The Flame of Ottofar's White Candle turns into a pale Ivory color, and a halo of White light surrounds it.
I'd be damned if this was an upgraded version of my Nourish.
Snuff Ottofar's Pale Ivory (which should be White) Candle REDACTED
WARNING: Just got a bit of divine wisdom: "You are in grave danger of losing."
...'You'?
Hooray....Wait, how and when did you get this?
Instead, I wish to Light Vector White.
...Vector's either coming back tomorrow due to my power, or if her white is lit back, she'll be vulnerable in the night (though can do her...improved inspect or something) but we'll be forfeiting any other lighting of any candle.
Scum most likely didn't send that message Because Ottofar is Scum, we already know this, snuffing his White Candle has so far had no effect, and manages to relight (possibly automatically) every night. Also, if Scum could send a message, why not explicitly say "Snuffing Ottofar's Candle puts you at a grave risk of losing", which would leave no room for interpretation on my part? Also, note that the description on Ottofar's White Candle being "snuffed" is that the flame pulls into the wick, rather than being snuffed, every time. I suspect it keeps its flame, and auto-relights as part of his powers.
Ok, bolded part catches my eye. Automatically? So you don't think that there's a spent action on his candle then?
Also, why would they be explicit as opposed to not being explicit?
The last sentence does make sense though, his power (if it hasn't changed) was the Dance of Sun and Moon--by wording, this doesn't seem to relate with his White candle. That's as far as I'm guessing.
PPE: Dar
...Day ends Tuesday. It's Tuesday, 9:15pm here. Day's going to end in my morning...we can't extend, can we?
...Will try to revive the High Priest.
PPE Sol.
Snuff Ottofar's Green CandleOn the off-chance that anyone actually is reading this, and for some reason you think that snuffing Ottofar's White candle over and over again constitutes solving the puzzle or winning the game... please think, for just a moment, that you may be mistaken. Green signifies the powers of a player. What is the powers the Scumteam in most every Mafia game have? What would taking that power away from the Scumteam do?
Something to ponder upon. The HP mentioned that the riddle lies in the candles, yet by far I'm not seeing anything in relation to the previous hints--we've gotten the light trick, but I fear that's the superficial details of this. There are people who haven't claimed their action, by the way (who I fear are being useless town rather than scum but that's me acting on the benefit of the doubt), this points out that scum are the key point to the game. No tricks, its all in scum's hands. Their wincon, however vague, is also a confusing factor. Can't see what they're trying to do (unless it goes along the lines of: BLEED THE HIGH PRIEST TO DEATH BECAUSE OF THE INCOMPETENCE OF THE PRIESTS, or in other words: Doomspeaker wincon!)