Rise of the ClansA community fort of Jealousy and Mettle
Welcome to Rise of the Clans! In this community fort you join a clan. Either start your own or join an existing, 7 clans max. Each clan has it's own agenda and own specialty. Will you be the scientist? the thieves? the jesters? the druids? the mages? The clans will coexist and build a fortress, but strive toward their own goals. Start a new clan and be a Clan Master or join another and become a Clan Member! Masters are responsible to post their Clan Orders after each update. How the Clan Orders are decided is up to each clan to decide. The Clan Masters must be cognitive of their clan members least an uprising could occur.
Roleplay! Roleplay! Roleplay!
Prior to each update a dice will be rolled for each clan. Your number x10 is how many points you'll earn. Each action will cost your clan points. Join another clan to accomplish a task, or save up your points for later endeavors, it's up to each clan. Pre-embark each new clan will start with 50 points.
To Join? Dwarf name, Skills, and Clan requestThe Knights Masters of Swordsdwarfship - Kills stuff in order to protect others. Will act without honor oftentimes. - Silver (SilverDragon) [76 pts.]
The Gold GuildMasters of Treasure and Trade - The Gold Guild focuses on the production, collection, and protection of valuables. Treasure is their highest priority. - Vendix, Treasuremaster (chaosgear) [116 pts.]
FortificersMasters of Fortresses and Siege Warfare - <description> - Magia (Strife26) [46 pts.]
The VisionariesMasters of Engraving - Engravers Guild which carves randomly on the walls what they see in visions. - <Dwarf> (Remuthra) [230 pts.]
The AlchemistsMasters of Research and Experimentation - The Alchemists strive to record all Data. The Data must be accurate, and its source reliable. The nature of the Data is irrelevant, however. If it is Data, the Alchemists will have it... by experiment, by gold, or by force.Naturally, they are also healthcare professionals for the working class. - Casser/Cassar, Arch-alchemist (InsanityIncarnate) [78pts.]
MaildwarvesMasters of Running - A group of dwarves who keep record of the various happenings of the fort. Also the messengers who deliver news between families in different guilds. - Brass (BronzeAge) [21 pts.]
!!Science!! GuildMasters of Inventions- Dedicated to bizarre, epicaly failing and disaster causing experiments. - Gar the Mad Doc (peregarrett) [21pts.]
Yet to be Dwarfed:Maverick Robertum (mavj96), male - Hammerdwarf (knights clan)
Ignat al-Urn (Tarqiup Inua), hivemaster - mechanic/beekeeper (!!science!! guild)
Ruhn (Ruhn) - Masonary + Architecture male spatial, (fortificers clan)
Solan Aurelin (Mjattie) - male, Furnace Operator,Blacksmithing (fortificers clan)
Slow, Ass (slowpokez) (visionaries)
<Dwarf> (Korbac) (maildwarves)
Mine Tile | 1
Chop Tree | 1
Harvest Plant | .5
Build Workshop | 10 (example: build carpenters workshop)
Workshop Action | 2 (example: craft throne)
Noble Position | 100 (will increase price each purchase)
Clan Special | 100 (role-play something your clan specializes in)