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Author Topic: Einsteinian Roulette (Missions 9a, 10, 11, and Heph post war survey team)  (Read 463425 times)

Kriellya

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2280 on: November 01, 2013, 07:58:07 pm »

Milno, we'll want to stay underground as much as we can. Miyamoto has convinced some of the defense team to go out looking through the towers as well. While they're going to be above ground, or possibly even flying out there, I would not be surprised if the Shadow Walker took a shot at them. Being aboveground if he were to do so might prove hazardous.

Also, there's a couple other towers in the same area he might go to.


(( I love how you're banking on me getting shot at. 'course, I'm almost certain that I'm going to get shot at as well XD ))
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PyroDesu

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2281 on: November 01, 2013, 08:39:13 pm »

Milno, we'll want to stay underground as much as we can. Miyamoto has convinced some of the defense team to go out looking through the towers as well. While they're going to be above ground, or possibly even flying out there, I would not be surprised if the Shadow Walker took a shot at them. Being aboveground if he were to do so might prove hazardous.

Also, there's a couple other towers in the same area he might go to.


(( I love how you're banking on me getting shot at. 'course, I'm almost certain that I'm going to get shot at as well XD ))

((In all seriousness, I don't think you should be going, nor anyone else on the defense team. Not only because we're the ones ordered by Steve to get the Shadow Walker, but because you people are going to be shot at, and it might result in a few permadeaths.))
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Radio Controlled

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2282 on: November 02, 2013, 06:40:30 am »

Milno, we'll want to stay underground as much as we can. Miyamoto has convinced some of the defense team to go out looking through the towers as well. While they're going to be above ground, or possibly even flying out there, I would not be surprised if the Shadow Walker took a shot at them. Being aboveground if he were to do so might prove hazardous.

Also, there's a couple other towers in the same area he might go to.


(( I love how you're banking on me getting shot at. 'course, I'm almost certain that I'm going to get shot at as well XD ))

((In all seriousness, I don't think you should be going, nor anyone else on the defense team. Not only because we're the ones ordered by Steve to get the Shadow Walker, but because you people are going to be shot at, and it might result in a few permadeaths.))

((Still, fact remains that someone has to go get him sooner rather than later. The longer we wait the more time he has to shoot us or the ship. And while I know you guys will get him taking the longer but safer route, by the time you get there he might've escaped or taken a few more shots at us.
I fully agree though that if there isn't a way to fly to him while shielded from his line-of-fire, you shouldn't take the blackship.
But now that Steve has confirmed my theory that he'd redeploy after taking a shot, this seems to be the best time to try and get close to him. Renen already got pretty close, though he isn't there yet, and right now doesn't have any support capable of deflecting the round. It's to bad Jim's team hasn't surfaced yet, they have the manpower and mobility to take him out quickly.))

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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

piecewise

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2283 on: November 02, 2013, 10:38:39 am »

"Yeah, I thought he was gonna reposition, which is why I am here. Does he have any other possible sniping spots over the area he was last seen? Thought he might try to relocate to this area, maybe to the roof, and we could catch him on the move." Milno asks.

Talk to Steve.

>Could be moving to another tower, but chances are he's moving someplace farther away. Probably a high place, but not necessarily. LESHO's can curve shots, and thanks to the fact that they can carry a nuclear payload, they don't have to be terrible accurate, even if they can be. This is the inherent problem with hunting SW's; they know how hard it is to trace them and they do everything they can to press that advantage. The best chance we really have is to start fanning out; spread eyes and ears out over the largest area we can and hope we can pin him down, either before or at least when he shoots. I'll advise the defense forces and Jim and Miyamoto.



Radio Controlled

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2284 on: November 02, 2013, 04:08:12 pm »

((Question: now that we're officially going on a manhunt, is this team going back to the ship to gear up before moving out, or will you stay in your current disguise and hope that works? Because while Faith and Simus will probably manage, Milno is very vulnerable like this. And I doubt the SW or the Amp Specialist will hesitate to just kill anything in front of them at this point, seeing as how they know their days are pretty much numbered.))
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

PyroDesu

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2285 on: November 03, 2013, 02:05:38 am »

((Even as one of the ones who could probably manage, I would move for getting our things.))
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Caellath

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2286 on: November 03, 2013, 08:30:32 am »

"Farther way how? Landscape or base? Also, what are our options as far as underground passages go?" Milno asks.

