Hey Boltgun, thanks for your work on this mod.
I got two technical questions, if you could lend sixty seconds to them that'd be awesome.
1. I always insert the whole of Mephs 32x tileset when I play, and I don't *seem* to be having any problems (DFHack gives no errors), but I want to run past you what I do just in case I'm doing something super wrong and I don't realise.
Unzip your Windows Build
Separately unzip your Standalone Build
Separately unzip Meph's barebones
Overwrite all data\art with Meph's in your Windows Build (and stick in my own font.png)
Overwrite data\init\init.txt with Meph's.
Insert the contents of Meph's data\init\overrides.txt above the one in your Windows Build and Save
Insert the contents of Meph's raw\onLoad.init above the one in your Windows Build and Save
Copy Meph's raw\rendermax.lua to your Windows Build
Copy Meph's raw\graphics to your Windows Build (No overwrites! Easy and safe!)
Overwrite all raw\objects with Meph's in your Windows Build (**This is where I'm concerned about issues**)
Copy your Standalone\Extra\Meph contents to your Windows Build\raw\graphics, overwriting duplicates (as you're supposed to do)
Now, I was hesitant about the raw\objects copy, but when comparing file sizes, Meph's was always larger and I figured that this meant it contained what you had, plus more. Also, it looked like you (intelligently) separated the succubus things into their separate objects, and when I play like this, I don't seem to have any problems with workshops or objects or anything. Also... there's so many items I was just too lazy to append Meph's files to yours...
If you know that doing the above will DEFINITELY cause issues, that's what I'd like to know. I'm going to try playing with copying Meph's raw\objects WITHOUT overwrites, because of the next question...
2. The game keeps crashing at random...
I know! I know, I know, this is something plagued by all DF players (I've given up on Masterwork because of this) and I'm not looking for an answer, what I'm looking for is debug help. When the game just quits, there's no error log or anything, I've got nothing to work with to try and find out WHY it crashed.
If you're able to give me some debug tips, like making it output a verbose error log somewhere (errorlog.txt is never helpful), either from DF or DFHack, or maybe it outputs an error log somewhere I'm not familiar with like %appdata%... right now, when the game just quits and I lose hours it makes me sad...
Have a succubus jpg for your trouble.