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Author Topic: Metamorphican Madness II: Turn 32  (Read 78981 times)

Xanmyral

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Re: Metamorphican Madness II: Turn 18
« Reply #225 on: April 12, 2013, 11:39:32 pm »

"Well huh. Wonder what all this is then." Rick asks himself as he pokes the spine if physically possible. If not possible, he attempts, but after a minute of futile attempting gives up. "Ah well. Hm.... I think I saw somethin' once, 'bout how moss grows on trees were ta water was. Or was it the sun.... Ah well." Rick shrugs and attempts to see if the trees have any moss growing on a side of them, and if so heads off in that direction.

Harry Baldman

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Re: Metamorphican Madness II: Turn 18
« Reply #226 on: April 13, 2013, 12:48:26 am »

Look for any abandoned supplies in the abandoned campground. Preferably something I could live in. If unavailable, stroll off to look for supplies elsewhere.
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WillowLuman

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Re: Metamorphican Madness II: Turn 18
« Reply #227 on: April 13, 2013, 04:36:55 am »

Mr. Normal seems slightly nervous at the sound of police sirens outside. Must be unused to excitement. "Why are we the taking of so long for beginning? Is there being a problem, doctor?"

"Um.... no..."
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Persus13

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Re: Metamorphican Madness II: Turn 18
« Reply #228 on: April 13, 2013, 07:14:38 am »

Another guy walks up to the desk and asks about an upcoming test.
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Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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GreatWyrmGold

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Turn 19
« Reply #229 on: April 13, 2013, 08:12:26 am »

Mr. Normal seems slightly nervous at the sound of police sirens outside. Must be unused to excitement. "Why are we the taking of so long for beginning? Is there being a problem, doctor?"
"Um.... no..."
Another guy walks up to the desk and asks about an upcoming test.
Just wait another turn, okay? You'll get your first mutations then!

-----

Get myself stabilized, so I can stop all this overmutation.
[3] You slow down your mutations.
[1-1] Successfully and completely so!

EVIL EYE!
Ah yes, one of those many derming-ready powers you've accumulated.
[3v6-2] They weren't looking at you; a security guard tripped as he ran in, ans you got distracted a bit by a shiny pot.
[4+1,5] You are blind! Maybe it's the pot, maybe it's the mutagen, who knows?

Regenerate while I wait for the test.
You do so. Soon, you are brought in and prepare to be tested...
[6,2,6] You don't regenerate right, however. A pair of large, flexible tentacles burst out of your robe, and your arms go all woody, with mapley leaves and chesty nuts sprouting from them. A scrawny kid glances over at you and asks, "Woah! Are you sure that this is safe? Or am I just having a relapse..."

"Well huh. Wonder what all this is then." Rick asks himself as he pokes the spine if physically possible. If not possible, he attempts, but after a minute of futile attempting gives up. "Ah well. Hm.... I think I saw somethin' once, 'bout how moss grows on trees were ta water was. Or was it the sun.... Ah well." Rick shrugs and attempts to see if the trees have any moss growing on a side of them, and if so heads off in that direction.
Your spine seems to be buried in your flesh. You can kinda feel it, though.
You locate some mossy trees. [6] Regardless of if your logic is true, you find a lake. With a whoop, you slip and slide into it. As you fall in, you vaguely remember something about how worms drown in rainstorms...
[4,3] This is not helped by you suddenly sprouting vermilion feathers! "Feathers! Have you been...seeing  another Totem?"

-----

Use my magnetic powers to unlock the door, and drive awaaaaaaay!
[3-1] It seems that the lock is either plastic, or surrounded by metal enough that you can't move one without moving the other.
[6] You feel odd. It seems that that density-control thing went awry; you are getting heavier and lighter randomly, and not uniformly. It's making athletics and acrobatics hard.

GTFO of there!
[4v5] A security guard tackles you.
[2] Oof!

SAAAAAAAAAAAAAAAAAAAAAAD into a new mutation.
[2] No such luck.
[1] Even less such luck...wanna give up?

Look for any abandoned supplies in the abandoned campground. Preferably something I could live in. If unavailable, stroll off to look for supplies elsewhere.
[3] You find an old cooler (empty and broken), a pot, a few fire rings, some rotten firewood, a creek, three socks, a rusty little pocket knife...
[6] ...and that you feel woozy. You faint into the creek and feel better.

-----

Spoiler: Status (click to show/hide)

-----

Last call for Test III! My original idea will have to wait for when there's only one or maybe two waitlisters, but I have one for now...
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Remuthra

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Re: Metamorphican Madness II: Turn 19
« Reply #230 on: April 13, 2013, 08:15:25 am »

It is time...

Become a superhero. You are the Falcon.

GreatWyrmGold

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Re: Metamorphican Madness II: Turn 19
« Reply #231 on: April 13, 2013, 08:34:52 am »

It is time...

Become a superhero. You are the Falcon.
This will be hilarious or sad. Probably both.
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Dermonster

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Re: Metamorphican Madness II: Turn 19
« Reply #232 on: April 13, 2013, 08:37:34 am »

Focus all the light into a giant heat beam a-la a magnifying glass on an ant.
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I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Xanmyral

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Re: Metamorphican Madness II: Turn 19
« Reply #233 on: April 13, 2013, 10:49:10 am »

"No' that I know of, no. Not tha' I know of." Rick attempts to get out of the lake, but instead on the shore of it, with the help of his water controlling powers. "I think I mah of got a tad too excited when I found this here lake."
 
[Man, I don't even know. A giant worm-thing with arm tentacles, hair, strange colored face, covered in orangeish-reddish feathers, and wing-membrane with the arm tentacles. I don't even. This is awesome, but I don't even. Wait, I don't have hair anymore, forgot.]
« Last Edit: April 13, 2013, 10:51:01 am by Xanmyral »
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Harry Baldman

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Re: Metamorphican Madness II: Turn 19
« Reply #234 on: April 13, 2013, 11:02:42 am »

Test the extent of water dependency. How long do I need to be out of the water to feel woozy?
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Greenstarfanatic

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Re: Metamorphican Madness II: Turn 19
« Reply #235 on: April 13, 2013, 01:38:50 pm »

Eh, just punch the fucking window already.
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Xantalos

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Re: Metamorphican Madness II: Turn 19
« Reply #236 on: April 13, 2013, 03:57:37 pm »

EHEHEHEHEHAHAHA

Laugh manaically while regenerating. Admire new appendages.
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superBlast

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Re: Metamorphican Madness II: Turn 19
« Reply #237 on: April 13, 2013, 10:00:36 pm »

((No! I wanna keep my phycho!))

Get so bored i get a new mutation and my mode lock disappears.
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GreatWyrmGold

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Re: Metamorphican Madness II: Turn 19
« Reply #238 on: April 13, 2013, 11:31:24 pm »

If borno and Toaster would like to post/point to actions, I'd appreciate it.
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borno

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Re: Metamorphican Madness II: Turn 19
« Reply #239 on: April 13, 2013, 11:36:49 pm »

"Oh, so it looks like someone else wants to be beaten as well?! Alright, I'll oblige!"
Confusing Punch Mark II
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