Role P. Geek

Optimism is Painful.
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adwarf

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Path to Knighthood - Turn 0: Calm Before the Storm
« Reply #40 on: March 29, 2013, 08:52:01 pm »

Turn 0: Calm Before the Storm

Your small group marches down the dirt road, the clumps of trees strolling by ever so slowly with birds alighting in their upper branches or squirrels scurrying down from their homes in search of food. The sun hangs low in the sky giving everything the slight yellow tinge of dawn dulled every so slightly by the black clouds that fill the sky threatening to pour down and turn the packed earth to a highway of mud. Looking eastward along the road you all see a decrepit stone tower, standing about twenty feet tall with a jagged edge running along its top from where it had been shattered in the final battle between the tyrant Ramus and the champion Nalmar.

From the shattered top the flag of Kingdom of the Seven Isles flies, an upright sword with a vine of thorns twined around its blade, and you can barely make out the shapes of several men arrayed across the upper level. Not five minutes later you find yourselves arrayed around the bottom of the tower looking over the flat plains beyond, gathered around the base of the hill you see dozens of cloth tents arrayed in orderly lines and farther back to the sides of the massive hill several wooden structures belch black smoke into the skies. About a mile or two of empty grasslands, sparsely populated with trees or the occasional boulder, lies the enemy's camp nearly twice as large as your own though towards the center you notice what seems to be an empty space with black smoke pillowing from it. Beyond that you can just barely make out the sea ...

However your observations are cut short as Sir Yalmer's voice breaks through the din, the grizzled man sitting astride his armored drake Grim as he scratches at the thick black beard that covers his scarred face. His words leave you slightly enthralled as the man speaks, a gift he had been given by the God of Justice for great valor so many years ago,

"Alright my Squires, this is it I'm afraid, this is where you all will take part in your first battle and its quite fitting I must say. After all you'll be fighting to prove yourselves worthy of knighthood on the very land one of the greatest Knights ever to live died defeating the Tyrant King Ramus. More importantly I have business to attend to with Knight Commander Zalen so for a time you all will have free reign to do as you wish throughout the camp, before I leave I want each of you to have this."

Turning away from you he pulls out five small leather pouches and hands one to each of you before continuing,

"Each of those pouches contains five gold crowns for you to do with as you see fit. I want you all to meet me back here at midday, for now your free but keep in mind the teachings of Knighthood and your respective Orders, now I must be going."

With that you all watch as he departs, quickly making his way down into the midst of the camp and disappearing from your sight, but before long you all quick go back to observing the camp before you. Of all the things you see a few strike your interest, the training ground lie not far from the base of the hill and you see soldiers running drills, and carrying out mock battles on the densely packed earth, a few taller men stand off to the side who appear to be either recently raised Knights or fellow Squires. They might be interested in some quick sparring, and the regular soldiers down there might have need of a Squire's aid who knows you could end up making some friendships while you're at it.

Back at the wooden shacks and overhangs you notice weapons, armor, and wagon loads of ores making their way among the building instantly allowing you to recognize it as the Camp Smithies. With the money Sir Yalmer gave each of you there might be something worth buying down there, that or you might be able to find a smith who specializes in working Knight weaponry to improve your current weapons. You remember to take note of it if only for any repairs you may need after the coming battle.

Not far from the smithies you notice a large pavilion that acts as the camps Hospital according to the various banners arrayed around it. If you have need of treatment there would be the best place to go, or perhaps you could find a few tonics and tinctures made by experienced Apothecaries or Wise Women have crafted. Those would be of particular use to you for who knows when you'll get another chance to purchase them now that the war is soon to begin in earnest.

After a few seconds Andros points the rest of you to the tower where you find a small Chapel has been set up to cater to the various religious and divine needs a war camp would need. Looking inside you see a few small groups of soldiers spread about three altars, one for the God of War, one for the God of Death, and one for the God of Justice with a few priests leading each of the groups in prayer. You might be able to get a few of the priests from their work in case you desire their protection, or some blessing upon your equipment, but above all they might have some blessed trinkets that you could make use of.

Free to do as you wish for a few more hours you all begin to decide which places to visit ...

All players gain a leather purse of 5 gold crowns.

Spoiler: GM Note (click to show/hide)
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kj1225

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So, my character is not good enough? Could you tell me why so I can fix it?
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adwarf

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So, my character is not good enough? Could you tell me why so I can fix it?
Your character is fine I just forgot to add you to the waitlist after I wrote up the turn.

EDIT: Fixed.
« Last Edit: March 29, 2013, 09:41:32 pm by adwarf »
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kj1225

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So, my character is not good enough? Could you tell me why so I can fix it?
Your character is fine I just forgot to add you to the waitlist after I wrote up the turn.

EDIT: Fixed.
Thank you. I was confused.
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Rolepgeek

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I'll go to the Camp Smithies. "Can I get a crossbow of some sort? Perhaps a dagger?"
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
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