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Author Topic: RTD2: Turn 22- May the fourth  (Read 13778 times)

Remuthra

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Re: RTD2: Turn 20- I got plenty of nothin' and I aint afraid to use it
« Reply #105 on: April 22, 2013, 05:07:15 am »

"Prepare for battlestations. Disable the communicator. With any luck they'll think we're a damaged cruiser."

Equip RoF Weapon and prepare to kill those assassins.

TopHat

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Re: RTD2: Turn 20- I got plenty of nothin' and I aint afraid to use it
« Reply #106 on: April 22, 2013, 12:28:03 pm »

> improve Wonky some more.
> then look for secrets.
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

RAM

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Re: RTD2: Turn 21- Nobody here but us rebels.
« Reply #107 on: April 24, 2013, 01:05:58 am »

Clarify
"No match to civilian shipping sir."
"There is no known objects along its most likely trajectory sir."
"Send some fighters to trace its path, file a report, and place the fleet on alert. This doesn't look like the rebels, but they have been known to be deceptive."

Find a chess board (I got a plan)
You search the master's quarters and locate a cylindrical table fixed to the ground. Activating it reveals the images of a number of creatures standing atop the circumference, apparently waiting.
Spoiler: status (click to show/hide)


Quote from: Yoink
Who enter here?
The plot most likely...
Spoiler: status (click to show/hide)


> improve Wonky some more.
> then look for secrets.

You rig a triggering mechanism and manage to tuck it away nicely, but it took longer than you had hoped.
Spoiler: status (click to show/hide)


Wait, we're the other rebels? Aww...

Ship: Be signatureless, confound those who try to find.

Those who try to figure out the signature: Lie, so as to not look incompetent.

The generators shut down again...

"It looks almost like a- no, that would be ridiculous..."
"What was that?"
"Nothing sir, it was just a glitch."


"Prepare for battlestations. Disable the communicator. With any luck they'll think we're a damaged cruiser."

Equip RoF Weapon and prepare to kill those assassins.
And the generators go quiet, well that solves the communication issues. And assassins don't really seem to be an issue right now.
Spoiler: status (click to show/hide)

In the distance, a trio of H-shaped balls slowly glide out into the depths. Who knows what doom they might bring to our heroes?

Spoiler: Possessions (click to show/hide)
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Xanmyral

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Re: RTD2: Turn 21- Nobody here but us rebels.
« Reply #108 on: April 24, 2013, 01:14:05 am »

Oncoming Fighters: Clarify its a hulk, a broken ship drifting in space that must of picked up some speed somehow. Board to look for treasures without the bosses knowing, else they gotta share then.

scapheap

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Re: RTD2: Turn 21- Nobody here but us rebels.
« Reply #109 on: April 24, 2013, 10:48:31 am »

Wait for a player
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

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Re: RTD2: Turn 21- Nobody here but us rebels.
« Reply #110 on: April 24, 2013, 01:10:25 pm »

>search for secrets
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Remuthra

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Re: RTD2: Turn 21- Nobody here but us rebels.
« Reply #111 on: April 24, 2013, 01:56:42 pm »

"Everyone acquire anti-boarding weapons. The jig may be up."

Search readouts for any nearby places to land.

Aseaheru

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Re: RTD2: Turn 21- Nobody here but us rebels.
« Reply #112 on: April 25, 2013, 04:36:36 pm »

Become a player and fix things.
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Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

RAM

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Re: RTD2: Turn 22- May the fourth
« Reply #113 on: May 04, 2013, 08:24:35 pm »

beep-beep-doot-beep-beep
Beep-beep-dort-beep-wobble



Wait for a player
None of the cleaners or assistants seems interested in, well, anything really, and go looking through the records to see if anyone who likes the game is still around. You find a name and contact them. Soon thereafter a heavy weapons unit rolls up to the door, waddles into the room, and demands a game. It doesn't really have any choice about pointing its weapons at its opponent, and lacks much in the way of an ability to betray its thoughts, and you are all property of the masters, and nobody would want to do anything against the masters, such as by damaging their property needlessly, but you just can't help but feel nervous about how it might react to losing...
Spoiler: status (click to show/hide)


Quote from: Yoink
Die gracefully
You fall over and bump your head. Your motionless remains are sent away to be used for transplants.
Spoiler: status (click to show/hide)


>search for secrets
You find some classified information amongst the masters' files, but cannot decrypt it.
Spoiler: status (click to show/hide)


Oncoming Fighters: Get greedy and go looking for loot but accidentally wake something up...
They continue to trace the calculated path of the scout. Due to the very long and very pointless nature of this mission, their discipline starts to suffer.

"Everyone acquire anti-boarding weapons. The jig may be up."

Search readouts for any nearby places to land.
After an exhaustive search you conclude that there is nowhere nearby to land. In fact, there isn't much of anything nearby at all. The enemy capital is just a small light in the distance.
Spoiler: status (click to show/hide)

Inclination: Explosives
You search and search but find nothing that you are allowed to blow up.
Spoiler: status (click to show/hide)

The enemy capital insidiously lays in wait in the distance.

Spoiler: Possessions (click to show/hide)
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Remuthra

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Re: RTD2: Turn 22- May the fourth
« Reply #114 on: May 04, 2013, 08:30:00 pm »

Detain Tophat.

Xanmyral

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Re: RTD2: Turn 22- May the fourth
« Reply #115 on: May 04, 2013, 11:55:13 pm »

[I'm actually not the plot anymore? I'm not sure if that's a good or bad thing anymore with what I've done.]

BX metaphorically shakes the sleep/system's lag out of itself, checking its systems for last known entry, if a defragging is needed, and if all external accesses and functions and manipulators are functioning properly. BX then checks to see if there had been a firmware or software update in his sleep.

scapheap

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Re: RTD2: Turn 22- May the fourth
« Reply #116 on: May 05, 2013, 02:34:29 am »

Play because it is wookies that tear arms off, not droids.
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

TopHat

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Re: RTD2: Turn 22- May the fourth
« Reply #117 on: May 05, 2013, 02:36:36 am »

>Find decrypter module.
> try not to get caught
Logged
I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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