Evaluate options. Try and see if the mental map covers any of these.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

piecewise

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2287 on: November 04, 2013, 11:14:21 am »

((Question: now that we're officially going on a manhunt, is this team going back to the ship to gear up before moving out, or will you stay in your current disguise and hope that works? Because while Faith and Simus will probably manage, Milno is very vulnerable like this. And I doubt the SW or the Amp Specialist will hesitate to just kill anything in front of them at this point, seeing as how they know their days are pretty much numbered.))
Depends what you want, commander in robot. Joker team has been spending most of this mission walking around and getting not much done, so I feel like they'd probably enjoy the chance to do things.

Except for Faith. She seems blissfully happy to do nothing. 

"Farther way how? Landscape or base? Also, what are our options as far as underground passages go?" Milno asks.

Evaluate options. Try and see if the mental map covers any of these.
Hold on. Seems like you might be coming back in and getting suited up. Maybe. Hopefully right? Who else is gonna do flying karate kicks through entire buildings?

Radio Controlled

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2288 on: November 04, 2013, 04:43:11 pm »

Quote
Depends what you want, commander in robot. Joker team has been spending most of this mission walking around and getting not much done, so I feel like they'd probably enjoy the chance to do things.

Except for Faith. She seems blissfully happy to do nothing. 

((Since none of Joker team directly opted against getting their gear back, I'll try to arrange for someone to deliver their stuff for them. Ok for you guys?
After that you can decide on your own to go meet up with your respective teams or continue gunning for the SW. Note that you could always requisition for a sweep team to cover the underground passages so the three of you are then free to pursue other ways of getting the SW and Amp Specialist. In fact, since we have the Blackship, gear delivery and sweep team drop could happen at once.

As for Faith, I have contacted Irony, she seems interested in getting back in the game. We'll see if she can take control of Faith again.))
« Last Edit: November 04, 2013, 04:59:02 pm by Radio Controlled »
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

SeriousConcentrate

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2289 on: November 04, 2013, 04:50:50 pm »

(...I always thought Irony was a dude and s/he never corrected me. >.>)
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Radio Controlled

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2290 on: November 04, 2013, 04:58:10 pm »

(...I always thought Irony was a dude and s/he never corrected me. >.>)

((I have no idea actually, in which case I usually go with the gender of the character they use. And hey, this is the internet, for all we know Irony is a sentient cat posting from a cloaked spaceship.))
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Einsteinian Roulette Wiki
Quote from: you know who you are
21:26   <XYZ>: I know nothing about this, but I have strong opinions about it.
Fucking hell, you guys are worse than the demons.

GreatWyrmGold

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2291 on: November 04, 2013, 09:05:36 pm »

(...I always thought Irony was a dude and s/he never corrected me. >.>)
((I have no idea actually, in which case I usually go with the gender of the character they use. And hey, this is the internet, for all we know Irony is a sentient cat posting from a cloaked spaceship.))
((I doubt it. Their spaceship's OS wouldn't be compatible with Terran browsers. Oh, and sentient cats are kinda absurd.))
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Spinal_Taper

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2292 on: November 04, 2013, 09:21:57 pm »

(...I always thought Irony was a dude and s/he never corrected me. >.>)
((I have no idea actually, in which case I usually go with the gender of the character they use. And hey, this is the internet, for all we know Irony is a sentient cat posting from a cloaked spaceship.))
((I doubt it. Their spaceship's OS wouldn't be compatible with Terran browsers. Oh, and sentient cats are kinda absurd.))
((Oh, come on, GWG. Ever seen Independence Day? ;) We just need some old macs.

And I'm not so sure about the cat thing either. Anything that evil, man.))
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Lenglon

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2293 on: November 04, 2013, 09:27:29 pm »

((...))
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

Kriellya

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Re: Einsteinian Roulette mission 11: You Need the Red Keycard
« Reply #2294 on: November 04, 2013, 09:58:43 pm »

Quote
Depends what you want, commander in robot. Joker team has been spending most of this mission walking around and getting not much done, so I feel like they'd probably enjoy the chance to do things.

Except for Faith. She seems blissfully happy to do nothing. 

((Since none of Joker team directly opted against getting their gear back, I'll try to arrange for someone to deliver their stuff for them. Ok for you guys?
After that you can decide on your own to go meet up with your respective teams or continue gunning for the SW. Note that you could always requisition for a sweep team to cover the underground passages so the three of you are then free to pursue other ways of getting the SW and Amp Specialist. In fact, since we have the Blackship, gear delivery and sweep team drop could happen at once.

As for Faith, I have contacted Irony, she seems interested in getting back in the game. We'll see if she can take control of Faith again.))

(( I'm good with trying to drop their gear, I just need them to give us a location to drop, preferably somewhere with some cover.

Also, I fully endorse the return of Irony, Faith has been an awesome character :P ))
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