It's not about making heavy duty shooters female friendly, its changing things so that those games that DO have women portray them properly*, or at least not awfully. As far as I'm aware, CoD doesn't even have female characters. It doesn't have a significant female audience. There are no women to objectify in CoD, and their absence is largely justified by the subject matter. It is basically irrelevant to the conversation, except to say that male characters in heavy-duty shooters are not female fanservice. They are non-sexual male fanservice. Thus it is ridiculous to point at them and say that men and women are equally objectified.
Stop strawmanning me, i never made that specifc connection
at all, or said "men and women are equally objectified" in response to any line of argument. It's really
personally offensive to have concepts ascribed to me which i
never said to try and discredit me, when you haven't followed my line of reason
whatsover. Otherwise, you'd reply to what i
actually said, rather than a strawman i
never said, especially not in relation to CoD.
What i did say that was vaguely similar was that the body-proportions in men in the female-targeted fan-service was similar to the body proportions in the male-targeted games. So the body-proportions
in themself couldn't be used to say that one sex was objectified whilst another was not. This in no way magically leaps to "men and women are equally objectified", or that other forms of objectification can't occur, which I did actually state already in the previous posts.
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Of course its ridiculous to "point at [CoD] and say that men and women are equally objectified" because, it's not something I said. Therefore, your only response is a
blatant strawman argument. What I said was that no matter how much you morphed CoD, you wouldn't make a gender-neutral game. Or, at least it'd be so unrecognizable that you might as well have left it alone and made different games, hence diversity, rather than forcing everything into a gender-neutral palette. You comprehend? This argument
has nothing to do with objectification of either sex.What that was in response to is some lines of argument which say
all games must become gender neutral. As in, not just fixing representation in
some games, but ensuring every single game becomes "female-friendly". I guess to the point that every existing game has 50% female players. But of course, this reasoning is only ever applied to
games guys like.
You might not be calling for this. But
some other people are. And that's who it was in response to. Wikipedia's relevant article even mention this debate within the industry, so it's a real debate that's going on:
Future outlook
In addressing the future of the medium, many researchers have argued for the improvement of the gaming industry to appeal to a more general gender-neutral audience and others have suggested that the appeal should be directed to females in particular. Producers and designers are split about how best to capture the female market with some pushing for a gender-neutral market and others pushing for a future with male-targeted games as well as female-targeted games.
So you see, there's a real, existing, division of opinion about whether to go for a future where different games serve different demographics, or whether to force everything into a "gender neutral" model. Some are actually calling the existence of "games that guys like" a part of the problem itself, even if they can't define what is offensive about a
particular title, which is why I mentioned
Call Of Duty. I guess, for these specific people, "it's got guys in it" is problem enough. My argument, is that in trying to make the
entire industry fit a "gender neutral" mode of gameplay, it will end up in the long-run reducing overall diversity of titles, as would trying to enforce a "G rating" only game system to make things "age neutral". Hence, such an outcome would necessitate a reduction in overall industry sales.