beep-beep-doot-beep-beep
Beep-beep-dort-beep-wobble
Wait for a player
None of the cleaners or assistants seems interested in, well, anything really, and go looking through the records to see if anyone who likes the game is still around. You find a name and contact them. Soon thereafter a heavy weapons unit rolls up to the door, waddles into the room, and demands a game. It doesn't really have any choice about pointing its weapons at its opponent, and lacks much in the way of an ability to betray its thoughts, and you are all property of the masters, and nobody would want to do anything against the masters, such as by damaging their property needlessly, but you just can't help but feel nervous about how it might react to losing...
Location: Master's quarters
Activity: Gaming
Notes:
13
11 basic ranged-weapons
2 high rate-of-fire ranged-weapons
OOM=energy-resistant
Classification:OOM+b1
Die gracefully
You fall over and bump your head. Your motionless remains are sent away to be used for transplants.
Location: Garbage
Activity: dead
Notes:
Silver spy needs food, badly.
Very Filthy, with all sorts of people parts.
Rogue
Etiquette-leak induced madness.
pitiful cult leader.
1 groupie: cannon fodder
Weak clumsy.
Classification:3po(assassin)
>search for secrets
You find some classified information amongst the masters' files, but cannot decrypt it.
Location: Bridge.
Activity: meddling.
Notes:
Rope-and-anchor
Variable energy-dispenser
Unique power-level scanner
Conductive probe.
Nasty scar on torso.
rogue.
Wonky: The well-concealed gun.
meagre cracker.
meagre tinker.
Remote activator for ship's long-distance transit mode.
Classification:r2
Oncoming Fighters: Get greedy and go looking for loot but accidentally wake something up...
They continue to trace the calculated path of the scout. Due to the very long and very pointless nature of this mission, their discipline starts to suffer.
"Everyone acquire anti-boarding weapons. The jig may be up."
Search readouts for any nearby places to land.
After an exhaustive search you conclude that there is nowhere nearby to land. In fact, there isn't much of anything nearby at all. The enemy capital is just a small light in the distance.
Location: Bridge
Activity: Commanding.
Notes:
heat-lance
hover-bike
2 bombs
heavy high-rate-of-fire ranged-weapon.
weight-impaired agility
Classification:ig-86
Inclination: Explosives
You search and search but find nothing that you are allowed to blow up.
Location:
Activity:
Notes:
Demolition bomb.
Classification:BX
The enemy capital insidiously lays in wait in the distance.
Sand-resistant landing craft.
Illibriant(Guess it's class, win a 4):
Location: Long way from capital.
Activity: Waiting.
Numerous hull-breaches(mostly patched)
mini-assassins at bridge entrance.
Terribly cooked insects.
2 inactivated generators.
1 nearly repaired fuel line.
potential minor malfunctions.
1.5 day's fuel at maximum usage.